Hello Khaine!
I am veteran on 7dtd, with more when 1000 hours of playing by myself, with my wife or with my wife + my son.
Never played with any mods, but my son tried darkness falls and just fall in love to its darkness) So I tried it myself in June and got completely stuck too)
I've started 3 times, on Warrior or Survival difficulty. 2 playthroughs were relaxing runs, i was studying game mechanics and maps. 3rd run was tryhard in snow biome on Survival. I was achieved a lot. And was killed during horde night of 35 day) in truth - i turned the difficulty up to insane, instantly get 890 game stage, and it was kinda suicide))) 6 succubus-matriarchs destroyed my base in seconds, and i could not kill even one of them, because of 40k hp, and, you know, whey are flying and covering each other with beautiful and deadly bodies)))) daemonic behemoths, normal succubi and incubuses are not hard to kill in comparing.
Well, i waned to say thanks to you and your team for amazing work! I was played on version V4.1.2 for alpha 20 and willing to try a 21 alpha and Darkness Falls for it when i will return from business trip.
Now i would like to leave a feedback and report for a few bugs and issues along with a few suggestions you may find interesting. I'm sorry if some of them are no longer relevant.
BUGS:
- the most unpleasant for me - when i was cleaned bunker №1 (reward quest) and scavenging doctor Anna's office - i accidentally took apart several priceless closed laser-tier containers, but i was wrenching different container, empty one, which was standing right next to closed one. And I aimed at the empty one, 100%. I think problem with new items models. At military bunker i had same problem but was prepared of this and looked very careful what exactly am i wrenching)
- sight on legendary weapons don't work at all. The iron sight is not aiming where it should. Modding weapon by red dot, not doing anything. I had a MSgt Porkin's Shotgun. Black sky have same problem.
- sometimes i was stuck with one item from my tool belt in the hands and can't switch it at all. It happened 4-5 times. Once it was during horde night and i was forced to relog and start the horde again.
- overcharged power mode can be put on range laser weapons. But it's a melee mod, according to its description.
ISSUES:
- i don't know if it is a bug, or it is intended, but i can't put more when 6 mods on rocket launcher, just can't find anymore which compatible.
- same problem with power boots, gloves and legs, i've managed to put on 7/8 mods.
- i find a portal key card in a secret stash of Trader Caitlyn BEFORE i completed the quest in military bunker. I was not bought it because i considered it's a glitch. Seems unfair, player have no need to go into it spooky place if he can just buy key card.
SUGGESTIONS:
- first my mastery book of my tryhard playthrough was book of Survivalist. After i read it - i was managed to craft 14 signal flares out of all my stash. After just a half of ingame day - i've collected all other mastery books, and was ready for completionist perk even before 120 lvl. I'm suggesting to not include mastery books in drops called by signal flares.
- for me in super late game, the bottleneck was cloth. I had plenty of everything else. Ofc i could grow gigantic plantation of cotton, but in real life many cloths made from petroleum refinery products (nylon for example), or even from plastic waste. So my suggestion is - to make cloth recipes from oil shale and scrap polymers.
- same for paper, where are many types of paper, made not from wood fibers, mb add a recipe to make paper out of scrap polymers?
- meat and leather from animals not needed in lategame. In lategame i didn't harvest corpses of animals, just have no need. I'm suggesting to make new cooking recipes which will have good buffs and a lot of food, but will require big amount of meat, 100 or more at one dish. For example, "Steak in butter", 100 meats, 2 butters, 2 iron. +3 wellness, +40 food (u can imagine what it's a sheet of foil, under which the dish rests a bit in real life, before serving). For leather - i suggest adding recipe of sewing kit from leather (for example 50) and make it expendable after every item made in sewing worktable.
- i suggest adding in superlate game some items in loot table which can't be crafted and will be more powerful what any of craftables. Laser minigun for example. Ligthsaber. ETC. Not legendary, normal but extremely cool. It's to encourage player to loot after player will have lvl 80 power armor set and 80 lvl laser weapons. I, for example, felt no need to loot even zombie loot bags, because i had everything better what can ever be in these bags.
I was sure what i had more suggestions, but i'm stopping my thinking process, i already write a lot) TY for mod anyway!
P.S. I wanted to add screenshots, but they are not added to the post using the "Insert Image from URL" button. I'll post them here.
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