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Darkness Falls: They mostly come out at night...

A problem with A21.2, maybe? Khaine has said they won't be moving DF to A21.2 until there's a stable release of it, so better use A21.1 for now.

Edit: I don't know for certain that will fix it, but I'm using A21.1 with B22 and I've never seen that problem, so it seems likely.
ohhh, okay but how do i download A21.1?

 
ohhh, okay but how do i download A21.1?
Right-click on 7DtD in your Steam library, choose Properties, then Betas and select Alpha 21.1 Stable from the pulldown menu.

It's possible it's a good idea to uninstall the game first, to get a clean install.

I run DF A21 from a copy of the 7DtD install (and DF A20 from another copy). That way I don't have to worry about it auto-updating and such.

 
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Hey everyone, I think @KhaineGB might have posted the latest build for DF in the wrong thread.  If you are looking for the latest, see the post in his Romero mod thread.






 
I did. I was trred.
 

Ok you horrible lot, Build 23 is ready! Due to POI fixes, you WILL need a new save unless you know how to reset regions properly. As per previous build, A21.1 only.

Regarding stable release, we tried the mod on A21.2 experiemental, and it broke HARD. So we're going to wait for A21.2 to go stable, then release DF as stable. Means we don't need to worry about pushing an update just for that, and gives us time to work on more polish. :)

DF-V5.0.0-DEV-B23

- Updated SCore for some bug fixes.
- (Dayuppy) Fixed the faster build speed not working in multiplayer.
- (IDC) Updated the patch for the MP respawn bug.
- (IDC) Updated the custom game options mod for wandering horde/screamer zombies on main menu.
- (IDC) Fixed zombies spinning FORWARDS when they take a stun, and getting free hits on the player.
- (Myth) Fixed many PEP POI's. Full changelog is in the PEP folder.
- Fixed the chairs/tables/lockers/etc in both bunkers and Anna's house having incorrect tag for harvesting. They should now benefit from using a wrench (or equivalent) and salvage operations perk.
- Fixed incorrect tags on military stealth armor which meant some mods couldn't be installed.
- Fixed incorrect display duration on red tea and many other foods/drinks.
- Fixed Signal Flare not spawning supply crates and friends.
- Fixed Buried Treasure quests failing due to the treasure chest inheriting lockpicking code from another block.
- Fixed small bunker having no zombies on reset.
- (TobiC) Added new main menu image and logo.

- (IDC) Added a patch that allows crossbows to take magazine mods properly.
- (IDC) Added new trader protection that allows building/repairing within the trader.
- (IDC) Added a patch that mostly prevents zombies spawning inside traders.
- (Myth) Added Scouts Mod for screamers and their brood.
- Added new fruit trees that downgrade on harvest. These will ONLY be for player planted crops, not wild fruit trees.
- Added Drum Magazine back to the game as a T2 mod that can stack with other magazine extender mods.
- Added Crossbow Autoloader mod. Increases magazine size from 1 to 5.
- Added wandering horde mod into base DF and removed the unnecessary folder.
- Removed increased harvest amount from fruit trees as player planted ones can now downgrade again.
- Changed animation controller for Scout and Anna to the one the scarecrow uses as it should stop them moving around like some kind of possessed demon.
- Changed Beehives and Chicken Coops to use IDC's new code so they're easier to "fuel" and get produce from.
- Moved scout in Hugh's, Bob's, Rekt's and Joel's POI's AGAIN so players can double up on quests and hopefully not have the scouts randomly fall through walls.
- Doubled up ceiling on floors 2 and 3 in the lab bunker as this helps prevent a vanilla LOS bug with ranged zombies.

KNOWN ISSUES.

- Localization as per usual. Please post anything that seems odd or is missing.
- Loot is sort-of done so look for anything odd (other than zombies, as noted above).
- Some blocks may not show HP when damaged. If these are NOT vanilla, please tell me because I know how to fix it.

Main Download: http://darknessfallsmod.co.uk/DF-V5-DEV-B23.zip (you may need to copy and paste this)
Backup Download 1: https://drive.google.com/file/d/1FNwtOLNv9Fd8JyG-RMAPTPOsDEQZsfWw/view?usp=sharing
Backup Download 2: https://drive.google.com/file/d/1YUxj2eg10x8BlGTYN__CPR8JlFBk_Y57/view?usp=sharing

 
- Fixed the chairs/tables/lockers/etc in both bunkers and Anna's house having incorrect tag for harvesting. They should now benefit from using a wrench (or equivalent) and salvage operations perk.
I only get two leather from the chairs now when wrenching them (without Salvage Operations). Maybe you end up with the full resources (titanium, etc.) with maxed Salvage?

- Fixed Buried Treasure quests failing due to the treasure chest inheriting lockpicking code from another block.
Very nice. And I noticed that you also get valuables when you lockpick them now (previously you only got those when you broke the chest, but you got more items when you lockpicked. Which made it a bit hard to choose).

- Fixed small bunker having no zombies on reset.
woo. Must have felt good to finally find a fix for that.

I'm only on day 3 so far, but I did notice I had 63 glue at the end of day 1, much from the construction crates in Hugh's compound, but also from random junk, and I hadn't done any POIs (aside from Anna's). I'm not complaining, but it might be a bit more than intended.

 
Thank you for making the great mod!
I was playing Darkness Falls B23 (and also B21 and B22) with A21.1 B16 on Mac and I found a bug.

Textures of building blocks are black as shown in the following link.

https://ibb.co/9g15Ynd

The textures are still black when I upgrade building blocks to cobble stone blocks.

Actually, I also found this bug when I playing the other mod, and therefore this bug might be

caused by mods other than Darkness Falls core mods.

Textures of building blocks are normal when I am playing original A21.1 B16 on Mac.
 

 
Just trying out B23, loving it. But I noticed now you don't get XP or "credit" for a kill if a zombie dies from bleed damage ?

*update* just noticed its only for the bone knife

 
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Greetings,

Small question: In the past I really enjoyed DF together with the sorcery mod. Since the later has been updated to 21 and claims to not change anything on the base game might it be possible to run both together already? (The sorcery mod comes with a seperate mod folder for deep pockets that I wouldn´t use).

Thanks and keep up the good work

 
@KhaineGB Just setup a B23 server to test out, Having trouble loading in, seems to be stuck on loading UI

WRN XML patch for "XUi_Menu/windows.xml" from mod "DarknessFallsCore" did not apply: <set xpath="/windows/window[@name='newContinueGame']/rect[@name='tabs']/rect[@name='tabsContents']/rect[@tab_key='xuiGameSettingsBasic']/grid[@pos='6,-40']/gameoption[@name='XPMultiplier']/@values"  (line 17 at pos 3)

on Alpha 21.2 (b14).

Any Ideas of what im doing wrong?

 
Russifier for v5.0.0-DEV-B22
Translation accuracy may not be perfect
Installation:
Move Localization.txt files to respective dirs in "Mods" dir

Русификатор для версии v5.0.0-DEV-B22
Точность перевода может быть не идеальна
Установка:
Переместить файлы Localization.txt в соответствующие папки в папке "Mods"

https://drive.google.com/file/d/1ch_T923RzqI1WFImAN4TQ_3ooqaq1VeH/view?usp=sharing

 
Hi,

ive noticed that crafting from container is not working anymore :(

found this in log file:

xpath="/windows/window[@name='windowLooting']//rect[@controller='ContainerStandardControls']">
  <button depth="3" name="btnBroadcast" sprite="ui_game_symbol_bc" tooltip_key="xuiPinGrab" pos="154, -22" pivot="center" style="icon32px, press, hover" visible="{broadcastManager}" defaultcolor="[white]" selectedcolor="[disabledColor]" sound="[paging_click]" controller="BroadcastButton, SCore" />
</append> (line 12 at pos 4)

ive maid clean install with new game and it didnt help.

regards,

fader

 
Can anyone help me out?

Ive deleted and reinstalled 7days few times now everytime i load up 7days with the df mod i always get to the screen "loading ui" and nothing ever happens. I let it sit at that screen for about 3 hours to see if it would possibly load up, unfortunately it never did.

Does anyone have any tips or solutions.

 
Hey, huntersw, I would bet that you are on Apha 21.2, which is unsupported by Darkness Falls. If you opt out of the beta in Steam, it should put you back at 21.1.

The IDCCore stuff fights with the UI in 21.2. Ask me how I know ;)

 
do i need to re download the game once i opt out

Hey, huntersw, I would bet that you are on Apha 21.2, which is unsupported by Darkness Falls. If you opt out of the beta in Steam, it should put you back at 21.1.

The IDCCore stuff fights with the UI in 21.2. Ask me how I know ;)

 
And did another update to fix a load more nonsense, especially the broadcast thing (which still has an issue, but apparently you lot can't live without it for some reason)

Save safe if you already have B23. It is not if you don't.
 

DF-V5.0.0-DEV-B24

- Updated SCore to fix an issue with the broadcast feature that meant you could craft without all of the ingredients, and craft without using resources if you're in a vehicle and those resources were on your hotbar.
- Fixed missing Beehive recipe unlock.
- Fixed items only giving jars OR broken glass. The method I was trying that should have worked according to TFP's notes, didn't. They only have a 50% chance of jars now.
- Fixed issue with the chicken coop and beehive not consuming feed when producing things.
- Fixed clawhammer not showing that it decreases craft time in the workbench.
- Fixed more food/drink display issues.
- Fixed max stamina bonus from food sometimes being incorrectly overwritten or disappearing entirely.
- Fixed various HP and XP issues with healing items.
- Fixed some vanilla issues with healing items not properly working on abrasion/sprain/break.
- Fixed incorrect unity tags on player fruit trees because Unity sucks and didn't save them the first time.
- Fixed incorrect downgrade on player fruit trees. Everything was downgrading to apple trees. My bad.
- Fixed incorrect damage displays and MOSTLY fixed damage amounts on all blades (Knives/Machetes). Damage done may be slightly higher. Why? No idea. I'm not spending more time on it.
- Added Generic Schematics to trader inventory.
- Added some extra checks to anemia debuffs to properly remove them when a certain food stat threshold is reached.
- Removed most vehicles from trader inventory as I don't want them easily purchasable (some vehicle parts have been left, however).
- Increased wild fruit tree spawn since they disappear now.
- Very slightly tweaked drop rates of keycards (as in, more common).

Main Download: http://darknessfallsmod.co.uk/DF-V5-DEV-B24.zip (you may need to copy and paste this)
Backup Download 1: https://drive.google.com/file/d/1ZKUX6RNtOwxMVLBblFPiOkl5s_wn7urH/view?usp=sharing
Backup Download 2: https://drive.google.com/file/d/1cPIFqf-kV_OgF6d4cPS-pI0wvTjtCDts/view?usp=sharing

 
Like the work Khaine! a21 ... vanilla nerfed the screamer spawns. using b19 at the moment. We were hoping DF would fix this. Is there a way to get screamer spawns like we did in a19? I saw in your B23 notes above: "Updated the custom game options mod for wandering horde/screamer zombies on main menu"

Q: should this "wandering horde/screamer zombies on main menu" option be available in b19? or we we need to update to b24?

Cheers.

 
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