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(V1 Series) Vehicle Madness (Updated November 24th 2024)

Hello. If it’s not difficult, can you tell me how to make my cars smoke from the exhaust pipe and also make the engine burn when it breaks down? I need this for my mods, I’ve seen it work for most other modders. I apologize for any mistakes, English is not my native language.  

 
I will try to help ...

You need to add the following nodes in the vehicle heirachy in unity for p_on, p_broken and p_damaged like shown in the picture below (Pic1).

These nodes are referenced in the standard engine xml node in vehicles.xml already,  although on newer version of the games vehicles.xml TFP now group all of these nodes under one parent Particle node (Pic 2).

Pic1

Particle placements.png

Then under each of these nodes add your particle effects of choice .... the ones we use in Vehicle Madness are combinations of some we made ourselves and some that we downloaded from the unity store.

Pic2

Particle placements1.png

Hope this helps !!

If you need more help then i recommend you join the unnofficial community modding discord,  we do have people from all over the world that are happy to help !

Information on how to join is here ... Unnofficial Modding Discord.

Regards

Ragsy !!

 
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Using this mod in v1 b333 on a Mac and several of the cars have pink windows. Usually in Unity that means missing/bad textures or shaders. I see in my server logs several lines like this:

Texture with ID 4155 and with size 5120x5120 was too large for graphics device maximum supported texture size (4096x4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.




5120 is an odd texture resolution. Optimal res is usually a power of 2 isn't it? Would it help to get you a list of of the cars displaying this issue?

 
Using this mod in v1 b333 on a Mac and several of the cars have pink windows. Usually in Unity that means missing/bad textures or shaders. I see in my server logs several lines like this:

Texture with ID 4155 and with size 5120x5120 was too large for graphics device maximum supported texture size (4096x4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.




5120 is an odd texture resolution. Optimal res is usually a power of 2 isn't it? Would it help to get you a list of of the cars displaying this issue?


Yes that would help although most textures are not over 2048 in Vehicle Madness due to amount of vehicles and wrecks. 

I have never had a Mac user that i know of using Vehicle Madness and also not actually having a Mac myself would not be able to 

test compatibility.

regards

Ragsy!!

 
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Hey, I absolutely love this mod and am working on collecting every vehicle with a friend, but we're still back in the A21 stone ages until more of our mods are updated. Is the A21 version now officially deprecated and won't be seeing any future updates?

Also, any plans for a driveable fire truck? 🥺
As far as I've seen there isn't a single one in a mod since like A18, it's tragic

Cheers!

 
Hey, I absolutely love this mod and am working on collecting every vehicle with a friend, but we're still back in the A21 stone ages until more of our mods are updated. Is the A21 version now officially deprecated and won't be seeing any future updates?

Also, any plans for a driveable fire truck? 🥺
As far as I've seen there isn't a single one in a mod since like A18, it's tragic

Cheers!


Glad to hear you enjoy what we have done in Vehicle Madness.

We won't be updating the A21 version as we have more plans to update Vehicle Madness during this V1 series of the game. 

We did have a drivable Firetruck in the early days of Vehicle Madness but nowadays its just a wreck Vehicle block in the world.  Who knows it may return or another smaller model may arrive at some point.  

Regards

Ragsy !!

 
I was able to test this mod on my Steam Deck and there are no issues there. So it's yet another "Mac Thing". I can still provide you with the "problem children" if you'd like. I wish I could just open the .unity3d files and fix the textures directly...

 
I was able to test this mod on my Steam Deck and there are no issues there. So it's yet another "Mac Thing". I can still provide you with the "problem children" if you'd like. I wish I could just open the .unity3d files and fix the textures directly...
Yes, provide which ones are troublesome and maybe Rags can figure something out.

 
Are you more likely to find certain vehicles in certain biomes? First time using VM, and want to collect all of them since my base has a decent size parking lot. Been running around the burnt biome i am in and have yet to see any repairable motogupys(is that the right name?)or Vespas, would i have better luck finding them in the forest?

 
Are you more likely to find certain vehicles in certain biomes? First time using VM, and want to collect all of them since my base has a decent size parking lot. Been running around the burnt biome i am in and have yet to see any repairable motogupys(is that the right name?)or Vespas, would i have better luck finding them in the forest?




The only vehicle that will be specific to biomes is the Repairable Gyro ,   they can be found in wasteland biome and less chance in the snow biome.

The MotoGuppy bike and the Vespa could spawn anywhere but likely to be more of them on the country style roads in the biomes .    Its luck of the world spawns although they do have recipes so if you need to collect you could make them on the VM Workbench.  You can then guarantee that when your not actually searching they will be found  😂.

Regards

Ragsy !!

 
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The only vehicle that will be specific to biomes is the Repairable Gyro ,   they can be found in wasteland biome and less chance in the snow biome.

The MotoGuppy bike and the Vespa could spawn anywhere but likely to be more of them on the country style roads in the biomes .    Its luck of the world spawns although they do have recipes so if you need to collect you could make them on the VM Workbench.  You can then guarantee that when your not actually searching they will be found  😂.

Regards

Ragsy !!


Thanks for letting me know, i had kinda figured, but never hurts to ask. Finally found one of the Vespas that was repairable, hoping to repair more than make outright, as thats different than the normal.

 
Here's the screen grabs of the vehicles I have found so far.

Let me know if I can help at all. 

And thank you for the awesome mod! A very impressive collection of work.

J^2


Thanks for the kind words on the work we have done ... appreciated 🙂

Mac Issue:

Ok so some of those are legacy vehicles and been in VM since the beginning in A17 and a few others added in A20 and A21 ,   also I noticed the Big Rig is not showing the damage/ dirt overlay texture along with the Fairhaven Sedan and most you have screen grabbed .   Obviously a Mac PC does not like something on those textures and you have a 'clean vehicle version' of VM on the Mac  , but i will see what the differences are on those with pink windows you have highlighted and endeavour to find a fix. 

I will be in touch and may have to send you links with replacement unity3d files to drop into your set up to check if fixed as I only have a windows based PC..  So could take a bit of time to get this situation resolved for you.

Regards

Ragsy !! 

 
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Incredible work!
Congratulations on the mod
I really wanted a fire truck to drive, my dream haha




Thank you glad you are enjoying it 🙂

We did have one in previous version of Vehicle Madness as explained in a previous post here ... will look at maybe bringing back the original or a smaller version at some point along the way .

regards

Ragsy!!

 
what mods might conflict with this? i have the scripthdd vehicle pack dk's vehicle pack bdubs and this i removed mods that i had to increase speen adn lower damage as well as make vehicles respawnable and harry's mod mod and i still dont' see anything for this mod pop up whne i do a new wolrd creative to test i'm at a los sat this point XD

 
Should be no issues with other vanilla based vehicle mods as shown in previous posts here by arramus,  without a log being provided it is difficult to diagnose.    I suspect that if you are not seeing the vehicle madness vehicles that the mod has not loaded.    Check to see if you have the correct folder in the mods folder as Windows unziping can double nest the folders. 

Also you can type version in the F1 console to see whether Vehicle Madness has loaded. 

If you check back in this forum thread there is also a link by Black_Wolf for an updated version of Harry's mod. 

Regards

Ragsy!!

 
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Hey love the mod. But coming across an odd issue. Whenever i run the game with vehicle madness my texture quality drops to a very low resolution. If i remove vehicle madness everything goes back to normal. Any ideas?

 
Is it still possible to find a rare functional vehicle? That was one of, if not my favorite, part of the mod previously. I thought it added a bit of needed realism to the game to be able to have a chance to find a random working gem. I don't think you mentioned anything about it in the description or update logs. I've done quite a bit of adventuring around in a 10k random gen and haven't found a single car that still runs. Maybe I'm just unlucky.

Also thank you for the amazing mod returning for 1.0! No lie, it is my favorite mod period, and I have 45 mods running simultaneously at the moment (not a single one conflicts with VM btw! Amazing) so that's saying something. It would be a real shame if working gems were no longer possible to run into, but even if that's the case, I still love the mod and it would still be top three mods for sure.

 
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