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Darkness Falls: They mostly come out at night...

If you're btiching about empty jars taking 1 slot when you drink being "inventory clutter", then you need to re-evaluate things a bit.

I'm not adding them to LOOT, only the ones you drink.

And no, you can't easily make a small patch to remove it with how i'm doing it.

 
We're considering having jars be a 50% return chance.

The reason for that is because constantly heated/cooled glass eventually shatters, so it's the best way we could think of to do that.

As an example, I have tossed a room temp glass into the washing up bowl, added hot water, cleaned it, let it drain, then picked it up when cool and it's just shattered in my hand.

So old glass jars SHOULD have a chance to do that. :) Also it should make both camps of players happy. Those who want it back, and those who don't due to inventory clutter.


While I agree with the reasoning "to make all ppl happy", glass jars (whether old or new) don't shatter that much. My family makes a lot of fruits/veggies/mushrooms in jars and only about 2-3% of jars break (momstly in the dishwasher).

 
Hello.  I was wondering if skills go past 100.  The reason I ask is my scavenging is at 100 but I am still getting notifications that my scavenging levelled up.

Does it stop at 100, or is there an unseen higher limit?

Thanks.

 
If you're btiching about empty jars taking 1 slot when you drink being "inventory clutter", then you need to re-evaluate things a bit.

I'm not adding them to LOOT, only the ones you drink.

And no, you can't easily make a small patch to remove it with how i'm doing it.


Not @%$#ing at all, just my personal understanding that I have quirks that I can now address.  Yes, I understand that it is only 1 slot out of 96, but quirks are not rational or logical.  They are simply quirks.  So if you have a quirk of not wanting any empty jars popping up in your inventory, it doesn't matter if you have 10 inventory slots or 1,000.

Small patch being that while you did all the hard work to create the system and code it in, I just have to reverse engineer one small part of what you did overall and tweak it for my quirkiness.  That is all.

 
We're considering having jars be a 50% return chance.

The reason for that is because constantly heated/cooled glass eventually shatters, so it's the best way we could think of to do that.

As an example, I have tossed a room temp glass into the washing up bowl, added hot water, cleaned it, let it drain, then picked it up when cool and it's just shattered in my hand.

So old glass jars SHOULD have a chance to do that. :) Also it should make both camps of players happy. Those who want it back, and those who don't due to inventory clutter.
I love you man. It makes sense.  🤗😆 

 
Good Evening Khaine, just wanted to register and say thank you most kindly for this mod - our family played TFP Alpha 20 and your mod extended enjoyment of the game by another hundred or so playtime hours. 

 
Has the FTP neerfed the dyes in clothing? Been picking up alot of plain clothes and footwear. By the way Khaine love the test map.

Not that I mind making my own dyes.

 
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What's up? How are the tests going? Got an ETA for the stable version?


Tests are... going slow.

I may have decided to take a day or two to chill out and got sucked into a BG3 hole... >_>

Has the FTP neerfed the dyes in clothing? Been picking up alot of plain clothes and footwear. By the way Khaine love the test map.

Not that I mind making my own dyes.
I actually dont know. I think I need to look into that. However, Ink is going to be sort-of easier to make due to a bug.

 
not sure if its been noted but when i mouse over the work bench i get a long stream of error messages  about crafting (A21 version)

 
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