PC Why exactly aren't bandits in?

I did not mean Crossplay as we have it...I was refering to dedicated servers. thanks for your time.
Right, there's Crossplay peer to peer, which is available already; and then there's Crossplay Dedicated Servers, coming with update 2.0, that should release in Q1 2025.

 
I've only just stated using these forums so I'm not sure if I'm doing this right, but why exactly aren't bandits in yet?
Bandits are not in simply because the game is not optomized enough to handle bandits right now... also, adding them in would cause even more bottleneck to the cpu than what the game is already dealing with. The pimps have been working on more optimizing and fixs lately so i assume when that time comes bandits will be added.

 
Bandits are not in simply because the game is not optomized enough to handle bandits right now... also, adding them in would cause even more bottleneck to the cpu than what the game is already dealing with. The pimps have been working on more optimizing and fixs lately so i assume when that time comes bandits will be added.
Actually, TFP mostly put the bandits on pause for now so that they can focus on finishing update 2.0 first. Once that's done, then they will resume work on update 3.0, which will includes the bandits.

 
Will there ever be friendlies? I guess I could look it up, but I am lazy today. 

Only ask because it would be the only way that traders don't feel out place for me.

 
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Will there ever be friendlies? I guess I could look it up, but I am lazy today. 

Only ask because it would be the only way that traders don't feel out place for me.
No. As far as I know, there won't be any friendly NPCs other than the traders.

 
Well, you'll have the factions, so you'll have at least some other friendly NPCs.  However, you won't have them join to to help you out (with a possible exception of something like a quest that has someone join you temporarily if they choose to do that).  And you're not likely to see them anywhere except their specific POI location(s).

 
Bummer!  So, they will still be an eyesore to me, with regards to the game.  If it weren't for RnGeezus (let us pray), I would have no need for them.

Well, you'll have the factions, so you'll have at least some other friendly NPCs.  However, you won't have them join to to help you out (with a possible exception of something like a quest that has someone join you temporarily if they choose to do that).  And you're not likely to see them anywhere except their specific POI location(s).
Oh, well that might work.  So whatever faction you are aligned with, would be your friendly bandits?  It would make a little more sense for traders.

Not that sense is a requirement from a certain point of view :).

 
I would rather wait than experience AI spawning near my field of view, wielding the gun with godlike precision, one tapping through a narrow 5x5cm gap, shooting through concrete ceilings and walls, and throwing nades better than Shacky his coffee cup. Proper implementation will be a challenge. I want to wait rather than frustrate myself for the rest of the day after 5min session that ends with ALT+F4 and a damaged E G O, a precious screen I cannot afford, or an already damaged keyboard. Not to mention a litany towards the sacred devs.

Are there any plans for a stealth approach, when it comes to outmaneuvering AI? 

I do not care about roadmaps, when it is done, it is done. No rush. 

Modern games are such disappointment, it is unbelievable. Upscalers create too much blur with shimmering on the screen. Fast-paced games are unplayable with noisy, blurry, and patchy raytracing. Engines and Tools like UE5 without hardware RT acceleration create only more issues. I feel like 2014-2018 had been a peak of gaming and whatever comes today is dead on arrival, worse than indie games with tremendous budgets. I do not want to touch anything that is created with UE5. 

It is sad, I was having a blast after launching Unreal 1998 in coop mode with a friend of mine. A few mods and tweaks and here we go a Golden Age of gaming. AI in this game beats 90% of productions today, not to mention gameplay, music, ambient, level design, art, and stylistics.

Stay on Unity, please. ❤️

 
Bandits are not in simply because the game is not optomized enough to handle bandits right now... also, adding them in would cause even more bottleneck to the cpu than what the game is already dealing with. The pimps have been working on more optimizing and fixs lately so i assume when that time comes bandits will be added.


This is false. Not only that, but you don't even have any factual information to base this statement on.

One would almost assume your only intent in posting is to troll the entire player base.

 
I play everyday while talking to many players who actually play the game....

through thousands of hours of game time and experience.

its just not my opinion as many others see first hand everyday how the cpu gets botteleneckd,,,,,,

one example of this is when so many players on this forum post about getting froze on login,

thats simply due to the bottleneck of the cpu.

so yeah its my belief adding bandits right now is not a good idea untill the game gets better optomized.

 
Will there ever be friendlies? I guess I could look it up, but I am lazy today. 

Only ask because it would be the only way that traders don't feel out place for me.


Ohh. That is an amazing idea. If only we could do some barter, and get side missions, and small quests, not only from traders. Neutral faction, or some wanderers and Reputation System. 

 
Well, you'll have the factions, so you'll have at least some other friendly NPCs.  However, you won't have them join to to help you out (with a possible exception of something like a quest that has someone join you temporarily if they choose to do that).  And you're not likely to see them anywhere except their specific POI location(s).


Perhaps not in vanilla but once these systems are in I think we will see some cool mods using the rep and faction system with the bandits to do some pretty amazing things. 

Bandits have a lot of groundwork done but they are on pause until after 2.0 releases. Once that is done then it will be full steam ahead for them. They are the main feature of the 3.0 release later this year.

I play everyday while talking to many players who actually play the game....

through thousands of hours of game time and experience.


Oy vey.....proof that LBD just doesn't work...

It's like you've decided to completely disregard what faatal said about the insignificant overhead of bandits when you brought this same theory up in the dev diary a week or so ago and now you've reset and started again repeating the same incorrect assumptions. A developer corrected your assumption directly to you. It's time for you stop intentionally spreading misinformation.

 
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If the devs supposedly are working on optimisation, could it be worth looking into the game checking if enemies are in water. Of course I'm not entirely sure this is true but from what I was told, it checks every frame for that.

 
Perhaps not in vanilla but once these systems are in I think we will see some cool mods using the rep and faction system with the bandits to do some pretty amazing things. 
Agreed.  I was referring specifically to vanilla.  The work done to add bandits and the associated NPCs that are part of the bandit update should definitely make it easier for mods that want to do stuff with bandits and NPCs.  If those kinds of mods are made separate from other mods and aren't only part of overhauls or mixed in with a lot of other mods, I might even try them out.  :)

 
It's like you've decided to completely disregard what faatal said about the insignificant overhead of bandits when you brought this same theory up in the dev diary a week or so ago and now you've reset and started again repeating the same incorrect assumptions. A developer corrected your assumption directly to you. It's time for you stop intentionally spreading misinformation.
what he said "pathing is optomized""ray casting could be threaded""1bandit=2-3 zombies"

since max zombie count is already set 60 vanilla...

really it doesnt take a genious to figure out the over head to get bandits in

but for sure its my opinion untill the game is better optomized to handle more entitys (zombies in this case) .... bandits are going have to wait.

what this basically means if he adds 20 bandits to the map right now he would have to remove 40-60 max allowed zombies and there goes 7d2d so...

yeah its also my opinion adding bandits right now is just a dream for most....

 
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Here is what he actually said: 

Yes, bandits are just smarter zombies. Same entity and AI systems. Animals are the same. Bandits will just have more behaviors, like find cover or heal self.

Our AI is not that expensive. AI does not constantly think. There are delays built in. The most expensive part is typically the pathing, which already runs on multiple threads.

Finding cover is a good amount of processing, but that is ray casting, which is fairly cheap and could be threaded, and pathing which is already threaded.

One bandit will probably have the overall overhead of 2 or 3 zombies, so if we can run 30 zombies coming at you then 10 bandits will be fine.
Bandits aren’t going to come at us in hordes of 20. More likely it will be in squads of 3-7. When we encounter them in POIs we will likely deal with them a few at a time as well.  Bandits are not going to be a mindless horde of 20 people replacing a mindless horde of 60 zombies.

faatal’s point, within the context of that conversation, was that there is no bottleneck preventing bandits from being in the game. Your stance is 100% wrong.
 

There most likely isn’t going to be some revolutionary optimization that is going to happen between 2.0 and 3.0. There will be small gains much like we’ve seen since 1.0 released. There won’t be a huge optimization pass in order to get them in. Bandits will be implemented and it won’t mean a so long to zombies. 
 

Im betting we will have complaints about screamers bringing in zombies while players are  trying to complete clear bandits quests. 

 
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Im betting we will have complaints about screamers bringing in zombies while players are  trying to complete clear bandits quests. 
Does this mean bandit fire can call in screamers???? That would be crazy!  Although i am sure they are smarter than that.  Oh what if they would find a player encampment.  ifre off a ton of guns to call in a screamer, and then just run off while the players have to deal with that.  lol

 
Bandits aren’t going to come at us in hordes of 20. More likely it will be in squads of 3-7. When we encounter them in POIs we will likely deal with them a few at a time as well.  Bandits are not going to be a mindless horde of 20 people replacing a mindless horde of 60 zombies.


Respectfully, but, with a tiny amount of snark...how do you know?  They have not told us how bandits will be implemented. They have not told us how story and factions will work. How will random hordes work during Bandit events....don't know...on a horde night? don't know

faatal’s point, within the context of that conversation, was that there is no bottleneck preventing bandits from being in the game. Your stance is 100% wrong.

There most likely isn’t going to be some revolutionary optimization that is going to happen between 2.0 and 3.0. There will be small gains much like we’ve seen since 1.0 released. There won’t be a huge optimization pass in order to get them in. Bandits will be implemented and it won’t mean a so long to zombies. 


He did not discuss the console hardware restrictions, unfair to imply fataal made your argument for you. He did imply that Bandits are functionally only slightly more complex than animals or zombies...he did say he thinks bandits will not suck up all the resources to run, that they would come at a price of 2 to 3 zombies worth of processing.

BUT, He doesn't know yet either...it could be more...they stopped working on bandits to work on 2.0 . It is just hope on my end that they were still working on 2.0...it is more likely they were all hands on deck removing gore from the base game for the Japanese version...and didn't want to admit that was true.

Since the hardware for console is restricted, and TFP knew it before re-releasing on console, optimization is consoles only hope...so I sure hope you are wrong about how good the optimization will be. 

 
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