PC Why exactly aren't bandits in?

faatal has pointed out in the recent past that optimizations we are going to mostly be seeing going forward would be minor optimizations on specific things rather than large optimizations on the game as a whole.  So if you think that they are going to do some huge optimization to make bandits work, that goes against what they have stated.  Bandits already work.  They aren't ready yet, but they work.  They have commented on that before as well.  They know what the bandits need for processing power and have specifically stated how many zombies one bandit would equal.  That means they are planning to keep the bandit numbers down compared to what you'd have for zombies.

It is likely that Roland is correct and vanilla POI will have limited numbers of bandits in any given sleeper volume compared to what they'd give you for zombies.  Of course, custom POI can do whatever they want as long as there isn't a separate max_alive for bandits that keep their numbers smaller.  But adding as many bandits as they'd normally have for zombies is likely to make those custom POI very difficult to play for many players without very noticeable FPS drops, so most POI designers will probably follow the vanilla setup for numbers.  In any case, it isn't too likely that they'll make wandering hordes of bandits that are larger than wandering hordes of zombies, which are already only about 8 or so.  They haven't stated (that I've seen) that they'll be in horde night at all, though they might.  But I wouldn't expect to see more than a small number at any given time... maybe only equivalent to the demolition zombies.  Bandit events are likely to be similar in size to a wandering horde, though they haven't said for sure.  So all in all, you really aren't likely to see huge numbers of bandits at once without modding the game or using custom POI that are set up that way.  Is that a guarantee?  No.  However, based on things that faatal has said, it is likely.

You can assume that bandits are going to be this huge game changing thing that will be significantly better AI and better fights and require a ridiculous amount of resources that requires a ton of optimizations to have any chance of adding them to the game.  But you'll just end up being upset once you see them.  Yes, they'll have some additional tactics like using cover, but the AI is the same and although they'll use guns, they're not likely to be much different than what you'd get if you gave a zombie a gun.  If anything, I expect they'll just be bullet sponges with guns and a couple extra tactics.  Nothing all that special.  Now, yes, I am guessing.  But I'm guessing based on a lot of comments that the devs have made about bandits.  I really would not recommend expecting too much from the bandits.  If I'm wrong, you'll be in for a pleasant surprise.  But if I'm right, you'll save yourself from being so hyped up about something that will just leave you feeling let down.

 
faatal has pointed out in the recent past that optimizations we are going to mostly be seeing going forward would be minor optimizations on specific things rather than large optimizations on the game as a whole.  So if you think that they are going to do some huge optimization to make bandits work, that goes against what they have stated.  Bandits already work.  They aren't ready yet, but they work.  They have commented on that before as well.  They know what the bandits need for processing power and have specifically stated how many zombies one bandit would equal.  That means they are planning to keep the bandit numbers down compared to what you'd have for zombies.


Please tell me you understand my concern. Console is hardware throttled...that has to be "corrected" by optimization. If they are not going to do any serious optimization until after 4.0...we've had this conversation...I am not happy about it but you guys think as long as it takes is fine...well how long is that? because that's how long you are asking us to wait...plus the time it will take to do the optimizations at the end. How far down the road is all of that?

It is likely that Roland is correct and vanilla POI will have limited numbers of bandits in any given sleeper volume compared to what they'd give you for zombies.  Of course, custom POI can do whatever they want as long as there isn't a separate max_alive for bandits that keep their numbers smaller.  But adding as many bandits as they'd normally have for zombies is likely to make those custom POI very difficult to play for many players without very noticeable FPS drops, so most POI designers will probably follow the vanilla setup for numbers.  In any case, it isn't too likely that they'll make wandering hordes of bandits that are larger than wandering hordes of zombies, which are already only about 8 or so.  They haven't stated (that I've seen) that they'll be in horde night at all, though they might.  But I wouldn't expect to see more than a small number at any given time... maybe only equivalent to the demolition zombies.  Bandit events are likely to be similar in size to a wandering horde, though they haven't said for sure.  So all in all, you really aren't likely to see huge numbers of bandits at once without modding the game or using custom POI that are set up that way.  Is that a guarantee?  No.  However, based on things that faatal has said, it is likely.


I freely concede there are POI's they have stated they intended them for these NPC's but, you are speculating as much as Roland was about any details. Sorry, we do not know. Hasn't there also been talk of roving encounters? I understand you've both been around the game a looong time, but, you are just speculating. Yes, as much as the numbers should make sense...tell me that TFP have not done stuff you did not see coming? The "it's common sense" argument sounds a lot like "trust me bro" sometimes. 

You can assume that bandits are going to be this huge game changing thing that will be significantly better AI and better fights and require a ridiculous amount of resources that requires a ton of optimizations to have any chance of adding them to the game.  But you'll just end up being upset once you see them.  Yes, they'll have some additional tactics like using cover, but the AI is the same and although they'll use guns, they're not likely to be much different than what you'd get if you gave a zombie a gun.  If anything, I expect they'll just be bullet sponges with guns and a couple extra tactics.  Nothing all that special.  Now, yes, I am guessing.  But I'm guessing based on a lot of comments that the devs have made about bandits.  I really would not recommend expecting too much from the bandits.  If I'm wrong, you'll be in for a pleasant surprise.  But if I'm right, you'll save yourself from being so hyped up about something that will just leave you feeling let down.
 They are the key element of 3.0 so they gotta be kinda good...right?

I hope they are as good as the scientists from Rust. Fairly easy to deal with individually, but, will still cost you some meds. In groups...dangerous, but, the chance of better loot is worth it. That sounds pretty good. better than having to make a separate box for meds that will not get used but I still bring back home. lol

 
Roland is one of the people who has access to internal developer versions of the game. He has probably already played with an early implementation of the bandits.
He did tell me that...by all accounts they were still "not ready". It has not been easy to get an idea of what state Bandits are in...conflicting data.

I really do get that he does know the game and has been around it. That said...I stand by my earlier post. TFP are really the only ones who know what their intentions are and they are not talking. Everyone else just has opinions...lots of those have been wrong...and not thru bad intent. Poor communication hurts everyone.

 
Console is hardware throttled...that has to be "corrected" by optimization.
I'm just telling you what faatal has said regarding optimizations going forward.  There are some types of optimizations that apply only to console and may make a greater difference there.  Most of the issues with console from what people have discussed here seem to be less optimization and more bug related, or at least have a very narrow optimization focus.  Things like pauses are common even on PC and may or may not ever be completely resolved, though it would be nice if they were.  We won't know how the end result will be until the end is here.  But considering faatal seems to be one of the main devs for optimizations and he's said we should expect smaller optimizations and ones that focus on specific situations/issues rather than an overall optimization suggests that there's not much they can do for optimizing the game as a whole.  It's possible it'll change, but that is what he's said.

Hasn't there also been talk of roving encounters?
And didn't I mention wandering hordes made up of bandits and bandit events?  But it's far more likely they won't be larger than what is already in the game for wandering hordes.  And, based on what they have said about resource use, you just can't expect them to be very large groups anyhow.  You comment about issues with consoles and yet you think they will add large groups of bandits that require about 3x the resources that an equal number of zombies need?  They'll keep it smaller so that it works on consoles.

They are the key element of 3.0 so they gotta be kinda good...right?
It depends what you consider good.  Some people here seem to expect bandits to be some huge thing.  As I've said, I'm guessing... but I think anyone who expects some huge thing from bandits will be very disappointed.  Feel free to expect that.  There may be a chance you could be right.  But the far more likely outcome will be that they are little more than zombies with guns and some extra tactics and be bullet sponges to make them harder to kill.  They aren't going to be like enemies you'd see in some top FPS game.  They use the same AI as zombies, as faatal said.  They just have some extra tactics (dodging, taking cover).  If their AI is the same, then they aren't going to be a significant change beyond guns and tactics.  The story, once added, might make them at least somewhat interesting, but the chances that they'll be all that special are low.

As I said, you can choose to be super hyped up about them and expect them to be amazing.  Maybe you will be right.  If you're wrong, consider how you'll feel.  You might even stop playing the game because you're upset enough about it.  Or, you can choose to think they'll be little more than a new zombie type.  If you're wrong, you'll have a very nice surprise.  Personally, I'd rather assume they won't be much and then be wrong and be happy than to assume the best and be upset if I'm wrong.  But that's up to you.  You are right that I'm speculating.  I was very clear before that I was guessing.  I just choose to be realistic, based on the various comments devs have made and just the game in general.

And don't forget that 2.0 is not exactly a huge update either.  And whether or not it's good depends on the person.  You'll get dedicated crossplay servers, which of course is nice for people wanting them, but they aren't exactly a significant thing... we already have crossplay and we already have dedicated servers.  They just have to combine the two.  Good for people who want them, but in the grand scheme of things, they are a very minor update that wouldn't need to be called 2.0.  And we'll get biome changes that will supposedly prevent people from jumping into the wasteland immediately to speed run the game.  That will upset a lot of people, so they aren't going to call it good.  For the rest, it could end up be that most people find it more of an annoyance than a good thing.  Gating of any kind is often seen as an annoyance rather than a good improvement to gameplay.  But that'll all depend on each person's view of it and how it's all implemented.  But even that really isn't a big change, imo.  They could add a biome update to 1.4 and it would be fine.  There is absolutely no reason they need to call it 2.0 as if it's some huge update.  They have gotten so messed up with version numbers after removing Alpha from them that you can't look at the version and assume it means a huge change.  It's just another Alpha version.  3.0 is nothing more than A24.

 
As I've said, I'm guessing... but I think anyone who expects some huge thing from bandits will be very disappointed.  Feel free to expect that.
I expect the bandits to annoy me. And based on the Fun Pimps' track record of implementing things that annoy me, this expectation should be justified. 😁

 
I expect the bandits to annoy me. And based on the Fun Pimps' track record of implementing things that annoy me, this expectation should be justified. 😁
Lol.  Same here.  I've said a few times that I'm hoping for an option to disable bandits entirely.  I'm not very hopeful that we'll ever see that option in vanilla, so I hope that it's possible for a mod to do it.  If I want to kill bandits, there are many other games I could play that would do it better.  I play this game for the zombies.  I'll be happy if it turns out that bandits are worthwhile in the game, but I'm not hopeful.

 
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