PC v1.x Developer Diary

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It is both. It has more choices now for quality and some issues were fixed with it being blurrier than it should be.
There will always be some ghosting as some objects can't have motion vectors.
Thank you for updating FSR!! With 3.1 we can update FSR ourselves by swapping the DLL according to AMD. It also looks way better 

 
I just read up coming patch note. The 20 odd people on this chat looks like they got their wish, the made a lot of changes to the lighting in Game. Example, Moon light distance is lowered. Flash lights and helmet lamps Nerf. The Room lighting has been lowered. I'm sure their Some more changes we'll have to wait and see. Personally I like the current game state and Lighting system. I'm certain their are many people that are like me that feel same way. We are not happy in going backwards with the updated changes,  just to please 20 odd people on here. 

Sorry I edit what i wrote bc I just woke up and it made no sense.

 
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I just read up coming patch note. The 20 odd people on this chat looks like the got their wish, the made a lot of of changes to light in. Game. Moon like distance is lowered. Flash lights and helmet lamps nerf . Room lighting lowered. Some more im sure. I like the current. Lighting system. No many people like im sure will not be happy will the change. To please 20 odd people on here.
Yep, the squeaky wheels get the grease.  I just wish everyone realized that forum posts do not automatically represent the larger player base, most of which never come here.  For every post of whatever view here, it's easy to find a dissenting view outside of the forums.  The way you learn (perk  points, magazines, doing the activity, etc) is another example.  But the recent revision appears to be a better compromise than just across the board making everything darker.  Mods may be necessary.

But at least the views here are typically more civil than the Steam forums.

 
I have gotten into the habit of turning on a bunch of stuff at my base and leaving. To avoid the screamers or follow-on hoards. 

That seemed to work for a few days. But I think that the game kind of built up on it. 

Because I come back one night and end up getting at least six feral screamers. Coming at me two at a time and almost all of them screamed. 

You can imagine the mess that made for me. 

 
I just read up coming patch note. The 20 odd people on this chat looks like the got their wish, the made a lot of of changes to light in. Game. Moon like distance is lowered. Flash lights and helmet lamps nerf . Room lighting lowered. Some more im sure. I like the current. Lighting system. No many people like im sure will not be happy will the change. To please 20 odd people on here.
The lighting changes only affect those who set their brightness below 50%. Keep your brightness at 100% and I doubt you’ll notice any difference. 
 

So please don’t  begrudge the twenty of us who want flashlights and headlamps to actually serve a function in the game and will choose to do so by lowering our brightness below 50% and have fun our way while you keep things bright and cheerful and have fun your way. 
 

  • Video brightness setting darkens interiors and night when set below 50% 

    [*]Decreased darkest range of moon light slightly 

    [*]Helmet light mod to have less range 



 
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I wouldn't mind if the game had it's own music for land claim. 

There is one for being near your placed sleeping bag but not for the land claim.  

 
One possible change/addition is to increase the feral sense range more in the wasteland.  Changes like that would bring more of a challenge to the wasteland. 

I already get lots of vulture attacks in the wasteland, even when at full health which allegedly is not supposed to happen.  Changes to more than just the strength of the zombies would be good for the wasteland.  Especially if they became more intelligent.


That would be interesting! Smarter, alert and more aggressive zombies in the wasteland would keep out the low level players and really challenge the max gear players. I'm picturing a step or two below permanent bloodmoon, just without the infinite spawn limit.

 
changing zombies AI or whatever Ruins players who just like to start in the wasteland because they just like the visual.  if i randomly spawn in a wasteland in beginning of the game or if i die before putting a bed down; i could likely spawn in deadland  & just keep dieing over and over again cause you have low weak gear & no weapons trying to run out of the area to get to some lowbie area.   .. this is supposed to be a simple survival game worrying about food, tempter, weather, clothes, water, defending against whatever zombies that might sniff you out or spot you .. there's enough to worry about, don't need these crazy super hardcore  requests by some of these folk here..lol

There are settings already to increase the settings as it is as of 12/9/24  to make the game harder.. one should have anything forced on them to make it harder based on some silly bio dome.

My thought of this game should be allowing the player to live where they want and have the same AI stuff in all bio domes... 

If starting to lock down bio domes is not really fair to players who perhaps don't go all out trying to find every shred of high tech gear because they have no life. Some of us have to work and might not have the bandwidth to go crazy who might be locked in a home due to some medical or restriction or perhaps they are in school / underage and have the freedom..

But not to be punished cause i might not have the time to search every nook and cranny..

I feel it should be universal fairness for all players of all learning curve walks of life..

What happens when you want to get some charcoal and it's near by in another bio dome;  taking a walk to get some charcoal and get r*ped by some creatures to die while your trying to keep your body death count low; should not be something i need to be restricted by. or punished for even thinking about trying to get a simple resource.
 

Perhaps a player likes like a dead wood area also because it matches their personality being gloomy, etc ..lol 

Just remember, this is a PVE or a PVE, not world of warcraft with their level restricted area's..lol
Lets not turn a game into something people just don't feel like playing anymore cause it just keeps getting way to many super hardcore players who have the bandwidth while leaving us casual players out in the dust. 

This should be a game to fit all, not those privileged. 

-Steve

 
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changing zombies AI or whatever Ruins players who just like to start in the wasteland because they just like the visual.  if i randomly spawn in a wasteland in beginning of the game or if i die before putting a bed down; i could likely spawn in deadland  & just keep dieing over and over again cause you have low weak gear & no weapons trying to run out of the area to get to some lowbie area.   .. this is supposed to be a simple survival game worrying about food, tempter, weather, clothes, water, defending against whatever zombies that might sniff you out or spot you .. there's enough to worry about, don't need these crazy super hardcore  requests by some of these folk here..lol

There are settings already to increase the settings as it is as of 12/9/24  to make the game harder.. one should have anything forced on them to make it harder based on some silly bio dome.

My thought of this game should be allowing the player to live where they want and have the same AI stuff in all bio domes... 

If starting to lock down bio domes is not really fair to players who perhaps don't go all out trying to find every shred of high tech gear because they have no life. Some of us have to work and might not have the bandwidth to go crazy who might be locked in a home due to some medical or restriction or perhaps they are in school / underage and have the freedom..

But not to be punished cause i might not have the time to search every nook and cranny..

I feel it should be universal fairness for all players of all learning curve walks of life..

What happens when you want to get some charcoal and it's near by in another bio dome;  taking a walk to get some charcoal and get r*ped by some creatures to die while your trying to keep your body death count low; should not be something i need to be restricted by. or punished for even thinking about trying to get a simple resource.
 

Perhaps a player likes like a dead wood area also because it matches their personality being gloomy, etc ..lol 

Just remember, this is a PVE or a PVE, not world of warcraft with their level restricted area's..lol
Lets not turn a game into something people just don't feel like playing anymore cause it just keeps getting way to many super hardcore players who have the bandwidth while leaving us casual players out in the dust. 

This should be a game to fit all, not those privileged. 

-Steve
I have no issue with biomes being harder.  There are progression things I don't agree with (traders, for instance), but biomes have already been harder.  Just not by very much.  Now they will make more sense.  If you're playing a RWG map, you shouldn't ever spawn anywhere but forest.  If you're playing some other map (or if you edit the spawn points for an RWG map), then you could spawn in another biome if that's where you set the spawn points, but that's optional.  If you don't want to spawn in a biome that would be more dangerous, don't play a map that has spawn points there.

And I highly doubt the way you survive the biomes (armor or mods or whatever they use) would be hard to get.  They'll likely be available from traders after a certain game stage or crafted with a certain crafting skill level.  No need to "search every nook and cranny."

 
Thank you for updating FSR!! With 3.1 we can update FSR ourselves by swapping the DLL according to AMD. It also looks way better 
I think that our description is wrong as we already had FSR 3.1. We updated the wrapper library, so 3.1 to 3.1. The fixes we made were for how our code was using it which caused some blurring.

 
changing zombies AI or whatever Ruins players who just like to start in the wasteland because they just like the visual.  if i randomly spawn in a wasteland in beginning of the game or if i die before putting a bed down; i could likely spawn in deadland  & just keep dieing over and over again cause you have low weak gear & no weapons trying to run out of the area to get to some lowbie area.   .. this is supposed to be a simple survival game worrying about food, tempter, weather, clothes, water, defending against whatever zombies that might sniff you out or spot you .. there's enough to worry about, don't need these crazy super hardcore  requests by some of these folk here..lol

There are settings already to increase the settings as it is as of 12/9/24  to make the game harder.. one should have anything forced on them to make it harder based on some silly bio dome.
On the other hand if you’re wanting to play casual there are settings (notably the creative setting) that you can select to make the game more casual. 
 

When 2.0 comes out you won’t be able to survive for more than a few minutes in any biome other than the forest without the right gear and nobody is going to be spawning into any biome other than the forest biome. 
 

TFP’s vision isn’t going to be hard core enough for the super hard core players and it won’t be casual enough for the super casual players. Both extremes will have to modify the base game using settings or mods to get what they want. 
 

My thought of this game should be allowing the player to live where they want and have the same AI stuff in all bio domes... 

If starting to lock down bio domes is not really fair to players who perhaps don't go all out trying to find every shred of high tech gear because they have no life. Some of us have to work and might not have the bandwidth to go crazy who might be locked in a home due to some medical or restriction or perhaps they are in school / underage and have the freedom..

But not to be punished cause i might not have the time to search every nook and cranny..

I feel it should be universal fairness for all players of all learning curve walks of life..
The devs thoughts are that you can choose to live in any biome you wish once you gain the means of surviving the otherwise lethal elements that will keep you out at first. 
 

If you want the freedom to live anywhere from the start then enable creative mode and just get all the gear you need and then play as casually as you wish. The creative mode button is the great equalizer for every walk of life. 
 

What happens when you want to get some charcoal and it's near by in another bio dome;  taking a walk to get some charcoal and get r*ped by some creatures to die while your trying to keep your body death count low; should not be something i need to be restricted by. or punished for even thinking about trying to get a simple resource.
I think you are at odds with yourself. Tracking your death count and wanting to keep it low is contradictory to your desire to play casually. If casual is your goal then death count doesn’t matter. If death count matters then you’re not very casual. 
 

Perhaps a player likes like a dead wood area also because it matches their personality being gloomy, etc ..lol 
Then once they overcome the black lung cough caused by that gloomy biome they can live there and wear the biker outfit too. They can do this by going through the quest needed for that or they can open the creative menu and take what they need. Game supports both choices. 
 

Just remember, this is a PVE or a PVE, not world of warcraft with their level restricted area's..lol
PVE literally stands for Player vs Environment which is exactly what 2.0 will deliver in spades. 
 

 
I have no issue with biomes being harder.  There are progression things I don't agree with (traders, for instance), but biomes have already been harder.  Just not by very much.  Now they will make more sense.  If you're playing a RWG map, you shouldn't ever spawn anywhere but forest.  If you're playing some other map (or if you edit the spawn points for an RWG map), then you could spawn in another biome if that's where you set the spawn points, but that's optional.  If you don't want to spawn in a biome that would be more dangerous, don't play a map that has spawn points there.

And I highly doubt the way you survive the biomes (armor or mods or whatever they use) would be hard to get.  They'll likely be available from traders after a certain game stage or crafted with a certain crafting skill level.  No need to "search every nook and cranny."


The trader's items are pretty expensive.. just 1 peice of armor can cost 500 to 2000 depending.. you might be lucky if you find some coin in some cash register or furniture - in the meantime you got weak clothing like fiber clothing and get killed by zombies and infected too..  and armor drops in loot especially if the area doesn't have a very high loot points to your character to be able to get anything usefull but some dirty water to give you poop sickness. maybe a can of food if lukcy.  

Not much to trade with the Trader in the beginning unless you sell every single thing leaving you with barely anything just for a few coin.

The trader is not balanced in coin based soley on your level, so it assumes nothing and gives whatever high prices.. heck- even a can of food while your starving don't fill you much and now your out of coin cause the can of food costs much.

and trying to get a farm plot going - well, you need skill points for that and to get brians and bone from killing things, assuming you can find in loot.. and assuming you survived whatever onslaught of zombies on the 7th day - then maybe you got a skill point to use or 2 ... but to where does one put the points one asks... you need better weapon points, but you also need cardo or stamina or Well Feed  or various other things....

Like i was saying, sssssoooo many options you need, but given very little.
You don't get a wrench like that which would be very usefull to break down stuff to perhaps  sell, so everything is sparse...

Fun Pimps made a Game long time ago based on as-is bio-domes and while it might be slightly harder in wasteland, changing it to make harder would just be overkill ... already get bothered by Elite screamers (green radioactive) who are harder to kill who - by the way, alert the whole map of your existance whenever you want to cook for forge something and your heat level climbs up ....lol.. So do we reeealllllyyy need the wasteland to be even more harder? ..lol

 
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On the other hand if you’re wanting to play casual there are settings (notably the creative setting) that you can select to make the game more casual. 
 

When 2.0 comes out you won’t be able to survive for more than a few minutes in any biome other than the forest without the right gear and nobody is going to be spawning into any biome other than the forest biome. 
 

TFP’s vision isn’t going to be hard core enough for the super hard core players and it won’t be casual enough for the super casual players. Both extremes will have to modify the base game using settings or mods to get what they want. 
 

The devs thoughts are that you can choose to live in any biome you wish once you gain the means of surviving the otherwise lethal elements that will keep you out at first. 
 

If you want the freedom to live anywhere from the start then enable creative mode and just get all the gear you need and then play as casually as you wish. The creative mode button is the great equalizer for every walk of life. 
 

I think you are at odds with yourself. Tracking your death count and wanting to keep it low is contradictory to your desire to play casually. If casual is your goal then death count doesn’t matter. If death count matters then you’re not very casual. 
 

Then once they overcome the black lung cough caused by that gloomy biome they can live there and wear the biker outfit too. They can do this by going through the quest needed for that or they can open the creative menu and take what they need. Game supports both choices. 
 

PVE literally stands for Player vs Environment which is exactly what 2.0 will deliver in spades. 
 


I shouldn't have to cheat (creative mode) inorder to play a game to play in a bio dome i want...loll gosh what a hardcore player response..lol ... Fun Pimps they made a great game and got the followers they did because they accommodated all player skills.  why mess with it.. Om creative mode, i don't want to have it for everyone either.. it's a setting on xbox - all or none .. not much of an option and you can't change it once you start..  i want to play in survival, not cheat.

As far as the deathcount thing - some people like to have a purpose and a goal for themselfs. someone saying saying " oh it don't matter" is a cop-out... if you play with other players, it's more impressive for people to see you have a low body count of death vs alot.... show's talent and survivability.... if you don't care, then that's on you but not all players play the way you want to play it..

 
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The trader's items are pretty expensive.. just 1 peice of armor can cost 500 to 2000 depending.. you might be lucky if you find some coin in some cash register or furniture - in the meantime you got weak clothing like fiber clothing and get killed by zombies and infected too..  and armor drops in loot especially if the area doesn't have a very high loot points to your character to be able to get anything usefull but some dirty water to give you poop sickness. maybe a can of food if lukcy.  

Not much to trade with the Trader in the beginning unless you sell every single thing leaving you with barely anything just for a few coin.

The trader is not balanced in coin based soley on your level, so it assumes nothing and gives whatever high prices.. heck- even a can of food while your starving don't fill you much and now your out of coin cause the can of food costs much.

and trying to get a farm plot going - well, you need skill points for that and to get brians and bone from killing things, assuming you can find in loot.. and assuming you survived whatever onslaught of zombies on the 7th day - then maybe you got a skill point to use or 2 ... but to where does one put the points one asks... you need better weapon points, but you also need cardo or stamina or Well Feed  or various other things....

Like i was saying, sssssoooo many options you need, but given very little.
You don't get a wrench like that which would be very usefull to break down stuff to perhaps  sell, so everything is sparse...

Fun Pimps made a Game long time ago based on as-is bio-domes and while it might be slightly harder in wasteland, changing it to make harder would just be overkill ... already get bothered by Elite screamers (green radioactive) who are harder to kill who - by the way, alert the whole map of your existance whenever you want to cook for forge something and your heat level climbs up ....lol.. So do we reeealllllyyy need the wasteland to be even more harder? ..lol
If you're trying to buy it day 1, sure.  A couple of quests get you good money.  Selling stuff gives you good money (a single magazine is something like 100-200 -- I forget -- if you really want money quickly, though it's not at all necessary).  Given a few days, unless you aren't selling anything or doing quests, you will have a decent amount of money.  There are a lot of things you can sell early that you don't really need to hang on to, if you really need to.  But quests are an option if you don't want to sell stuff.  And especially by the time you should be heading to the higher biomes, you should have plenty.  But as I said, traders are just one option.  I'm pretty sure it will be possible to craft whatever you need.  Or it could even be a special quest for some of it.

Food is hardly difficult.  Go hunting.  There's so much meat around (and eggs) that it's easy to make your own food.  And you should *not* be eating canned food unless its one of the ones that can't be used for cooking or if you have no choice.  The canned food provides much more food value if cooked.  Water is extremely easy.  A pot is usually very quick to find in a residential area and is also cheap to craft or to buy.  Once you have that, boil all your murky water and it's easy.  For more water, a dew collector is easy and cheap to make.

Farming doesn't require any skill points.  That just makes it easier to keep a farm going without going out and looking for seeds.  Just farm whatever seeds you find.  Corn is especially easy to find because there are bags of corn seeds everywhere.  Just scavenge those bags for far more seeds than you'll ever have any need for.  Other things aren't as easy to find, but you'll still find them.  To make a farm plot, you can easily harvest any dead "roadkill" you see laying around or those yellow bags that have dead people in them.  Not to mention any dogs or vultures.

Horde night should give you FAR more than 1-2 perk points unless you're just hiding.  On the first horde night, I am usually getting at least around 5.  If you are struggling for the first horde night, then go ahead and hide and by the second, you should definitely have a lot of points from it.  You can also increase the length of days to 2 hours and/or increase the number of days between horde nights so you have twice as long until the first horde night to get ready.  You can always change those settings back after the first horde night if you want to.

I would definitely NOT put points into well fed or cardio early in the game unless you're comfortable with playing the game.  Those might be nice, but they aren't really that good compared to other perks.  Start with your weapon of choice. 1-2 points there, which you'll get when you finish your initial challenge quests.  If you're really struggling so much with money, look at a point into Daring Adventurer (if questing) or Better Barter (if selling), though those are optional.  If you have trouble staying alive, a point or two in parkour can help to get around easier.  If you want to get resources faster, points in one of the mining or scavenging perks would be useful.  How you spend points is entirely up to how you play the game and everyone does things differently.  It is just something you learn by playing the game.

You will be able to get a wrench before too long.  Just not likely on day 1.  Find some magazines and it won't take too long to craft one, though I tend to find one before I can craft one.

Screamers are a pain at times, but they aren't actually harder to kill.  The screamers are one of the easiest to kill.  But yes, they do scream and call others to fight.  But this will happen only once every 21 minutes in a given area.  And it's easy experience.  Just remember to kill them first.

In any case, if you are struggling this much, you shouldn't even be in the harder biomes as they are now.  What they change in the biomes in the update shouldn't matter.  Stick to the forest until you're more comfortable with playing the game.  These are things you get good at after playing the game a little.  Get some practice before worrying about going to other biomes.  Once you are more comfortable the other biomes won't be a big deal, even with the changes.  In any case, they aren't going to be harder due to these changes.  They'll just require certain skill or equipment before going to them.

 
I shouldn't have to cheat (creative mode) inorder to play a game to play in a bio dome i want...loll gosh what a hardcore player response..lol ... Fun Pimps they made a great game and got the followers they did because they accommodated all player skills.  why mess with it.. Om creative mode, i don't want to have it for everyone either.. it's a setting on xbox - all or none .. not much of an option and you can't change it once you start..  i want to play in survival, not cheat.

As far as the deathcount thing - some people like to have a purpose and a goal for themselfs. someone saying saying " oh it don't matter" is a cop-out... if you play with other players, it's more impressive for people to see you have a low body count of death vs alot.... show's talent and survivability.... if you don't care, then that's on you but not all players play the way you want to play it..
Creative Mode isn't necessarily cheating... depending on how you use it.  It is how you enable the full sandbox experience, which isn't cheating.  Yes, you can use it to cheat if your goal isn't a sandbox experience and you use it to give yourself a bunch of free stuff, but that's only one way it can be used.  Also, if you only want to avoid the issues with the biomes, then giving yourself just the stuff you need to avoid it and nothing else isn't really cheating.  It's just customizing the game to your liking.  Keep in mind that the game needs to be good as many people as possible, not just your play style.  They aren't making this for extreme casual players.  Those players can still play the game and can use Creative Mode to do so.  The game is also not made for extreme hardcore players.  It's made for players in the middle.  If that's not you, then unfortunately, you'll need to use something like Creative Mode or mods to adjust it to be closer to what you want.  But that doesn't mean they shouldn't improve the game for everyone else.

If you're still trying to learn the game (your comments suggest that you are), then you should not worry about death counts.  That is a bad thing to worry about until you understand the game mechanics.  Play some games and get used to it and then, if you want to, you can start to worry about death counts or other goals.  For now, your goal should be learning the basics, like how to manage food and water and money.

 
I just read up coming patch note. The 20 odd people on this chat looks like they got their wish, the made a lot of changes to the lighting in Game. Example, Moon light distance is lowered. Flash lights and helmet lamps Nerf. The Room lighting has been lowered. I'm sure their Some more changes we'll have to wait and see. Personally I like the current game state and Lighting system. I'm certain their are many people that are like me that feel same way. We are not happy in going backwards with the updated changes,  just to please 20 odd people on here. 

Sorry I edit what i wrote bc I just woke up and it made no sense.
This is not just people on the forum. Many TFP employees would like it darker, myself included.
Ambient light and moon light brightness reduction only happens at a Brightness setting below 50% and 50% is the default, so it is not changing the defaults.

Helmet lamp was a sensible balance adjustment, because the range was way too long and longer ranges lead to worse performance and I actually increased the brightness a bit to compensate for the reduced range as brightness decreases with distance.

 
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