PC v1.x Developer Diary

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ATTENTION: FOR THOSE THAT FEEL THE GAME IS TOO BRIGHT!

Set your brightness setting to 0% or wherever you feel comfortable. People used to suggest that to me and I wrote it off because I thought it was a universal setting meaning it would affect everything including the HUD, and I also thought it would be too dark during the day. 

That is not the case. The HUD is unaffected and brightness of the day is still bright. It just seems to make dark parts darker. It doesn't come across 100% like a typical brightness adjustment. 

It would be nice, though if there were additional contrast and gamma controls. I set my game to 0% and it's a little too contrasty to me. It's kinda like Michael Bay-type cinematography. It makes the colors look a little too saturated. But that is all personal preference. 

Try it out. 

Right now, I am MUCH happier with the brightness of the game. 

 
ATTENTION: FOR THOSE THAT FEEL THE GAME IS TOO BRIGHT!

Set your brightness setting to 0% or wherever you feel comfortable. People used to suggest that to me and I wrote it off because I thought it was a universal setting meaning it would affect everything including the HUD, and I also thought it would be too dark during the day. 

That is not the case. The HUD is unaffected and brightness of the day is still bright. It just seems to make dark parts darker. It doesn't come across 100% like a typical brightness adjustment. 

It would be nice, though if there were additional contrast and gamma controls. I set my game to 0% and it's a little too contrasty to me. It's kinda like Michael Bay-type cinematography. It makes the colors look a little too saturated. But that is all personal preference. 

Try it out. 

Right now, I am MUCH happier with the brightness of the game. 
Sorry but, with Alpha 21, my brightness was set at default (50%) and was just right. With 1.0, brightness at 50% is super bright. They need to put it back to where it was. Even at 0%, it's still not dark enough, and at daytime, 0% make the colors look not so great, even when it's nice and sunny.

 
Even at 0%, it's still not dark enough
Have you tried it? At 0% I can't see 3 feet in front of my face at night. It's so dark that in some areas it's 100% black - and I have an OLED.

I also have DoughPhungus's Dark Nights mod installed though.

And A21's 50% brightness was way too bright for me, which is why I installed Dark Nights in the 1st place.

 
You can change the number of quests required to advance the tier, and possibly the value of the quests when you complete them, through xml - but I think the number of total points needed for the next tier is setup as a calculation based on the quests required per tier and the difficulty value of the tier in question.

Vanilla Settings

  • Quests per tier - 10
  • Tier 1 - 1 point per
  • Tier 2 - 2 points per
  • Tier 3 - 3 points per
  • You get the picture



So the game calculates 10*1 = 10 points for tier 2 advancement, 10*2 = 20 points for tier 3 advancement

If you changes quests per tier from 10 to 7 (A21 setting), then it would be:

7*1 = 7 points to Tier 2, 7*2 = 14 points to Tier 3
Thanks -- greatly appreciated!

Yeah, 3 is a bit messed up, imo.  That means day 4 is the earliest to get a bike if you use default settings.  No, thanks.  I hate running everywhere.  At least it can be changed... unlike the horrible red icon for it that stays on your screen.  I'll probably set this to 8 just to never have to see that icon even though I'll never do that many quests in a day.
For those who play with REALLY long days (90 or 120 minutes), you can also go all the way to the left with the option to remove the limit entirely.

 
Thanks -- greatly appreciated!

For those who play with REALLY long days (90 or 120 minutes), you can also go all the way to the left with the option to remove the limit entirely.
Good to know.  I wouldn't have expected no limit to be on the low end of the choices.  Thanks.

 
Have you tried it? At 0% I can't see 3 feet in front of my face at night. It's so dark that in some areas it's 100% black - and I have an OLED.

I also have DoughPhungus's Dark Nights mod installed though.

And A21's 50% brightness was way too bright for me, which is why I installed Dark Nights in the 1st place.
You have a mod installed so your argument isn't valid then as it changes it. I'm talking vanilla. They should fix it.

 
I've been talking about armor with others. There seems to be a general consensus that the set bonuses are crappy for the most part, and none of the are worth not mix and matching armor pieces to get the best of all bonuses.

One idea I had was to simply switch the bonus of the best piece of each set with the set bonus. So, for example, damage to zombies would go from Preacher gloves to Preacher set and the critical resistance would go to the gloves.

Someone suggested something very interesting, however, that makes sets much more enticing without changing anything: halve the bonuses of all pieces if the full set is not being worn.

 
So I'm going to resurrect that dead horse from earlier today.  I'm glad to see this has been clarified.  It's a very positive change in my opinion...i can get quests done in multiplayer even faster 

You no longer get points toward tier completion unless the quest is yours.  So you will not get points from a shared quest from someone else.  That means for a group of two players, you need to do 20 quests per tier (10 each).  So still 10 per player, but now you can't share the points from shared quests.


Not true anymore. You get quest points up to the daily limit which can now be set in the options or server config.




Screenshot 2024-07-12 231247.png

 
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I've been talking about armor with others. There seems to be a general consensus that the set bonuses are crappy for the most part, and none of the are worth not mix and matching armor pieces to get the best of all bonuses.

One idea I had was to simply switch the bonus of the best piece of each set with the set bonus. So, for example, damage to zombies would go from Preacher gloves to Preacher set and the critical resistance would go to the gloves.

Someone suggested something very interesting, however, that makes sets much more enticing without changing anything: halve the bonuses of all pieces if the full set is not being worn.
This is a VERY difficult balance between the armor piece perk, the full set bonus, attribute perks, drugs, candies, and perk book perks.
You have to look at the stack up of all of those things before you just move things around.

 
Will rain coming through the ceiling ever be fixed? Still an issue in 1.0.
It has been fixed a few times, but seems to keep coming back. Those old buildings are sure leaky.

@faatal

ever considered a system of player specific trolling?

maybe a community based voting system or whatever that would deliver fun results like

jawoodle - 500% chance of stun baton in loot

glock 9 - double cornmeal chance ( he gets a lot already lol)

gns - a % chance the paint colours change on horde night

quite like a wind up lol
Seems like a job for Lathan.

@faatal I know it's not really your department, but is there any chance the little bear will get their own unique model? Perhaps changing it to look like a black bear or something similar.
It could possibly just be a tint to darken it, but we have soooo much other stuff we are working on.

 
And if you keep reading, you'd see this was resolved.
that's what my comment was on...that it was resolved, it was clarified, and i'm happy that we can now share trader progression on multiplayer maps.

  edit: i'm not sure if you saw but i included a screenshot from the changelog showing it had been resolved also.  

 
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The wooden signs could get some love, like the storage crates did.
Only wood available for now.
Would be nice if they would be upgradable like the storage chests.

 
The wooden signs could get some love, like the storage crates did.
Only wood available for now.
Would be nice if they would be upgradable like the storage chests.
That would definitely be good.  And hopefully they are still planning to add in additional fonts at some point.

 
I have spent quite a bit of time with the experimental 1.0 patch, and I wanted to add some of my feedback. Please let me know what you think.

  • Day 7 horde is pretty much going always to be done primarily with melee. With the increase in HP, zombies all night, and reduced ammo rewards it would take a very experienced player to manage a horde base that wasn't melee-focused. I believe there could be more balancing done here. 
  • Forest biome towns are too small in RWG. I would at least like the option to have a medium to large size city in each biome.


    I would also like an option to limit each biome to one trader in the largest city in that biome.

[*]Normal towns typically have a main road that goes straight through, especially smaller cities. These arteries collect from all the peripheral roads, where most of your exploration could happen.

[*]The roads that go between towns are all over the place and rarely make sense.

[*]Would like to see more stamps.


  • I would like to see an underground river. I think that would be pretty neat to find.

[*]I think having the ability to "paint" a map of where you want biomes, cities, and roads to be generated would be a great feature.


 
This is a VERY difficult balance between the armor piece perk, the full set bonus, attribute perks, drugs, candies, and perk book perks.
You have to look at the stack up of all of those things before you just move things around.
My personal take on the armor when I played around with it is some parts should be murged or switched up. I'm still working on my video

Doubt the video will do anything but it's nice to get ideas across.  Plus a project for me. One of... many 

I was going to try and 3d print a pipe machine gun but there's no models! Wasted opportunity TFP

 
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