faatal
Fun Pimps Staff
Because I have not looked at it, since the last time I tried to fix it.Any reason traders still sink into the floor on occasion in 1.0?
It is from these changes I made back in May (should be in the notes):Two questions for TFP.
1) What was the change that is causing sleepers to wake up without immediately going after the PC? Is this change on the release notes and I missed it? This looks like something @faatal would implement.
2) Are you guys looking at what armor people are using and what armor people are not using to balance it out before stable?
Added AI active sleepers will sometimes be awake and wander (1 in 10).
Added AI wandering sleepers use spawn position as center of wander.
Added sleeper volume trigger type Wander.
Debugging stuff I added. No more detail than that as it would spam the console.@faatal When using RWG to generate a new world, I see this message in the console...
INF LoadPrefabs 1598 of 1959 in 0.028
Is there any way to know which of the 1959 - 1598 = 361 Prefabs did not load and why?
I mean, I don't know if they're all Vanilla, all my modlet, or a combination of both. (Has to be a combination of both, but which ones?) Without knowing which ones, I can't move on to the next question of why they didn't load. (Such as being not tagged for any district, perhaps?)