PC Alpha 22/1.0 dev stream stuff

Well, according to the first page of the 1.0 dev diary, there are several outfits within this tier, and it's been officially mentioned on the dev streams more than once. We're just unsure what TFP's intended form of progression will be. Will we be encouraged to specialize within one tier of armor (light, medium, or heavy), or will they expect the player to start at the primitive grass fiber set and work their way up to heavy armor? We'll have to wait and see. If it's the former, and they don't include a medium armor perk, I'll be (lightheartedly) calling them out on that. lol

Edit: I'm not seeing the official list of armors on the 1.0 dev diary anymore, so either they removed it, or it's located elsewhere. As an example, however, they referenced The Enforcer set as Light Armor, the Farmer set as Medium Armor, and the Mining outfit as Heavy Armor.


Here is the post you are looking for




 
Regarding legendary weapons, I think they have made a mistake in calling them that.  People have very definite ideas of what legendary weapons are... Weapons with some special bonus compared to normal weapons.  Calling quality 6 legendary is just going to lead to people complaining that legendary weapons aren't any good.  Most games with "legendary" weapons have them either have unique stats, much better stats, or at least one special stat that can't be found on other weapons.  Basically, something that warrants calling them legendary. 

Better to just call them quality 6 if they aren't anything different than the next tier of quality.

 
Regarding legendary weapons, I think they have made a mistake in calling them that.  People have very definite ideas of what legendary weapons are... Weapons with some special bonus compared to normal weapons.  Calling quality 6 legendary is just going to lead to people complaining that legendary weapons aren't any good.  Most games with "legendary" weapons have them either have unique stats, much better stats, or at least one special stat that can't be found on other weapons.  Basically, something that warrants calling them legendary. 

Better to just call them quality 6 if they aren't anything different than the next tier of quality.


I just genuinely hope that the stats between items has been balanced for 1.0. In A21 current, the difference between a blue shotgun and a purple is completely negligent. Something needs to change (if it hasn't already) to where if you encounter a very rare purple, you should exclaim with surprise, instead of noticing that the stats are 5% better than the blue and just shrug it off.

Loot tables also need to be adjusted. Purples should be more rare in loot (aside from primitive items?), and end-game loot tables shouldn't exclusively contain T3 quality level 6 items, in my opinion. :)

But yeah, TFP need to wean themself off the "legendary" term. It's like how they still, to this day, call the gyrocopter a "helicopter".

 
Last edited by a moderator:
Correct me if I am wrong, but currently the only thing with a "legendary" moniker is the part to craft the tier 6 weapons ! ??

That they have been naming it that way keeps my hope up that eventually they will transform tier6 weapons into actual legendary weapons

 
2x would be impossibly OP. And if you scale the zombies or bandits to need 2x damage you could not cope with normal weapons anymore. Besides, more damage is as boring as more HPs on the zombies.

I would except more from legendary weapons, something that makes people use them **even** when they do less damage. For example vampiric weapons or weapons with a small AOE push, something like that
Fire damage, increase block damage, would be cool. Like fallout 4

 
Correct me if I am wrong, but currently the only thing with a "legendary" moniker is the part to craft the tier 6 weapons ! ??

That they have been naming it that way keeps my hope up that eventually they will transform tier6 weapons into actual legendary weapons


They've been calling quality level 6 items "legendary" quality for years. 😛

And have also specified they have no interest in adding in "actual" legendary items for about as long. *shrug*

 
They've been calling quality level 6 items "legendary" quality for years. 😛

And have also specified they have no interest in adding in "actual" legendary items for about as long. *shrug*
I mean we got stuff like tazas stone axe.  So truly special weapons and or armor would be great. Like dukes coat, Noah's armor. 

 
They've been calling quality level 6 items "legendary" quality for years. 😛

And have also specified they have no interest in adding in "actual" legendary items for about as long. *shrug*


I actually remember a time (somewhere between A17-A20) where Madmole was talking about designing special effects for legendary weapons and that they should be randomly assigned to the weapons. Sometime later he even proclaimed that work on the design was finished and some programmer was already at work implementing them. Have I been dreaming this?

 
I actually remember a time (somewhere between A17-A20) where Madmole was talking about designing special effects for legendary weapons and that they should be randomly assigned to the weapons. Sometime later he even proclaimed that work on the design was finished and some programmer was already at work implementing them. Have I been dreaming this?


If you did, it was a good dream.

Anyway, just because something is proposed, designed, balanced, etc. doesn't mean it's going to make it into the game. We're still waiting on that fabled plasma baton, after all. 😛

 
I just genuinely hope that the stats between items has been balanced for 1.0. In A21 current, the difference between a blue shotgun and a purple is completely negligent. Something needs to change (if it hasn't already) to where if you encounter a very rare purple, you should exclaim with surprise, instead of noticing that the stats are 5% better than the blue and just shrug it off.

Loot tables also need to be adjusted. Purples should be more rare in loot (aside from primitive items?), and end-game loot tables shouldn't exclusively contain T3 quality level 6 items, in my opinion. :)

But yeah, TFP need to wean themself off the "legendary" term. It's like how they still, to this day, call the gyrocopter a "helicopter".
It sounds like finding Q6 items will be very rare compared to today, though we will see if that is actually true. 

I don't think they can really make Q6 significantly better than Q5 because the game isn't balanced for such an increase and is already extremely easy when you have Q6 unless you are at very high difficulty.  They would just be too OP if raised much over what they are at now unless they add another tier of enemies.

 
It sounds like finding Q6 items will be very rare compared to today, though we will see if that is actually true. 

I don't think they can really make Q6 significantly better than Q5 because the game isn't balanced for such an increase and is already extremely easy when you have Q6 unless you are at very high difficulty.  They would just be too OP if raised much over what they are at now unless they add another tier of enemies.


They could always scale everything else down to make more room for purple items.

 
They could always scale everything else down to make more room for purple items.
As it is, low level stuff isn't worth using. Lowering those will just make people skip them all the more.  I think they are fine as they are.  If they aren't going to be real legendary items and are just another tier, then they didn't deserve any special treatment, imo.

 
As it is, low level stuff isn't worth using. Lowering those will just make people skip them all the more.  I think they are fine as they are.  If they aren't going to be real legendary items and are just another tier, then they didn't deserve any special treatment, imo.


In that case, the point of a legendary crafting component is useless. :) If there's not going to be a noticeable jump, and the amount of mod slots is the same, it's just another quality level. A legendary item isn't legendary purely in name alone.

 
I mean we got stuff like tazas stone axe.  So truly special weapons and or armor would be great. Like dukes coat, Noah's armor. 


Don't forget "Ol' Sod Buster" the legendary shovel.

Madmole was talking about designing special effects for legendary weapons and that they should be randomly assigned to the weap


Ol' Sod Buster returns 10x the number of grass clipping harvested when digging top soil.

If there's not going to be a noticeable jump, and the amount of mod slots is the same, it's just another quality level. A legendary item isn't legendary purely in name alone.


I don't mind the damage progression holding. That makes sense to me. An extra mod slot would be nice, but I suspect we'll run out of mods for some items so I could see why it might not be possible. Just spit balling here ... what if you got the normal damage progression plus the bonus to damage as if there was another mod slot filled?

The ability for the player to name the legendary item sounds cool to me.

 
A legendary item isn't legendary purely in name alone.
That's really the issue here, I think.  They call it legendary yet it is just another level of quality.  Most other games with legendary items have something special about them - they're very powerful, they have additional properties not found in normal items, they look unique, etc.  If they aren't going to do anything special with them, they shouldn't call them legendary, imo.  If they completely remove quality 6 from loot/rewards so that they can only be crafted, then I suppose that's enough to call them legendary... barely.  But if they do that, I'll definitely be modding them back in.  I don't want them forcing me to craft just to have the best equipment.

 
Last edited by a moderator:
That's really the issue here, I think.  They call it legendary yet it is just another level of quality.  Most other games with legendary items have something special about them - they're very powerful, they have additional properties not found in normal items, they look unique, etc.  If they aren't going to do anything special with them, they shouldn't call them legendary, imo.  If they completely remove quality 6 from loot/rewards so that they can only be crafted, then I suppose that's enough to call them legendary... barely.  But if they do that, I'll definitely be modding them back in.  I don't want them forcing me to craft just to have the best equipment.


Thank you. Thank you. I had to remove my post from the subreddit because, 1) People were whining about glass jars again, 2) Some people think that 0.1% damage increase is deserving of legendary status, and 3) Quite a few people reminded me that children are starving in Africa and this is just a first world problem. Sorry I seem... plain and direct, I'm just mentally exhausted right now. Some people are just genuinely insufferable. lol

 
Last edited by a moderator:
Thank you. Thank you. I had to remove my post from the subreddit because, 1) People were whining about glass jars again, 2) Some people think that 0.1% damage increase is deserving of legendary status, and 3) Quite a few people reminded me that children are starving in Africa and this is just a first world problem. Sorry I seem... plain and direct, I'm just mentally exhausted right now. Some people are just genuinely insufferable. lol
Lol.  That seems to be the way people are these days, more often than not (them, not you, just to be clear ;) ).

 
Last edited by a moderator:
I probably won't be on the stream tonight.  Going to have some fun! But I'll try to add and credit anyone who does. Or feel free to add

 
Back
Top