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Darkness Falls: They mostly come out at night...

B21: Two welding torches and one calipers from zombie drops on day 3, level 11, Laborer, Quality Joe tier 2. That feels better than one welding torch from trader on day 15, Charismatic Nature tier 4 or so, in B20. (day = 120 minutes).

Also, much harder to hit things with wooden bow in B21 than in B20?

Edit: ALSO, the iron spear is horrific a bit annoying. Stone spear, scrap and steel spears are fine, but iron spear is like some 1mm needle that feels like it misses a lot in situations where it shouldn't.

 
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I put bellows and the improved heating element into the advanced forge and crafted 150 steel and the time it takes to craft is -02 : -027.

Is this a know bug or not

Oh wait just noticed that the problem was the bellows has 0% forge crafting speed.

I thought that the problem was the improved heating element

 If you put this two on the forge the time will go negative and it'll craft insanely fast.

 
The Google Drive link isn't always available, but you can use the other link as long as you copy-paste it into the address bar.  (if you click it, then it won't include the "http" part at the start, and even with copy-pasting it Chrome might get upset because it doesn't support "https")

 
Using B20 still, but I don't see anything in the patch notes that would affect this.  I just crafted my 2nd class (Farmer).  Went out and punched a bunch of chrysanthemums and goldenrod.  I only get 1 per plant.  I even took the 3rd level in living off the land.  Still only get 1 per plant.  Also tried harvesting using "e".  No difference.

Do these have to be planted crops?

 
Yes, it's the last level of Living off the Land that gives you +1 from Wild plants.  Note that the Farmer is allowed to craft the Iron Hoe at the Metal Workbench (pretty sure you have to finish the class quests first), and if you harvest with that Hoe you should get more crops per plant (both wild and planted). I last tested that in v4.2.

 
Yes, it's the last level of Living off the Land that gives you +1 from Wild plants.  Note that the Farmer is allowed to craft the Iron Hoe at the Metal Workbench (pretty sure you have to finish the class quests first), and if you harvest with that Hoe you should get more crops per plant (both wild and planted). I last tested that in v4.2.
Thanks for letting me know.  Didn't expect it to stray from vanilla that much.  I was confused by the word "crops" in the description. 

Again, thanks.

 
Overpower Hunting Knife.

Edit: looting blue and purple items, in day 2.

2 to 3 stab to kill normal zombie, 1 stab kill a wolf (only kill one), 2 stab to colect all material from pigs.

A21.1_2023-09-03_02-22-04.jpg

 
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I'm pretty sure those Knife stats are the same in vanilla. I thought the same thing when I found one but it certainly doesn't one shot like the numbers imply.

 
B21: Two welding torches and one calipers from zombie drops on day 3, level 11, Laborer, Quality Joe tier 2. That feels better than one welding torch from trader on day 15, Charismatic Nature tier 4 or so, in B20. (day = 120 minutes).
I feel it is a bit to good. I'm on day 13, lvl 20, no points in any loot perk. Looted two Working stiffs.

Have found:

2 Portable Lathe

3 Tanning racks

4 Callipers

5 Welding torches

On the other hand my best gun is lvl 17....

 
I feel it is a bit to good. I'm on day 13, lvl 20, no points in any loot perk. Looted two Working stiffs.

Have found:

2 Portable Lathe

3 Tanning racks

4 Callipers

5 Welding torches

On the other hand my best gun is lvl 17....
yeh. I'm not getting flooded with the tools, but I think I have one of each on day 10 (120 minute days). I haven't looted any Working Stiffs yet.

Maybe they are a bit too common now, but it's a hard thing to balance. Lots of stuff locked behind especially the welding torch, so it would get annoying if they're too rare.

I did notice that in B20 and previous, I always got lathes far earlier than any of the workstation tools, mostly from WS crates and air drops (haven't found any in my B21 game so far).

My best gun is a level 22, but that was a quest reward, otherwise weapons seem to be between level 4 and 19. I've found one single purple so far and that was a SWAT helmet. No blues at all. So that definitely will encourage crafting, I think.

Though, I don't have Survivalist yet, so I don't know how the loot bonus from that will affect things.

Probably a coincidence, but right before I quit for the night yesterday, I reached Quality Joe 5, ran into a wandering horde right after and all the loot bags were suddenly terrible. They had been perfectly fine on Quality Joe 4. I need to play more to see if that persists, but it was pretty depressing.

 
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B21: Lock Picking 1 doesn't unlock lockpick crafting, which it seems like it should according to the description (pretty sure it also used to in previous versions).

 
Boxes of Lockpicks and Shotgun Shells both are the wrong counts.


Lockpicks are fixed for B22. Will check the shotguns.

EDIT: Checked. Item is fine. Localization is incorrect. Fixed.

I put bellows and the improved heating element into the advanced forge and crafted 150 steel and the time it takes to craft is -02 : -027.

Is this a know bug or not

Oh wait just noticed that the problem was the bellows has 0% forge crafting speed.

I thought that the problem was the improved heating element

 If you put this two on the forge the time will go negative and it'll craft insanely fast.


Fixed for B22. For some reason, TFP doesn't cap craft time at 1 second. We've got a patch to do that now.

Using build 21.  water does not give empty jars, many of the juice and teas need the jars. few days in haven't found any empty jars.


Intended, but we're discussing it.

Using B20 still, but I don't see anything in the patch notes that would affect this.  I just crafted my 2nd class (Farmer).  Went out and punched a bunch of chrysanthemums and goldenrod.  I only get 1 per plant.  I even took the 3rd level in living off the land.  Still only get 1 per plant.  Also tried harvesting using "e".  No difference.

Do these have to be planted crops?


LOTL only gives a bonus to "wild" crops at level 5.

Overpower Hunting Knife.

Edit: looting blue and purple items, in day 2.

2 to 3 stab to kill normal zombie, 1 stab kill a wolf (only kill one), 2 stab to colect all material from pigs.

View attachment 29090


99% sure this is a UI issue, but we're looking into it.

B21: Lock Picking 1 doesn't unlock lockpick crafting, which it seems like it should according to the description (pretty sure it also used to in previous versions).


Fixed in B22.

 
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Gotta admit I'm happy to have jars or some other craftable water containers, back with mods. My brother didn't want to continue to help with experimental so we moved to District 0 (Still playing DF solo). Pretty much as soon as I get digging I'm making bowls (which was why I was afraid when you released experimental and the bowls were bugged) First thing my forge cranks out is a bunch of clay bowls. Eventually I'll get to having an advanced forge dedicated to making jars again.

I haven't been posting bugs because by the time I find them they've already been reported and/or fixed in the next build. Keep up the awesome work Khaine. 🙂

 
We're considering having jars be a 50% return chance.

The reason for that is because constantly heated/cooled glass eventually shatters, so it's the best way we could think of to do that.

As an example, I have tossed a room temp glass into the washing up bowl, added hot water, cleaned it, let it drain, then picked it up when cool and it's just shattered in my hand.

So old glass jars SHOULD have a chance to do that. :) Also it should make both camps of players happy. Those who want it back, and those who don't due to inventory clutter.

 
So old glass jars SHOULD have a chance to do that. :) Also it should make both camps of players happy. Those who want it back, and those who don't due to inventory clutter.


Not really for those that don't want the inventory clutter  😉

But we can always make a small patch to remove them again with your mod.

 
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