PC Alpha 21 Discussion Overflow

Imagine your life being so boring and uninteresting, that you cry about a release Date 🥱

it's done when it's done. DO something else while waiting for it. Go to the gym for example ;)
I agree completely i'm back here 1 or 2 times per weeks for read the comment and i dont need to name them they know. They're here 10 times per day for cry about a release date that change absolutely nothing. (Its done when its done) and i respect that anyway alpha 20 is very fun for me.

 
Hi everyone I'm curious to see how this game will become. I just wanted to mention out one thing.

Don't make the same mistake as a lot of devs do which is focussing on graphics and visuals instead of mechanics and (new) interactive features. We don't care if something VISUAL is in detail or hyperrealistic. Btw I actually hate visual hyperrealism. We rather have cool new gameplay mechanics! :D  Thank you for reading
This has been explained to death...  :deadhorse:

Don't worry, the guys who work on graphical stuff ARE NOT the guys who work on "features" and mechanics.

So, basically, we can eat the cake and have it too!  :caked:

 
at what point are you going to stop worrying so much about how I chose to play the game, and fix the @%$#ING BUGS.  I STILL have building collapse if I dig 100 blocks below them in the ground.  LIKE HOW LONG TO FIX THIS!  It been like how many @%$#ing "alpha's now".  You are so god damn concerned with "oh you found an exploit, we can't have you playing our game this way are that way.  You waste AS MUCH @%$#ING TIME, on stupid @%$#.  CLEAN THIS UP ALREADY!!!!!
I believe that is the design. 
this is what I understand about stability and someone correct me if I’m wrong.

100% stability to any block that has an undisturbed path to the bedrock. This doesn’t mean you need to frame to bedrock it means there need to be a “block” of anything to the bedrock.

As gaps happen the stability is reduced so if you are building a sizable area under the supports of your base they will be weakened. 
Try building stairs or a ramp so your underground area is away from your base area.

 
If we're asking for RWG features... could the "AllowedBiomes" XML property make a return? In A19 this was how POI designers could limit which biomes a POI would spawn into, but AFAIK this isn't possible in A20. It was a very good feature and I'm not sure why it was removed.
Just because. Like tons of other features.

Also shh, why do you care, prob an overhaul is coming in a22.. and most likely a23 (so 2024 and 2026), cos you know, a decade is nowhere near enough time to settle on how should the main components of the game work :oo

 
If we're asking for RWG features... could the "AllowedBiomes" XML property make a return? In A19 this was how POI designers could limit which biomes a POI would spawn into, but AFAIK this isn't possible in A20. It was a very good feature and I'm not sure why it was removed.


My guess is it might have led to a scarcity of POIs available in some city districts, and perhaps some other parts of the world.

But yes, I do miss the ability to put "destroyed" versions of my POIs into the wasteland only.

 
I’m guessing it conflicted with the city tile system but I’m not sure…only that it’s removal coincided with the implementation of the tiling system. 
 

Or maybe…just because, since @Selevan plays so many video games and therefore knows how they are successfully developed and is here to inform us from all their expertise through sarcastic responses to people asking questions of the developers. Lol

 
1.When you say 4x you mean that there are about four times less bumping and "lagging"  in the game in general as seen in the Unity performance tool as a result of your optimizations or are you bragging of a pure 4x across the board, like "I got 60 fps in the City in a20 and now I get 240fps"? 
Hate to burst your bubble but im fairly certain he meant map generation times.

 
Hate to burst your bubble but im fairly certain he meant map generation times.
Oh, I see. That might still be bragging though. I generate a 10k in 15-17 minutes in a20.6 with my min spec potato. that means that it should do it in about 4-6 minutes now. Awaiting a beer. And confirmation.

 
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I’m guessing it conflicted with the city tile system but I’m not sure…only that it’s removal coincided with the implementation of the tiling system. 
 

Or maybe…just because, since @Selevan plays so many video games and therefore knows how they are successfully developed and is here to inform us from all their expertise through sarcastic responses to people asking questions of the developers. Lol
Show me one game that changed it's fundamental systems for 5 times (and still didnt settle on how should their game work, other than "you have to scav, sry no other playing style"), removed half of the features, and is in works since 2013. Other than star citizen.

I'm only coming back every several months, cause i still cant copy with how did you guys make a complete mess of a game of such huge potential.

 
Show me one game that changed it's fundamental systems for 5 times (and still didnt settle on how should their game work, other than "you have to scav, sry no other playing style"), removed half of the features, and is in works since 2013. Other than star citizen.

I'm only coming back every several months, cause i still cant copy with how did you guys make a complete mess of a game of such huge potential.
I don't see the need for the influx of of posts from you complaining recently 7 days to die is a great game yes there are bugs but you can get past most of these, you shouldn't just say about oh how the games potential has been wasted which in fact nothing has been wasted 7 days to die continues to get bigger and better with every update and there isn't any denying that.

There's no need to flood the forum thread with your complaints if you don't like the game anymore and feel that way mayhe it's time for you to step away and move on from 7 days and see how it is in a few years?

 
Show me one game that changed it's fundamental systems for 5 times (and still didnt settle on how should their game work, other than "you have to scav, sry no other playing style"), removed half of the features, and is in works since 2013. Other than star citizen.

I'm only coming back every several months, cause i still cant copy with how did you guys make a complete mess of a game of such huge potential.


@everone, this is at last a serious post not laid with sarcasm, and it deserves a serious answer.

@selevan:

How many games have you followed from earliest version to now? Not many. For me, I can only cite one other game, Factorio. Most other games are developed behind closed doors or put in EA when they are already nearly finished. So no, I can't give you another example, though I'm sure there exist other games that have done lots of experimentation, but behind closed doors.

Games like FIFA 15 for example don't need experimentation to develop, Electronic Arts just tells its developers to add at least one thing to be called a new feature (hopefully), adds conterfeits of new soccer players, some new graphics and calls it a day. But For FIFA 1 or whatever its first sports game ever was maybe 20(?) years ago even Electronic Arts did experiment to find what works and what not, because it was the first of its type. And they actually had to play around in the early versions to find out if they liked them or not, I'm pretty sure of that.

What you call a mess I would call a game that slowly solidifies into the game that will eventually be released. I can see less and less change occuring and all sorts of systems are actually fixed now (at least I don't expect them to change anymore). For me the crafting change is just a fix to the crafting progression that was inevitable as it was a subpar part of the game and something had to change there for sure. It is not fundamentally changing the game.

How do you define a fundamental change? Is the crafting change fundamental? If yes, maybe TFP should have advertised that their EA process will include fundamental changes so sensitive or change-averse players can avoid buying the game in EA. I don't really see the change as fundamental, crafting is just a small part of the activities in the game, and this change is only about the progression of it, crafting itself is not changed at all.

If you had a version you particularily liked you can always go back to that version. Steam allows you to download any version from 8 upwards, just be sure to use the launcher to clear any settings. But you are not in the position to declare which version gets to be the release version. Previous versions and features are not promises, they are just what TFP needed to find THEIR ultimate version. And I at least don't find this game a mess, I like what it became and I also tremenduously liked the journey of different alphas through the years to reach A21. Your mileage may vary.

 
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Yeah, not like i would want to discuss with you. Last time when you asked me for arguments, i wrote a 500 words big essay, which suspringly, you ignored. 
Duh?? What? ... I must have missed it, I don't remember any reply from you.  :confused2:

But you're right, I hate long walls of text.  :frusty:

 
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