I notice that after get large backpack, Pack Mule lv3 and put 3 triple pocket mod I still got 14 encumbered slots. It is intentional?
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Also bottom line of inventory is a little bit covered by toolbelt.
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Playing Alpha 21.1, DF-V5-DEV-B21
Yes because you need tactical rigging. And lower UI scale to 95% to fix that.
Right, I forgot to post here after my stream. Build 22 is up.
DF-V5.0.0-DEV-B22
- (IDC) Fixed recipes going into negative craft times and insta-crafting.
- Fixed Forge Ahead book giving level 3 of the perk AND the book back.
- Fixed the scout AGAIN (couldn't actually see anything wrong with my files, but re-did her dialog entry anyway, and tested it).
- Fixed missing lantern recipe.
- Fixed incorrect displaytype on bellows.
- Fixed Hunter localization to remove the weapon requirement as the quest doesn't require it (it's kill any zombie/animal with anything).
- Fixed incorrect stats on iron helmet.
- Fixed missing steel club model when using metal chain mod.
- Fixed incorrect stack size on first aid bandages.
- Fixed cooked canned food instantly adding to food/water when it shouldn't.
- Fixed missing stealth damage UI when the player doesn't have stealth assassin.
- Fixed lockpicks not being properly unlocked with the lockpicking perk.
- Fixed lockpick bundle not giving 100 back when it's supposed to. Also fixed the localization.
- Fixed localization on boxes of shotgun shells.
- Fixed Generic Schematic recipe to use crops instead of dyes due to a vanilla bug with using dyes in crafting.
- Fixed stove facing the wrong way on Big Lab level 2.
- Fixed Hunter and Security localization regarding stealth armor crafting levels.
- Fixed TV recipe so it's more like vanilla and easier to make.
- Fixed player food issues with Iron Gut perk.
- "Fixed" vehicles with engines being useable just before, and during, horde night. Get back to running, you lazy @%$#s!
- Fixed both Incubi and Lord of Hell getting stuck on their back.
- Fixed vanilla knife weapons (bone, hunting, machete) doing way too much damage. Game still can't math.
- Fixed Caitlin NRE.
- Fixed Arc Gun fire noise repeating, at least in single player.
- Fixed incorrect statement ID's on Rekt and Bob which was preventing them from teaching masteries to the player.
- Fixed incorrect displaytype on clawhammer and wrench.
- (IDC) Added patch to disable zombie crawling because it's janky, broken and causing players to get hit when they really shouldn't.
- Added -50% damage to all zombie hand items (not animals, not bosses) when twatting the player in the head, as getting one shot by an attack you can't really dodge due to colliders is no fun.
- Added coilammo to ammo piles, however it is gamestaged so you can't find it too early.
- Added missing flour and yeast drops to cupboard loot.
- Added corpse removal effect to Jason's Machete.
- Added journal tooltip for the Dew Collector that is added to the players journal shortly after game start.
- Added extra "fetch" bags to the small bunker to see if that helps with reset issues in multiplayer.
- Adjusted loot lists of bunker-specific items.
- Removed unnecessary and broken LootGamestage stat on the character display.
- Removed dye bundles because TFP broke crafting with "item mods" so you can't get resources back if you need to cancel for any reason.
- Removed quality increase/decrease buttons from crafting window as it's not needed for DF.
- Removed "take all" button from all workbench output windows as it was causing issues and it's really not needed anyway.
- Removed sewing kits from T5 end loot chests and added workstation tools (like calipers and welding torch) instead.
- Removed duplicate creativemode tag on the vanilla dew collector that meant it could be grabbed from creative mode, when it shouldn't be available.
- Replaced all vending machines in both bunkers with blockplaceholders rather than guaranteed working ones due to bug in MP when resetting the POI's.
- Made new ink recipes that now use raw resources rather than dye.
- Moved scout at Hugh and Rekt and penned them in with invisible walls so they can't wander off.
KNOWN ISSUES.
- Localization as per usual. Please post anything that seems odd or is missing.
- Loot is sort-of done so look for anything odd (other than zombies, as noted above).
Link:
http://darknessfallsmod.co.uk/DF-V5-DEV-B22.zip (you may need to copy and paste this)
Backup Link 1:
https://drive.google.com/file/d/1R_VN5KHzwrb2clBPLkSeZXAh20JeG7if/view?usp=sharing
Backup Link 2:
https://drive.google.com/file/d/1VCQBU9sO3vEgRuPgm_2Ek7nmL1l6m1Ww/view?usp=sharing