NBornkilla
New member
fun pimp dont listen to this guy nuf said.
80% of players don't even reach end game in the first place.
You're getting that via quests, right? I didn't speedrun it, managed to get up to T2 before the trader decided to drop through the floorboards and that was that.I play on 2 hours days, but in b313 I could craft q5 iron tools on day 2, in b317 I was delayed until day 3. I couldn't actually craft them on Day 2 in b313 because I was lacking duct tape, but apparently that was just bad luck, since duct tape and glue are much more common in my current world.
I think that what it shows is that the early to mid game is the most interesting part and people like to restart a new game and go through the early build up and feel vulnerable again after outpacing the difficulty curve before they get to late game and gameplay becomes wash rinse repeat. There could definitely be some mid to late game challenges added to help people not get bored once they've overcome all the early and mid game threats and hopefully bandits will fill that niche and perhaps we will see the percentage of people who play further into the higher gamestages increase after A22. That would be an interesting study.
But I don't think people are playing to gamestage 49 and then quitting. I think they are replaying over and over and over the portion of the game that is most interesting to them.
Oh excuse me. Let me rephrase for you.Without even playing further once? How would they know that this part is the most interesting for them if they haven´t even seen a T5 POI from inside or experienced a demolisher on horde night.
I mean you try to tell us here that they know everything about the game, otherwise they wouldn´t know what´s most interesting for them, without playing it properly.
That´s the most riddiculous example of sugarcoating i have ever seen tbh.
Not really. I mean, I do quests, but the drop rate for crafting mag bundles on quests is terrible. I think I may have gotten 2 from Tier 1 and Tier 2 quests. Mostly, I loot every single thing I see that may have a book. I prioritize POIs I know have lots of books. I've done this since A17, since the only thing that's really valuable (to me) loot-wise is books.You're getting that via quests, right? I didn't speedrun it, managed to get up to T2 before the trader decided to drop through the floorboards and that was that.
Then the difference here is literally just me not getting enough books, because I had maxed out Miner 69'er, but only barely reached Iron tools.Not really. I mean, I do quests, but the drop rate for crafting mag bundles on quests is terrible. I think I may have gotten 2 from Tier 1 and Tier 2 quests. Mostly, I loot every single thing I see that may have a book. I prioritize POIs I know have lots of books. I've done this since A17, since the only thing that's really valuable (to me) loot-wise is books.
I also put all my points into Strength and Miner 69'er until I have it maxed out before moving on to other skills/perks, because having good tools is the most important thing in the game for me (because I spend a ton of time mining and building.)
Yep. I run around town looting everyone mailbox I see. Then, when the trader sends me to a new town, I run around that town looting every mailbox I see. Repeat every time I encounter a new town. I often in A20 would have the spear, archery, and clothing book series maxed out on day 1. I consider books to basically be the only worthwhile loot in the game, everything else is incidental, so I go out of my way to get every chance to get a book.Then the difference here is literally just me not getting enough books, because I had maxed out Miner 69'er, but only barely reached Iron tools.
Oh excuse me. Let me rephrase for you.
I think it shows that they restart the game and replay what they think is the most interesting part of the game.
Sorry, I didn’t mean to give affront to your favorite T5 POIs by making an absolute statement about what is actually most interesting….
Great idea, but than tell me, why should ppl invest a lot and I mean A LOT of time to run tier 4 and 5 poi's and get the same reward, as running a tier 3 or 4 poi? Money?The more I think on it, the more I do think traders shouldn't be able to give over a t4 version of an item just to make sure you absolutely *can't* power creep and totally ruin a magazine line by getting a t6 steel spear or something when you only halfway through the magazine line, and some of the extra rewards could be more focused on things like resources instead.
My friend that hate mining and grinding resources loved the t1 rewards like 1500 wood etc, but those disappeared and all we get now are t2 iron gloves and such as a reward. I feel like they could even increase crafting costs, but have traders give stuff to help offset the raised costs, like making it take a lot more parts to craft high tier stuff but have traders give parts bundles. Or have traders give duct tape etc.
I also do think the traders should give low tier upgrades as high tier reward. Like if you do a t5 infested to get a big reward, it should offer something like farming or gun bundles etc
The more I think on it, the more I do think traders shouldn't be able to give over a t4 version of an item just to make sure you absolutely *can't* power creep and totally ruin a magazine line by getting a t6 steel spear or something when you only halfway through the magazine line, and some of the extra rewards could be more focused on things like resources instead.
My friend that hate mining and grinding resources loved the t1 rewards like 1500 wood etc, but those disappeared and all we get now are t2 iron gloves and such as a reward. I feel like they could even increase crafting costs, but have traders give stuff to help offset the raised costs, like making it take a lot more parts to craft high tier stuff but have traders give parts bundles. Or have traders give duct tape etc.
I also do think the traders should give low tier upgrades as high tier reward. Like if you do a t5 infested to get a big reward, it should offer something like farming or gun bundles etc
Great idea, but than tell me, why should ppl invest a lot and I mean A LOT of time to run tier 4 and 5 poi's and get the same reward, as running a tier 3 or 4 poi? Money?
That's why I did the mathematics based on the players who actually crafted the bedroll and whatnot as the bare minimum, which does alter the % of the other achievements, like 30%-->41% but it's not a huge amount. Would be a good idea though to finally get a strong foundation of what's considered the main playerbase and not a % of people that said "aight, I'm out" the moment they took one look at the game after downloading it.I'd like to see what percentage of steam players have the achievement "Started the Game" before drawing too many conclusions from the stats.
74% have crafted a Bedroll, 69.5% have crafted a Stone Axe. Something something 30% is more like 50% -of the actual players.
As I said previously, the steam achievements aren't necessarily indicative of anything players have done. I have almost 2k hours in game, and I don't have the achievement for crafting a bedroll (and I craft 2 at the start of every game.) I have none of the achievements, not even a single point of progress for them. I have no real idea why, and I don't care, I just thought I'd point out that seemingly the tie between what players have actually done and the achievements isn't necessarily that strong.I'd like to see what percentage of steam players have the achievement "Started the Game" before drawing too many conclusions from the stats.
74% have crafted a Bedroll, 69.5% have crafted a Stone Axe. Something something 30% is more like 50% -of the actual players.