PC v1.x Developer Diary

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are we ever going get to the point players stop asking for un needed things ATM and just let the pimps focus on what needs to be fixed?
Do you not understand that there isn't anything that anyone on this forum could suggest that will change what the Fun Pimps are going to do?

There might be a rare occurrence where someone suggests something that happens to align with what they're doing that they might entertain, like when I suggested a step-forward animation for Jason's grab to the Friday the 13th The Game devs and they liked the suggestion and implemented it. Why? Because it was easy to add and was an effective solution.

So people can suggest whatever they want. It's not slowing anything down.

 
A developer probably has more incentive to work on things that help everyone than things that work only for a part of the players (even when that part is the majority). Nvidia's methods help it maximizing its market share, but do not help its features being adopted.


Hardware-accelerated solutions will always outperform software solutions. Nvidia is the only company offering Tensor-core accelerated AI upscaling and frame generation. It doesn't really make sense to criticize a company for innovating. But anyway...

If the devs don't want to further pursue getting DLSS to work officially, that's their prerogative. But PLEASE don't gut the underlying code/framework that Laydor used to get the DLSS mod working.

DLSS currently works amazingly well for those of us with RTX cards using the mod. None of us want to lose DLSS 4 now that we've gotten a taste of it lol. 😁

 
Hardware-accelerated solutions will always outperform software solutions. Nvidia is the only company offering Tensor-core accelerated AI upscaling and frame generation. It doesn't really make sense to criticize a company for innovating. But anyway...


There are companies who innovate and then offer some of their innovations with reasonable license terms to their competitors (google "FRAND") so the innovation gets adopted. This is for example a good method to get anything widely adopted as a standard that interfaces to the rest of the world. If the group who designed USB hadn't given it out on FRAND terms as licence it would not be THE ultimate connector standard today.

I don't remember Nvidia ever choosing the FRAND method so usually we have 2 methods for everything (gsync, freesync for example) and game developers have additional work to adopt both, or they only adapt one, or none. This surely worked well for Nvidia, no question (not always, I don't think gsync was a success story). But for us players it means for example that DLSS4 is not in 7d2d vanilla. If Nvidia had licenced it the chance it would have been in the game now would be much higher.

 
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Do you not understand that there isn't anything that anyone on this forum could suggest that will change what the Fun Pimps are going to do?

There might be a rare occurrence where someone suggests something that happens to align with what they're doing that they might entertain, like when I suggested a step-forward animation for Jason's grab to the Friday the 13th The Game devs and they liked the suggestion and implemented it. Why? Because it was easy to add and was an effective solution.

So people can suggest whatever they want. It's not slowing anything down.
And of course well documented bug reports!  Those help them out immensely.

 
There are companies who innovate and then offer some of their innovations with reasonable license terms


This is for example a good method to get anything widely adopted as a standard
That, in an abstract way describes, what TFP did and are doing with 7 days to die as
a game platform. Internal game-wise they included as many genre support structures as
possible. It created a diverse playerbase drawcall. That has expanded clientele for a
decade. Externally Madmole stated that if a game idea was interesting enough to TFP
it would be offered for reasonable terms, that in an abstract way is BloodMoons.

Basically good business, and where I come from; it was called Big Pimpin'. You cater to
as many tastes as possible, no matter how odd or singular, offer a little something extra
that you can't easily find anywhere else. Price it for profit business-wise and expand your
"for forum decency sake" workers. The Johns, and Janes, and Jacks, and Jills will seek you out.

😏

 
There are companies who innovate and then offer some of their innovations with reasonable license terms to their competitors (google "FRAND") so the innovation gets adopted. This is for example a good method to get anything widely adopted as a standard that interfaces to the rest of the world. If the group who designed USB hadn't given it out on FRAND terms as licence it would not be THE ultimate connector standard today.

I don't remember Nvidia ever choosing the FRAND method so usually we have 2 methods for everything (gsync, freesync for example) and game developers have additional work to adopt both, or they only adapt one, or none. This surely worked well for Nvidia, no question (not always, I don't think gsync was a success story). But for us players it means for example that DLSS4 is not in 7d2d vanilla. If Nvidia had licenced it the chance it would have been in the game now would be much higher.


The main point of my post was "But PLEASE don't gut the underlying code/framework that Laydor used to get the DLSS mod working." I even boldfaced it ;) . I really don't care to get into debates over licenses, patents, open source, and/or the evils of late-stage capitalism. But based on the number of recent and upcoming releases shipping with DLSS support, adoption seems to be fairly wide-spread in the games industry. In the AI realm, Nvidia already is the de facto standard, as basically everything is powered by Tensor cores now. So whatever they are doing appears to be working. 🤷‍♂️

Ultimately, as a gamer and an AI hobbyist, all I care about is the technology. Period. That's it. Better tech gets me better framerates and processing/rendering times. AMD is free to develop their own proprietary tech for hardware-based AI, just as Nvidia did. If AMD produces a superior product, then I'll switch to AMD. The whole philosophical debate surrounding this is just silly. Philosophy can't make my games run faster or my upscaling look crisper.

 
The main point of my post was "But PLEASE don't gut the underlying code/framework that Laydor used to get the DLSS mod working." I even boldfaced it ;) . I really don't care to get into debates over licenses, patents, open source, and/or the evils of late-stage capitalism. But based on the number of recent and upcoming releases shipping with DLSS support, adoption seems to be fairly wide-spread in the games industry. In the AI realm, Nvidia already is the de facto standard, as basically everything is powered by Tensor cores now. So whatever they are doing appears to be working. 🤷‍♂️


You really don't care to get into debates, but then debate. Sorry, I am only doing what people do on forums, and you are doing it too and claim you are not doing it. 

That anything approaching a monopoly is bad for customers is accepted even among "capitalists". Whether it is working or not was not MY point. And Nvidia HAD a choice, in contrast to what you were claiming before. Even if it was only a side point of your post. Incidentally, you replied to a side point of my own first post in this matter 😉. Which was simply stating a fact: "Nvidia's methods help it maximizing its market share, but do not help its features being adopted.". No matter whether I find that good or bad, the sentence itself is just a fact, isn't it?

Ultimately, as a gamer and an AI hobbyist, all I care about is the technology. Period. That's it. Better tech gets me better framerates and processing/rendering times. AMD is free to develop their own proprietary tech for hardware-based AI, just as Nvidia did. If AMD produces a superior product, then I'll switch to AMD. The whole philosophical debate surrounding this is just silly. Philosophy can't make my games run faster or my upscaling look crisper.


This is not philosophy, this is economy class 101. Dominant market positions and monopolies lead to failures of the supply and demand mechanism of determining prices and can be used for example to dictate prices. As seems to be the case now with high-end GPUs of Nvidia, though it isn't clear how much of it is an effect of the AI boom and what is from missing competition. Do you really don't mind that you have to pay say 50% more for a high-end gpu from nvidia because there is no competition in that market segment?

 
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The idea that how Nvidia does things affects how things are adopted makes sense.  As mentioned, FSR works for both AMD and Nvidia users.  This makes it a good choice for devs who don't want to do both FSR and DLSS support.  You can see this by just playing a lot of different games.  You can find FSR in a LOT of games.  I see it everywhere.  I have hundreds of games on Steam and hundreds on other platforms as well, and I see it being used regularly.  On the other hand, I don't see DLSS all that often in comparison.  If I take 100 games, I might see FSR in 50-60 of them and DLSS in 5-10.  That's just a general set of numbers as I have not actually gone through my games to see.  DLSS may work great for Nvidia users who have higher end cards (RTX), but isn't any use for anyone else.  So when devs are deciding what to support, FSR is an obvious choice and DLSS is really only of interest if they want to put in time to make a subsection of gamers happy (this tends to be more a choice of whether or not they themselves want to use the GPUs that support it).  If Nvidia made it available to be used by AMD and older Nvidia cards, there would be more interest in developing for it.  Right or wrong, that's just how things work.

 
You can find FSR in a LOT of games.  I see it everywhere. 
Do note that this is also largely because FSR is basically free, but DLSS initially came at a cost to developers.   Nvidia has changed their tune on that and now offers it free, but only because they lost a lot on that gamble. That and they rolled the cost off to the consumer.

 
Do note that this is also largely because FSR is basically free, but DLSS initially came at a cost to developers.   Nvidia has changed their tune on that and now offers it free, but only because they lost a lot on that gamble. That and they rolled the cost off to the consumer.
Ok so now it's free so, why not put DLSS in 7 Days to Die, to have full native support, and not from a mod, but integrated by TFP.

Don't get me wrong, the DLSS mod is great and has improved my FPS, especially in towns with lots of big building.

A big thank you to @Laydor for making it possible to use DLSS in my favorite game. I wouldn't return to FSR if my life depended on it... Maybe not, but I would debate it for a good 10 minutes. 😁

I can understand why TFP doesn't want to spend anymore time on this right now since there's more pressing matter, but I do hope that they look into it again in the future. 🤞

 
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i dont get why so many people are so enamored over optimized image quality, that would be super nice but lets get all the bugs fixed first before adding more pretty things.

7d2d is far from finished just by the bugs alone... and to me optomizing chunks loading in, players downloading world, zombies spawns, vehicles and water are more critical than seeing an image in upscaled to look better.

 
i dont get why so many people are so enamored over optimized image quality, that would be super nice but lets get all the bugs fixed first before adding more pretty things.

7d2d is far from finished just by the bugs alone... and to me optomizing chunks loading in, players downloading world, zombies spawns, vehicles and water are more critical than seeing an image in upscaled to look better.
DLSS (for Nvidia RTX cards only) would bring more FPS, which is never a bad thing in this game. Integrating DLSS now instead of later would be good since they need to fix many bugs still. Adding DLSS later could create extra bugs that they need to fix all over again.

Why do I sound like a broken record when I reply to you anyway? 😁

 
Not sure if i posted this already as am on my phone and this paragraph was in my copy/paste buffer.      ---

At work I've been watching JWoodle play a mod called Escape from Tarkov in v1.b14. Hadn't played 1.3 Stable yet so added Tarkov and a few other mods and it's actually really good. The weapon and food animations are fantastic, so yeah it can be done....

 
15 minutes ago, Zombiepoptard said:

All of those assets are from EFT. TFP can't just hire the modder and get to use all of those. Lol. Use your brain.

EFT is made on the Unity engine though, so 7 Days could easily have weapons like that. But TFP has stated multiple time they have no plans for that.

 
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