NoMan
Active member
should I immediately start learning modding
The answer to this question is always yes, regardless of context.
should I immediately start learning modding
Not bad for an Aussie... lol we dont go in for baseball too much though it is played here its just not a big deal.As spud42 pointed out above, you can make it square instead. It'll just be a diagonal that is rotated 45 degrees. So instead of the path from home plate to the pitcher's mound being north/south or east/west, it'll be NE/SW or NW/SE. Makes it easy to make look good.![]()
3 hours ago, AlexsandrDark said:
That very moment when he mixed up the technical assignment and, instead of rotten walking corpses, portrayed hyperactive violent people from a mental hospital.
Yay! I enjoyed those, i Wake up at 5 AM (at finland) when im waking up (one hour before clock ringing) and then just enjoy a new content and developers talking! Best mornings!Soon TM
I'm a pretty big snob when it comes to zombies. For example, it bothers me that there is never an instance where zombies crawl out of the ground/grave in the game.I don't like their animation; their bodies should fall apart from such movements. I don't like that 7DTD zombies have emotions and start screaming when they see you or get angry when you hit them with a critical hit.
Should we expect any changes to the zombies that will make them more like classic zombies (like those from The Walking Dead)? Or should I immediately start learning modding and try to remake the zombies myself?
To implement a large flock, I think you can try to reduce the intelligence of mobs in 7DTD in order to free up resources, and also divide them into groups and individuals, groups will have one intelligence, and individuals will have the appearance of diversity. This is roughly how it works in Days GoneЯ довольно большой сноб, когда дело касается зомби. Например, меня смущает то, что в игре ни разу не было случая, чтобы зомби вылезали из земли/могилы.
Но зомби бывают разных видов. Большой Папа в «Земле мертвых» Джорджа Ромеро кричит, чтобы привлечь внимание других зомби, злится и кричит, когда видит, как убивают зомби. Баб в «Дне мертвых» плачет, когда находит доктора «Франкенштейна» мертвым.
А в «Возвращении живых мертвецов» есть зомби, которые могут вести полноценные разговоры.
Так что я думаю, что при изображении зомби в игре есть много места для маневра.
Но вам обязательно стоит научиться модифицировать. Чтобы сделать это правильно, в зависимости от того, что вы запрашиваете, вам придется научиться добавлять уникальные анимации для ваших зомби. Мне бы очень хотелось иметь гигантскую стаю зомби в стиле «Ходячих мертвецов».
that won't work in 7D2D. You forget this is a fully voxel and destructible world.To implement a large flock, I think you can try to reduce the intelligence of mobs in 7DTD in order to free up resources, and also divide them into groups and individuals, groups will have one intelligence, and individuals will have the appearance of diversity. This is roughly how it works in Days Gone
https://youtu.be/g2uQq36ec1M
I get what you are putting down. I believe the lore for these zambees is more akin to the walking dead, where they are infected by a virus. So they aren't exactly undead zombies, but more like 27 days later.SNIP (doesn't like reactive zambs)
I don't remember where it was said by TFP (possibly the Neebs interview) but there will at least be no fast travel, which is what some expected the helipads to be for.One thing I've not seen mentioned or asked yet - the helipads at the trader compounds. Are those still going to be or do something? I didn't see them mentioned on the roadmap either.
I have a menu options mod by WookieNookie installed which gives you the option to increase the number of zombie spawns. I increased it to 150 zombies at once and just played a game with it. There were zombies everywhere. It made Tier 1 POIs very difficult because they were constantly being broken into by a number of outside zombies. I have a really good PC and the performance didn't seem to be impacted much. I didn't run a benchmark but I kept an eye on the FPS and it seemed to run close to how it usually does.To implement a large flock, I think you can try to reduce the intelligence of mobs in 7DTD in order to free up resources, and also divide them into groups and individuals, groups will have one intelligence, and individuals will have the appearance of diversity. This is roughly how it works in Days Gone
https://youtu.be/g2uQq36ec1M
From what I understand this is groundwork for a future feature.One thing I've not seen mentioned or asked yet - the helipads at the trader compounds. Are those still going to be or do something? I didn't see them mentioned on the roadmap either.
they could certainly use Unity's new ECS system though. but the zombies are far from the only performance issues with this game.that won't work in 7D2D. You forget this is a fully voxel and destructible world.
You can't calculate the path a "group" will follow because 1 entity will occupy 1 block (+1 vertically). Unless you want them all to move in a silly single line.
I don't remember where it was said by TFP (possibly the Neebs interview) but there will at least be no fast travel, which is what some expected the helipads to be for.
I don't think Rick needs babysitting by anyone. He's one of the founders of TFP, if he wants (even accidentally) to leak stuff, he can.probably why Lathan has to babysit him.
I don't even know what ECS is... I'm not a programmer.they could certainly use Unity's new ECS system though. but the zombies are far from the only performance issues with this game.
I don't think Rick needs babysitting by anyone. He's one of the founders of TFP, if he wants (even accidentally) to leak stuff, he can.
This narrative that has gone around for years that Rick and Joel somehow have to answer to their employees it's kind of ridiculous frankly.
I'm not attacking you, I'm just saying this condescending attitude is kind of ludicrous, don't you think?
That combined with what Rick started saying in one interview/dev stream, last year... probably why Lathan has to babysit him.
I don't think Rick needs babysitting by anyone. He's one of the founders of TFP, if he wants (even accidentally) to leak stuff, he can.
This narrative that has gone around for years that Rick and Joel somehow have to answer to their employees it's kind of ridiculous frankly.
I'm not attacking you, I'm just saying this condescending attitude is kind of ludicrous, don't you think?
I don't even know what ECS is... I'm not a programmer.