PC v1.x Developer Diary

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on a side note: why do you use such a big font to write?, it's a little bit annoying to read, but maybe it's just me.


Most likely they are using a translator app and just copy-pasting the text. Forum's default is to copy formatting as well.

Also correct. I don't believe TFP have any plans for animal husbandry, and they have said this numerous times. Thankfully, they designed the game to be modded from the ground up, so you can get a mod for that.

 
On a related note, do the remade vehicles support dye? And if they do support it, is it the same level of support as up to alpha 21 (lacklust, in my opinion) or has it been improved upon?
I haven't looked too closely but they appear to support dyes like their older versions.  For some reason, I never liked the idea of having a bicycles in the game (maybe the idea of seeing a heavy armored player on one just shatters my immersion lol).  However, that opinion has changed with the new look.  All of the vehicles have more character in them and the visible changes to them when you install mods is "chef's kiss."

 
For some reason, I never liked the idea of having a bicycles in the game (maybe the idea of seeing a heavy armored player on one just shatters my immersion lol).


How interesting. Maybe you're more into a Mad Max vibe.

Gasoline to me is harder to believe unless you convert them to alcohol. The proportion of gasoline vehicles to electric by the game's year takes a crystal ball, but certainly to a greater extent than today.

Bikes would be readily available and easy to restore. Horses, assuming they survived, would be good.

 
How interesting. Maybe you're more into a Mad Max vibe.

Gasoline to me is harder to believe unless you convert them to alcohol. The proportion of gasoline vehicles to electric by the game's year takes a crystal ball, but certainly to a greater extent than today.

Bikes would be readily available and easy to restore. Horses, assuming they survived, would be good.
I miss bio fuel. Saved me a trip to the desert and gave my animal fat some uses. Same for my corn

 
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[SIZE=16px]Are there any streamers playing 1.0? Or are they waiting for an update like everyone else?[/SIZE]
 
I haven't looked too closely but they appear to support dyes like their older versions.  For some reason, I never liked the idea of having a bicycles in the game (maybe the idea of seeing a heavy armored player on one just shatters my immersion lol).  However, that opinion has changed with the new look.  All of the vehicles have more character in them and the visible changes to them when you install mods is "chef's kiss."
Dyed vehicles make it easier to distinguish which one is yours when playing with others rather than clicking until one lets you on/in.  I like the look either way, though some dyes don't look as good to me.

 
Hello! 🤗
You said that version 1.0 will have over 75 new locations (POI), but what about new block shapes?
Will version 1.0 include a variety of new block shapes to build more detailed and amazing buildings?
Thanks in advance for your answer  :watermelon:

 
maybe they will announce the release date on tomorrow's dev stream, who knows😏
Judging from one of Fataal's posts, there's way too many bugs left to fix for the game to be ready for streamer weekend.

At least one more dev stream after the one from tomorrow is my guess.

Time will tell, or, as they say... When it's done!

 
Hello! 🤗
You said that version 1.0 will have over 75 new locations (POI), but what about new block shapes?
Will version 1.0 include a variety of new block shapes to build more detailed and amazing buildings?
Thanks in advance for your answer  :watermelon:
How many more could you need? I can think of a few but at this point I'm fine if they don't add any more. There's also a few I've seen that are damn near the same as others and could probably be removed. This game has a block limit, and us modders are running into it pretty easy these days. The more TFP adds the less room we have. So I'm good with where it's at currently.

 
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