• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Darkness Falls: They mostly come out at night...

@KhaineGB Cheers on the alpha 21 test mate!

I've been smashing different plays lately and trying to look for any additional bugs, I'm not sure if it has been brought up yet, but for the older alpha POIs specifically "The Grumpy Residence", the mission activation is in the ground and if you dig to it, the marker doesn't appear. I have yet to find this on any of the present POIs as of yet but this is also the only older POI I have found to have the issue so far. I'll update you if there are any more to be found that you might not be aware of.
 

https://imgur.com/xOF8E77

https://imgur.com/aJJad5Y

FYI apologies for the links to the images, the insert isn't working for some reason.

 
I feel like the left side of my face has been used as someone personal punching bag, and the wife says I has some nice bruises.
(NOTE: I am NOT a medical professional; run this past a professional to be safe) If you were prescribed Codeine (aka: Tylenol 3) and it does not seem to be working, you can try to add some Ibuprofen (aka: Advil) and it may help. For myself, after a wisdom tooth removal, Codeine alone seemed entirely ineffective even at the max safe dose on the label. I took 100mg (small dose) of Ibu and it helped a LOT. That said, regular Tylenol (acetaminophen) does almost nothing for my headaches either (could be related).

Waiting for the stable release with baited breath (but take your time, I can wait).

Question:

-is less than 100% XP recommended for a solo player, or is that just a multiplayer thing? (to avoid out of control game stages)

 
@KhaineGB Cheers on the alpha 21 test mate!

I've been smashing different plays lately and trying to look for any additional bugs, I'm not sure if it has been brought up yet, but for the older alpha POIs specifically "The Grumpy Residence", the mission activation is in the ground and if you dig to it, the marker doesn't appear. I have yet to find this on any of the present POIs as of yet but this is also the only older POI I have found to have the issue so far. I'll update you if there are any more to be found that you might not be aware of.
 

https://imgur.com/xOF8E77

https://imgur.com/aJJad5Y

FYI apologies for the links to the images, the insert isn't working for some reason.
I'll mention this to the folks working on PEP.

(NOTE: I am NOT a medical professional; run this past a professional to be safe) If you were prescribed Codeine (aka: Tylenol 3) and it does not seem to be working, you can try to add some Ibuprofen (aka: Advil) and it may help. For myself, after a wisdom tooth removal, Codeine alone seemed entirely ineffective even at the max safe dose on the label. I took 100mg (small dose) of Ibu and it helped a LOT. That said, regular Tylenol (acetaminophen) does almost nothing for my headaches either (could be related).

Waiting for the stable release with baited breath (but take your time, I can wait).

Question:

-is less than 100% XP recommended for a solo player, or is that just a multiplayer thing? (to avoid out of control game stages)
I'm perscribed codeine and an anti-inflammatory for my back pain, so that's actually working very well for the face ache. ;)

100% XP should be fine.

 
i dont know if this been brought up

but does anyone else have it to where containers wont open just says that container is unknown
I've never seen that. I've read that there's some long standing multiplayer bug where people suddenly can't interact with containers, but I don't think they get any errors or messages from that.

I would make a clean install of the game and the mod and see if that fixes it (especially if the messages you get are console errors).

Though, I don't know if it could be a problem with A21.2? Khaine is using A21.1 in his videos, so I'm sticking with that version for B22 for now.

 
Yeah, i've had that bug since A16 in MP. Only thing that seems to fix it is using a dedicated server, or changing who hosts.

 
Hello everyone!

I have a question/criticism, regarding the POIs that come with this mod.

Is there a way to disable new POIs from spawning and only have vanilla ones instead?
Or better yet, is there a way to filter new POIs by size, author, date of creation, etc. To somehow prevent low quality ones from spawning in the world.

I'll explain why I'm asking this.

Just like Compopack, this mod adds new POIs to the world, and I've noticed that a lot of them are the ones that also exist in Compopack. And just like in Compopack, there's a problem that a lot of these "new" POIs are simply of very poor qiality. Don't get me wrong, some of them are build extrimely well and add much needed variety to the game (mostly the single ones that spawn outside of the cities). But a lot of them simply bring the whole expirience down, because of terrible layout, bad balance, lack of progression, nonsensical enemy placement, etc.

Here's a great example of such POI. This house right here. Also in compoback, and similiraly terrible there.

yhQw65B.png


Here's some examples of awful build quality inside:
 

t0aifT1.png


VXhHo8K.png


MKrRLdb.png


(Why... why two TVs?)

wVyQqkh.png


klakpZa.png


ZiicJdK.png


Also, this house has no progression. All of the doors are locked, there's no keys, the loot placement makes no sense, enemies wake up at the same time... It's a chore to play and a pain to look at. It plays and looks absolutely terrible compared to the vanilla POIs, especially new ones from A20 and A21. And there's a ton of POIs like this in the mod.

That's my personal opinion of course. I guess some folks enjoy these POIs, that's why the author of the mod decided to include them in the game. I understand that, but personally, I feel like this mod (and compopack), could be much, much better, if the author decided to filter out the bad POIs. Some of them are also obviously out of date, as the new textures and models look wrong inside them. The worst part is that the space that these POI are occupying in the world could be used by POI that at least had some effort and talent put into it. Instead, it's a complete waste of space.

So, is there a way to filter out these bad POIs from the world generation? Or, at least, remove new POIs from spawning and leave only vanilla and the new ones that are critical to the gameplay and plot of the mod? It's my first time playing, and I'm absolutely amazed by a lot of the changes that the mod brings to the table. I love a lot of the stuff that Darkness Falls brings to the world of 7 Days to Die, but a lot of the new POIs simply spoil the experience for me.

Many thanks in advance!

 
Last edited by a moderator:
Is there a way to disable new POIs from spawning and only have vanilla ones instead?

Or better yet, is there a way to filter new POIs by size, author, date of creation, etc. To somehow prevent low quality ones from spawning in the world.
Move the "PEP-POIExpansionPack" folder out of the "Mods" folder and generate a new map. That should give you only vanilla POIs plus the Darkness Falls plot POIs (and ore nodes and such). I've been doing this for the past few V5 versions and it seems to work well enough. I've not had problems with missing DF POIs or other things (might be an idea to check that everything's there before you start playing, though).

I don't think there's an easy way to do the second thing. You probably have to figure out the names of the POIs you want to exclude and then go into Mods\PEP-POIExpansionPack\Config\rwgmixer.xml and comment out any lines containing the names of those POIs. That might be some work.

I've not tried this, so I don't know if it makes things explode, but I don't think it should.

 
Last edited by a moderator:
Move the "PEP-POIExpansionPack" folder out of the "Mods" folder and generate a new map. That should give you only vanilla POIs plus the Darkness Falls plot POIs (and ore nodes and such). I've been doing this for the past few V5 versions and it seems to work well enough. I've not had problems with missing DF POIs or other things (might be an idea to check that everything's there before you start playing, though).

I don't think there's an easy way to do the second thing. You probably have to figure out the names of the POIs you want to exclude and then go into Mods\PEP-POIExpansionPack\Config\rwgmixer.xml and comment out any lines containing the names of those POIs. That might be some work.

I've not tried this, so I don't know if it makes things explode, but I don't think it should.


I'll try that! Thank you very much!

 
I'm having issues with looting containers. I'm unsure how to fix it I've tried redownloading the mod and reinstalling the game several times. I am able to pick up things like stones. These are a couple of errors that I'm getting. 
2023-09-14T20:50:10 87.383 ERR LootContainer 'birdNest' unknown
 

 
Small point.

Those POI's were also made in A16, where POI's didn't do the "dungeon style" nonsense we have now.

Which is better. Loot should not be all in one end room for your convenience. This isn't an MMO or an RPG like Baldur's Gate or some other nonsense. It's SUPPOSED to be a survival game.

I'm having issues with looting containers. I'm unsure how to fix it I've tried redownloading the mod and reinstalling the game several times. I am able to pick up things like stones. These are a couple of errors that I'm getting. 
2023-09-14T20:50:10 87.383 ERR LootContainer 'birdNest' unknown
 
Your loot.xml is borked. Somehow.

 
Hello Khaine!

I am veteran on 7dtd, with more when 1000 hours of playing by myself, with my wife or with my wife + my son.
Never played with any mods, but my son tried darkness falls and just fall in love to its darkness) So I tried it myself in June and got completely stuck too)

I've started 3 times, on Warrior or Survival difficulty. 2 playthroughs were relaxing runs, i was studying game mechanics and maps. 3rd run was tryhard in snow biome on Survival. I was achieved a lot. And was killed during horde night of 35 day) in truth - i turned the difficulty up to insane, instantly get 890 game stage, and it was kinda suicide))) 6 succubus-matriarchs destroyed my base in seconds, and i could not kill even one of them, because of 40k hp, and, you know, whey are flying and covering each other with beautiful and deadly bodies)))) daemonic behemoths, normal succubi and incubuses are not hard to kill in comparing.

Well, i waned to say thanks to you and your team for amazing work! I was played on version V4.1.2 for alpha 20 and willing to try a 21 alpha and Darkness Falls for it when i will return from business trip.

Now i would like to leave a feedback and report for a few bugs and issues along with a few suggestions you may find interesting. I'm sorry if some of them are no longer relevant.
 

BUGS:

- the most unpleasant for me - when i was cleaned bunker №1 (reward quest) and scavenging doctor Anna's office - i accidentally took apart several priceless closed laser-tier containers, but i was wrenching different container, empty one, which was standing right next to closed one. And I aimed at the empty one, 100%. I think problem with new items models. At military bunker i had same problem but was prepared of this and looked very careful what exactly am i wrenching)

- sight on legendary weapons don't work at all. The iron sight is not aiming where it should. Modding weapon by red dot, not doing anything. I had a MSgt Porkin's Shotgun. Black sky have same problem.

- sometimes i was stuck with one item from my tool belt in the hands and can't switch it at all. It happened 4-5 times. Once it was during horde night and i was forced to relog and start the horde again.

- overcharged power mode can be put on range laser weapons. But it's a melee mod, according to its description.
 

ISSUES:

- i don't know if it is a bug, or it is intended, but i can't put more when 6 mods on rocket launcher, just can't find anymore which compatible.

- same problem with power boots, gloves and legs, i've managed to put on 7/8 mods.

- i find a portal key card in a secret stash of Trader Caitlyn BEFORE i completed the quest in military bunker. I was not bought it because i considered it's a glitch. Seems unfair, player have no need to go into it spooky place if he can just buy key card.
 

SUGGESTIONS:

- first my mastery book of my tryhard playthrough was book of Survivalist. After i read it - i was managed to craft 14 signal flares out of all my stash. After just a half of ingame day - i've collected all other mastery books, and was ready for completionist perk even before 120 lvl. I'm suggesting to not include mastery books in drops called by signal flares.

- for me in super late game, the bottleneck was cloth. I had plenty of everything else. Ofc i could grow gigantic plantation of cotton, but in real life many cloths made from petroleum refinery products (nylon for example), or even from plastic waste. So my suggestion is - to make cloth recipes from oil shale and scrap polymers.

- same for paper, where are many types of paper, made not from wood fibers, mb add a recipe to make paper out of scrap polymers?

- meat and leather from animals not needed in lategame. In lategame i didn't harvest corpses of animals, just have no need. I'm suggesting to make new cooking recipes which will have good buffs and a lot of food, but will require big amount of meat, 100 or more at one dish. For example, "Steak in butter", 100 meats, 2 butters, 2 iron. +3 wellness, +40 food (u can imagine what it's a sheet of foil, under which the dish rests a bit in real life, before serving). For leather - i suggest adding recipe of sewing kit from leather (for example 50) and make it expendable after every item made in sewing worktable.

- i suggest adding in superlate game some items in loot table which can't be crafted and will be more powerful what any of craftables. Laser minigun for example. Ligthsaber. ETC. Not legendary, normal but extremely cool. It's to encourage player to loot after player will have lvl 80 power armor set and 80 lvl laser weapons. I, for example, felt no need to loot even zombie loot bags, because i had everything better what can ever be in these bags.

I was sure what i had more suggestions, but i'm stopping my thinking process, i already write a lot) TY for mod anyway!

P.S. I wanted to add screenshots, but they are not added to the post using the "Insert Image from URL" button. I'll post them here.
 

https://ibb.co/XW179Nf

https://ibb.co/5Gxdkfp

https://ibb.co/nsH5zyB

https://ibb.co/k9QZwkB

https://ibb.co/gSKFsgF

https://ibb.co/zNpcz3V

https://ibb.co/ws49y05

 
Last edited by a moderator:
Small point.

Those POI's were also made in A16, where POI's didn't do the "dungeon style" nonsense we have now.

Which is better. Loot should not be all in one end room for your convenience. This isn't an MMO or an RPG like Baldur's Gate or some other nonsense. It's SUPPOSED to be a survival game.


So, the house I mentioned in my post is from one of previous alphas? If so, I must admit, I didn't know that. I recognised a couple of POIs as the ones from the previous versions because I've watched a lot of let's plays, but never seen that particilar house before.

If that is an official POI from one of the older alphas, I must admit, the developers have become so much better at level designers in the last years. The difference beetween this house and the new POIs from A20 and A21 are night and day.

 
Hey Quick Question that came up 
Can the Mod be Installed trought the launcher normaly? 
Just asking since looking around i saw posts talking about How apparently the Launcher can Bork up Df kinda badly and the version you guys are Talking about also does not seem to be on it so that would Support that theory? (I am just looking for the Latest stable version Thought)
 

 
Hey Quick Question that came up 
Can the Mod be Installed trought the launcher normaly? 
Just asking since looking around i saw posts talking about How apparently the Launcher can Bork up Df kinda badly and the version you guys are Talking about also does not seem to be on it so that would Support that theory? (I am just looking for the Latest stable version Thought)
 
The A21 versions of DF are still experimental, which is why they're not on the Mod Launcher. Watch a video on manual installation, it's very easy tbh.

 
Hello Khaine!

I am veteran on 7dtd, with more when 1000 hours of playing by myself, with my wife or with my wife + my son.
Never played with any mods, but my son tried darkness falls and just fall in love to its darkness) So I tried it myself in June and got completely stuck too)

I've started 3 times, on Warrior or Survival difficulty. 2 playthroughs were relaxing runs, i was studying game mechanics and maps. 3rd run was tryhard in snow biome on Survival. I was achieved a lot. And was killed during horde night of 35 day) in truth - i turned the difficulty up to insane, instantly get 890 game stage, and it was kinda suicide))) 6 succubus-matriarchs destroyed my base in seconds, and i could not kill even one of them, because of 40k hp, and, you know, whey are flying and covering each other with beautiful and deadly bodies)))) daemonic behemoths, normal succubi and incubuses are not hard to kill in comparing.

Well, i waned to say thanks to you and your team for amazing work! I was played on version V4.1.2 for alpha 20 and willing to try a 21 alpha and Darkness Falls for it when i will return from business trip.

Now i would like to leave a feedback and report for a few bugs and issues along with a few suggestions you may find interesting. I'm sorry if some of them are no longer relevant.
 

BUGS:

- the most unpleasant for me - when i was cleaned bunker №1 (reward quest) and scavenging doctor Anna's office - i accidentally took apart several priceless closed laser-tier containers, but i was wrenching different container, empty one, which was standing right next to closed one. And I aimed at the empty one, 100%. I think problem with new items models. At military bunker i had same problem but was prepared of this and looked very careful what exactly am i wrenching)

- sight on legendary weapons don't work at all. The iron sight is not aiming where it should. Modding weapon by red dot, not doing anything. I had a MSgt Porkin's Shotgun. Black sky have same problem.

- sometimes i was stuck with one item from my tool belt in the hands and can't switch it at all. It happened 4-5 times. Once it was during horde night and i was forced to relog and start the horde again.

- overcharged power mode can be put on range laser weapons. But it's a melee mod, according to its description.
 

ISSUES:

- i don't know if it is a bug, or it is intended, but i can't put more when 6 mods on rocket launcher, just can't find anymore which compatible.

- same problem with power boots, gloves and legs, i've managed to put on 7/8 mods.

- i find a portal key card in a secret stash of Trader Caitlyn BEFORE i completed the quest in military bunker. I was not bought it because i considered it's a glitch. Seems unfair, player have no need to go into it spooky place if he can just buy key card.
 

SUGGESTIONS:

- first my mastery book of my tryhard playthrough was book of Survivalist. After i read it - i was managed to craft 14 signal flares out of all my stash. After just a half of ingame day - i've collected all other mastery books, and was ready for completionist perk even before 120 lvl. I'm suggesting to not include mastery books in drops called by signal flares.

- for me in super late game, the bottleneck was cloth. I had plenty of everything else. Ofc i could grow gigantic plantation of cotton, but in real life many cloths made from petroleum refinery products (nylon for example), or even from plastic waste. So my suggestion is - to make cloth recipes from oil shale and scrap polymers.

- same for paper, where are many types of paper, made not from wood fibers, mb add a recipe to make paper out of scrap polymers?

- meat and leather from animals not needed in lategame. In lategame i didn't harvest corpses of animals, just have no need. I'm suggesting to make new cooking recipes which will have good buffs and a lot of food, but will require big amount of meat, 100 or more at one dish. For example, "Steak in butter", 100 meats, 2 butters, 2 iron. +3 wellness, +40 food (u can imagine what it's a sheet of foil, under which the dish rests a bit in real life, before serving). For leather - i suggest adding recipe of sewing kit from leather (for example 50) and make it expendable after every item made in sewing worktable.

- i suggest adding in superlate game some items in loot table which can't be crafted and will be more powerful what any of craftables. Laser minigun for example. Ligthsaber. ETC. Not legendary, normal but extremely cool. It's to encourage player to loot after player will have lvl 80 power armor set and 80 lvl laser weapons. I, for example, felt no need to loot even zombie loot bags, because i had everything better what can ever be in these bags.

I was sure what i had more suggestions, but i'm stopping my thinking process, i already write a lot) TY for mod anyway!

P.S. I wanted to add screenshots, but they are not added to the post using the "Insert Image from URL" button. I'll post them here.
 

https://ibb.co/XW179Nf

https://ibb.co/5Gxdkfp

https://ibb.co/nsH5zyB

https://ibb.co/k9QZwkB

https://ibb.co/gSKFsgF

https://ibb.co/zNpcz3V

https://ibb.co/ws49y05
Bugs.

1) I have not had this issue. Just make sure you don't have an interact prompt on the container before you wrench.
2) I KNOW this was fixed because I spent hours in unity lining everything up and then KySoto spent hours fixing it all with XML in one of the A21 experimental releases. So, if you're on A20, wait, and if you're on A21, update.
3) Not had this one. The SELECTION box gets stuck but it still switches. You just have to go back to the "selected" item and back again. So this is not reproducable.
4) That'll be a bad tag. Will fix it.

Issues.

1) Rocket launcher is fine with 6. It's a T3 weapon, and that's still more slots than vanilla.
2) Not sure how this is an issue? Power armor caps at 8 mods depending on quality tier.
3) This is intended. It's also very expensive.

Suggestions.

1) It's always been like that and players like it, so no.
2) Then make a cotton farm?
3) Paper is stupidly easy to get and you can make it out of plant fiber. I'm not adding another recipe. It's not needed.
4) We already added a recipe to make glue from animal hide. I'm not adding more food with stupidly OP buffs.
5) ...you mean like the Laser M60 which is found only in the bunker?
 

So, the house I mentioned in my post is from one of previous alphas? If so, I must admit, I didn't know that. I recognised a couple of POIs as the ones from the previous versions because I've watched a lot of let's plays, but never seen that particilar house before.

If that is an official POI from one of the older alphas, I must admit, the developers have become so much better at level designers in the last years. The difference beetween this house and the new POIs from A20 and A21 are night and day.


No. That house is an A16 CompoPack house, and was designed the same way as vanilla A16 POI's were at the time.

Hey Quick Question that came up 
Can the Mod be Installed trought the launcher normaly? 
Just asking since looking around i saw posts talking about How apparently the Launcher can Bork up Df kinda badly and the version you guys are Talking about also does not seem to be on it so that would Support that theory? (I am just looking for the Latest stable version Thought)
 
The A20 version can. The A21 one can't.

However you should stop relying on the mod launcher and manually install it because it's just a support headache.

 
No. That house is an A16 CompoPack house, and was designed the same way as vanilla A16 POI's were at the time.


May I ask, why is this house, and other fanmade POIs of similar quality, are included in the mod?

You can see from the screenshots, it almost looks like a child's first attempt at level design, almost like it was made in a day or two in creative mode. Gameplay wise no better. It does look like something that doesn't belong in a well regarded, professional mod like DF. Is it for nostalgic purposes, or maybe I'm wrong and this house is concidered good quality nowadays? It just looks so jarring compared to other, very well made POIs that are included.

 
I have the same issue as Adome, something related to loot.xml (2023-09-14T20:50:10 87.383 ERR LootContainer 'birdNest' unknown), my game version is the latest and i really want to play DF, how do i fix this?

 
I have the same issue as Adome, something related to loot.xml (2023-09-14T20:50:10 87.383 ERR LootContainer 'birdNest' unknown), my game version is the latest and i really want to play DF, how do i fix this?
A problem with A21.2, maybe? Khaine has said they won't be moving DF to A21.2 until there's a stable release of it, so better use A21.1 for now.

Edit: I don't know for certain that will fix it, but I'm using A21.1 with B22 and I've never seen that problem, so it seems likely.

 
Last edited by a moderator:
Back
Top