PC v1.x Developer Diary

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Hello, I have a couple of questions. 1. Will the console version support keyboard and mouse? 2. Will it be possible to change the language in the game itself without reinstalling it by changing the region on the console? 3. What is the approximate weight of the game on the console.
@faatalBy the way, yes, as a console player, I am also interested in this information whether keyboard and mouse support will be provided for a more comfortable game and whether the language change function will be added to the game itself on the console, this will be very useful since the language will not be changed as on a pc after digging into the game files on the console, unless you completely delete the game change the console region and again downloading the game can be problematic for those who have a bad Internet connection

 
RWG road pathing changes is a different system than decorations, so no plans for deco changes like that.


I'm probably mistaken, but if sometimes (1/100, 1/250?) RWG would place dirt or gravel, instead of asphalt, for a road, then the decorations for those alternatives would open up.

 
RWG road pathing changes is a different system than decorations, so no plans for deco changes like that.


I'm probably mistaken, but if sometimes (1/100, 1/250?) RWG would place dirt or gravel, instead of asphalt, for a road, then the decorations for those alternatives would open up.


Yeah, making it possible for grass to break through the road in places is as easy as having some parts of the road in the splat file be biome instead of asphalt/gravel.  If you put a few biome pixels here and there down the roads, you have chances for the biome decorations to appear in the road.  For forest, that means mostly grass decorations.  For others, you'd get other decorations related to those biomes.  Even if no decorations appear, you still get a patch of biome terrain in the road that makes it look broken up.  This is something that Teragon offers, so I know it does work well and it is easy to do, even by hand.

If added, I'd suggest it be an option in RWG because we've had people using Teragon ask how to disable that so they get solid roads.  So I know some people prefer not having that.

 
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Yeah, making it possible for grass to break through the road in places is as easy as having some parts of the road in the splat file be biome instead of asphalt/gravel.  If you put a few biome pixels here and there down the roads, you have chances for the biome decorations to appear in the road.  For forest, that means mostly grass decorations.  For others, you'd get other decorations related to those biomes.  Even if no decorations appear, you still get a patch of biome terrain in the road that makes it look broken up.  This is something that Teragon offers, so I know it does work well and it is easy to do, even by hand.

If added, I'd suggest it be an option in RWG because we've had people using Teragon ask how to disable that so they get solid roads.  So I know some people prefer not having that.
lf you have biome voxels in the middle of roads , dont you run the risk of a tree growing there? its bad enough running into all those industructible shopping trollies! lol

 
lf you have biome voxels in the middle of roads , dont you run the risk of a tree growing there? its bad enough running into all those industructible shopping trollies! lol
It is possible, though I have yet to see it happen in maps I've made with Teragon.  If you keep the percent of biome pixels pretty low, it shouldn't be too likely.  Grass decorations have a much higher chance to spawn than trees, so the risk is low.  As long as it is an option, I think people who want this effect will not mind the small chance of that happening. And those who don't use it will not have to worry about it.

 
@faatal Hello, I have a couple of questions. 1. Will the console version have keyboard and mouse support? 2. Will it be possible to change the language in the game itself without reinstalling it by changing the region on the console? 3. What will be the approximate weight of the game on the console.
1. It works for us, so might work for release.

2. I don't know

3. Weight? Like install size? I don't know as each platform builds differently. Maybe 20 to 40 GBs.

I'm probably mistaken, but if sometimes (1/100, 1/250?) RWG would place dirt or gravel, instead of asphalt, for a road, then the decorations for those alternatives would open up.
We have dirt/gravel roads.

 
We have dirt/gravel roads.


Right. What I mean is if you sprinkle in an occasional dirt and gravel block into an otherwise asphalt road then you should see some alternative decorations, like grass, poking up through the road. Maybe you're saying that's already the case, but it reads like you're thinking of other kinds of roads.

lf you have biome voxels in the middle of roads , dont you run the risk of a tree growing there?


Good point. Maybe skip the dirt. I don't think trees decorate gravel. Huh, maybe grass does too. heh

 
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I hope to add the function of blocking servers. Some servers use virtual people to make it look lively and force players to pay for items




I wouldn't mind an option to filter the ping similar to days.

For instance I could choose to just see servers that had a max ping of 200.

That would remove a lot of servers I wouldn't join.

Hell, I miss when we could favourite servers.




I thought we could still have favourite servers...

image.png

 
I wouldn't mind an option to filter the ping similar to days.

For instance I could choose to just see servers that had a max ping of 200.

That would remove a lot of servers I wouldn't join.

I thought we could still have favourite servers...

View attachment 30540


If it's a server you favorited before, it stays. But you can't fave new ones. They removed that function in A20 for some reason.

 
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