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Darkness Falls: They mostly come out at night...

@KhaineGB Bro, There is already a lot of stability in the NPC mod and lot of stuff is still under development. As you are an expert, I am sure you too must be having some take of some kind in this mod. Now I know its a stupid question but is there any chance in future DF will have some portion of this mod included which will save you from a lot of work as far as the NPCs are concerned ?

 
@KhaineGB Bro, There is already a lot of stability in the NPC mod and lot of stuff is still under development. As you are an expert, I am sure you too must be having some take of some kind in this mod. Now I know its a stupid question but is there any chance in future DF will have some portion of this mod included which will save you from a lot of work as far as the NPCs are concerned ?
You mean the mod that was in DF and was causing part of the issues with the survivors so I took it out? 😛

 
Hello Khaine. Appreciations for your great work. In my recent gameplay with the 4.1 version I noticed my quality 80 tools/weapons now degrading after repair to 75. Is that intended? I didnt read in the patch notes. Thanks for enlightenment.

 
Yo Khaine, would ask on Discord, but I'm banned there.  Evilracc0on#9004 if you feel like unbanning me. 

Vehicle repair kit not working on motorcycles? I tries, claw hammer, nail gun and even a multitool. is there suppose to be more than one kit per vehicle?

playing on dfvsmall1pep.

update: you gotta have multiple kits for it to work.🙃

 
Yo Khaine, would ask on Discord, but I'm banned there.  Evilracc0on#9004 if you feel like unbanning me. 

Vehicle repair kit not working on motorcycles? I tries, claw hammer, nail gun and even a multitool. is there suppose to be more than one kit per vehicle?

playing on dfvsmall1pep.

update: you gotta have multiple kits for it to work.🙃


I was just coming here to say that you need about three kits or so to repair a minibike. Maybe more for the motorbike. :)

 
Hello Khaine. Appreciations for your great work. In my recent gameplay with the 4.1 version I noticed my quality 80 tools/weapons now degrading after repair to 75. Is that intended? I didnt read in the patch notes. Thanks for enlightenment.
I allways happend before.

You should check what skill is needed to repair that stuff and what bonus you get for repairing these.

You only get various +10 crafting bonus, but never some repairing bonus. That means all stuff above 50 (or was it 60) will degrade when you repair it.

 
Hello Khaine. Appreciations for your great work. In my recent gameplay with the 4.1 version I noticed my quality 80 tools/weapons now degrading after repair to 75. Is that intended? I didnt read in the patch notes. Thanks for enlightenment.
It's always been like that unless you get The Completionist

Yo Khaine, would ask on Discord, but I'm banned there.  Evilracc0on#9004 if you feel like unbanning me. 

Vehicle repair kit not working on motorcycles? I tries, claw hammer, nail gun and even a multitool. is there suppose to be more than one kit per vehicle?

playing on dfvsmall1pep.

update: you gotta have multiple kits for it to work.🙃
Don't post cringy crap 😛

Dobbers did ask you not to already and then you did again. I've removed the ban, but yeah... maybe avoid the vaguely pedo anime video clickbait thumbnails

 
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Khaine - big fan of your mod - thank you for jazzing up the game for us!  2500+ hours and we are still challenged.  Anyway - regarding the new build - we started a fresh game yesterday, and noticed that you now can't harvest or build at the traders.  The "clang" sound happens if you even try to pick up a rock.  Reading through the changelog, I didn't see that mentioned.  Was it intended?  If so, that's fine.  We will just need to adjust our play style a bit.  We have been building mini bases at each trader to dump and swap supplies, but would need to find locations nearby instead. 

 
Khaine - big fan of your mod - thank you for jazzing up the game for us!  2500+ hours and we are still challenged.  Anyway - regarding the new build - we started a fresh game yesterday, and noticed that you now can't harvest or build at the traders.  The "clang" sound happens if you even try to pick up a rock.  Reading through the changelog, I didn't see that mentioned.  Was it intended?  If so, that's fine.  We will just need to adjust our play style a bit.  We have been building mini bases at each trader to dump and swap supplies, but would need to find locations nearby instead. 


It's probably a mod conflict. I have a mod that adds more blocks, with that active traders have protection again in my games. When I remove that mod they have no protection.

 
Khaine - big fan of your mod - thank you for jazzing up the game for us!  2500+ hours and we are still challenged.  Anyway - regarding the new build - we started a fresh game yesterday, and noticed that you now can't harvest or build at the traders.  The "clang" sound happens if you even try to pick up a rock.  Reading through the changelog, I didn't see that mentioned.  Was it intended?  If so, that's fine.  We will just need to adjust our play style a bit.  We have been building mini bases at each trader to dump and swap supplies, but would need to find locations nearby instead. 


As wanderinpaladin said, none of the traders are protected. Only Caitlin in the Wasteland has been protected since version 4.1, so it is likely something else that is causing a problem.

 
I have no other mods.  We have only ever played vanilla until discovering DF.   We updated yesterday and everything else about the game plays fine.

I just verified my game files - no issues.  I started a new game on the Small-noCP map (the one we started yesterday after updating was Small-CP).  It put me outside a Joel.  I walked over and could not pick up a rock, hit a bush, or lay down my bedroll.  Any thoughts?  Thank you for your time.

 
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I have no other mods.  We have only ever played vanilla until discovering DF.   We updated yesterday and everything else about the game plays fine.

I just verified my game files - no issues.  I started a new game on the Small-noCP map (the one we started yesterday after updating was Small-CP).  It put me outside a Joel.  I walked over and could not pick up a rock, hit a bush, or lay down my bedroll.  Any thoughts?  Thank you for your time.
Small-CP is an old map likely from version 4.04. The most recent version is 4.1. Not that the older version should have that problem.

I would suggest vsmall1 PEP map on the new version. PEP is the new included POI Expansion Pack that the DF Team have put together. If you do move to the latest version, make sure you first delete the mods folder and not just overwrite it with the new 4.1 version.

Otherwise, you can also try going to the DF Discord and commenting on the support channel. There is a FAQ entry and pinned one on how to obtain your log files. Just upload your log file as well to that channel.

 
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