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Darkness Falls: They mostly come out at night...

I have no other mods.  We have only ever played vanilla until discovering DF.   We updated yesterday and everything else about the game plays fine.

I just verified my game files - no issues.  I started a new game on the Small-noCP map (the one we started yesterday after updating was Small-CP).  It put me outside a Joel.  I walked over and could not pick up a rock, hit a bush, or lay down my bedroll.  Any thoughts?  Thank you for your time.
And how did you update the mod ?

Since you still have the Small-noCP, you prolly just copy over the the new version to the existing one.

That is a bad idea, it can works mosttimes but when the dev changed the file structure you have some old files left which can cause problems.

You allways should delete the old folders before you copy the new ones.

 
And how did you update the mod ?

Since you still have the Small-noCP, you prolly just copy over the the new version to the existing one.

That is a bad idea, it can works mosttimes but when the dev changed the file structure you have some old files left which can cause problems.

You allways should delete the old folders before you copy the new ones.


That is what I do and I can happily throw rocks at congenial and nice old gentleman REKT.  What a nce man.

I have made that mistake and I thought I will be ok but no. As ^^ said it has been known to leave older stuff behind

 
@KhaineGB Bro, I have a gaming laptop with 2 GB Video Ram and 16 GB system Ram. At later gamestages, in cities, on horde nights and near trader posts, the game starts lagging and becomes unplayable and I have to literally quit the game. If I upgrade the system RAM to lets say 64 GB or something, will it improve the gameplay ?

Please let me know. Also, I am still playing your Alpha 19 Last version. Somehow I wasn't able to play DF on Alpha 20. I tried. Lol.

 
You know there isn't any support for DF for old version, when you want to play the A19 version you are at your own.

Since you just got 2GB video RAM, you should go for minimal textures and less particles. That is your bottleneck i would say.

16GB RAM should be fine for SP and when as client.

When it is start lagging, you should just open the taskmanager and check the RAM usage.

Against cities lag you maybe should try out (when you switch to A20).




 
Khaine - big fan of your mod - thank you for jazzing up the game for us!  2500+ hours and we are still challenged.  Anyway - regarding the new build - we started a fresh game yesterday, and noticed that you now can't harvest or build at the traders.  The "clang" sound happens if you even try to pick up a rock.  Reading through the changelog, I didn't see that mentioned.  Was it intended?  If so, that's fine.  We will just need to adjust our play style a bit.  We have been building mini bases at each trader to dump and swap supplies, but would need to find locations nearby instead. 


Do a clean reinstall. Delete the mods folder, then replae with the one from 4.1, and use a completely different NAME for your game save.

@KhaineGB Bro, I have a gaming laptop with 2 GB Video Ram and 16 GB system Ram. At later gamestages, in cities, on horde nights and near trader posts, the game starts lagging and becomes unplayable and I have to literally quit the game. If I upgrade the system RAM to lets say 64 GB or something, will it improve the gameplay ?

Please let me know. Also, I am still playing your Alpha 19 Last version. Somehow I wasn't able to play DF on Alpha 20. I tried. Lol.
2GB video RAM is not enough for gaming these days. My gaming laptop has an 8GB 2080 Super in it and my wife's has a 6GB 3060. The MINIMUM for 7DTD, vanilla, without mods is a 2GB card and 4GB recommended.

You're gonna need to turn off shadows, reflections, dynamic music, dynamic mesh and lower texture resolution and object quality.

 
I love this DF mod, and downloaded the new 4.1 right away! I have noticed that so far in my game I have been to 3 white river scouts and do not get any quests from them, and am lvl 15 in game so far. I am starting to think something is wrong with my game and I need to make a new one. Should the scouts give a mission on day 1 like previously?!

 
I love this DF mod, and downloaded the new 4.1 right away! I have noticed that so far in my game I have been to 3 white river scouts and do not get any quests from them, and am lvl 15 in game so far. I am starting to think something is wrong with my game and I need to make a new one. Should the scouts give a mission on day 1 like previously?!
Are you on VSmall2-PEP? Cos if so, that map is bugged (fixed it for the 4.1.1 dev build)

 
Are you on VSmall2-PEP? Cos if so, that map is bugged (fixed it for the 4.1.1 dev build)
ohhhh I see. I just happened to pick the one out of the group LOL thnx for the update. Really appreciate it. Keep up the amazing work by the way!! I love the mod and work and updates done.

 
Are you on VSmall2-PEP? Cos if so, that map is bugged (fixed it for the 4.1.1 dev build)


Are the scouts perma bugged, or just on day 1? I just started a solo game on Vsmall 2 I mean it's only day 4 so nothing I can't recreate on Vsmall 1. Although I'll miss knowing where Anna is on day 1 (that's where the quest sent me).

 
I don't like how in 4.1 the large maps are only 12288 size now, so want to generate my own bigger one. Does Random World Generator work in version 4.1? and if so, are there POIs I would need to check before I start playing on them?



P.S. I was playing on 4.03 before and had problems with the 6x8 elevator at extreme depths/heights(bedrock level to above ground level), where it would get stuck like it was still moving, but I figured out the issue was the part of blocks.xml in DarknessFallscore "<property name="ModelOffset" value="0,0.92,0" />". So I disabled that line and it was working fine at any depth/height(it may work even with a different offset setting but cbs to test).

After that I ended making some more edits to the xml's containg 308's Elevator Mod where I created Titanium Elevator versions of those elevators available as recipes, since I found the normal wooden ones were too weak always getting destroyed by my vehicles. Idk if I can post the edits, it's my first time modding this much. I really wanted to make the Titanium Elevator versions as a modlet but the game could never find the unity3d asset from the original DarknessFallscore mod, so left them as edits to the xml file.

 
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I don't like how in 4.1 the large maps are only 12288 size now, so want to generate my own bigger one. Does Random World Generator work in version 4.1? and if so, are there POIs I would need to check before I start playing on them?



P.S. I was playing on 4.03 before and had problems with the 6x8 elevator at extreme depths/heights(bedrock level to above ground level), where it would get stuck like it was still moving, but I figured out the issue was the part of blocks.xml in DarknessFallscore "<property name="ModelOffset" value="0,0.92,0" />". So I disabled that line and it was working fine at any depth/height(it may work even with a different offset setting but cbs to test).

After that I ended making some more edits to the xml's containg 308's Elevator Mod where I created Titanium Elevator versions of those elevators available as recipes, since I found the normal wooden ones were too weak always getting destroyed by my vehicles. Idk if I can post the edits, it's my first time modding this much. I really wanted to make the Titanium Elevator versions as a modlet but the game could never find the unity3d asset from the original DarknessFallscore mod, so left them as edits to the xml file.


The RWG does work in v4.1 but it isn't always a good idea due to the missing custom POI's. If I do use it, once you login, just go into DM and then check the POI list. I usually type "df" and see if certain POI's have been added. You are looking for Razor, Eve, Anna, Military Bunker and the Research Lab. Caitlin is also a custom POI, but not required for the story. Still, you should check if she is there as well.

 
The RWG does work in v4.1 but it isn't always a good idea due to the missing custom POI's. If I do use it, once you login, just go into DM and then check the POI list. I usually type "df" and see if certain POI's have been added. You are looking for Razor, Eve, Anna, Military Bunker and the Research Lab. Caitlin is also a custom POI, but not required for the story. Still, you should check if she is there as well.
lol, What a coincidence SnowBee, was just watching your "MASSIVE Update, Darkness Falls 4.1 Released, 7 Days to Die" video on youtube literally this moment to see if you may have mentioned something about this.

Thanks mate.

 
lol, What a coincidence SnowBee, was just watching your "MASSIVE Update, Darkness Falls 4.1 Released, 7 Days to Die" video on youtube literally this moment to see if you may have mentioned something about this.

Thanks mate.
Haha, yeah, only mentioned the pregen maps as most people play the PEP or noPEP ones, and often ask "what does PEP mean" :)

I am dropping a continuation to that video in a few hours, based on the question "Is DF too hard now" after v4.1 was released. There have been quite a few suggesting that, so wanted to address it. I honestly believe DF has never been in a better place with all the changes and options that Khaine has provided us.

 
I guess Random Generator doesn't give me all the darkness falls POIs. I've tried a few 15360 size maps and always something is missing or more. I was thinking of trying to edit the rwgmixer file as I remember from my Starvation Mod alpha 16 days where I edited the xml to make it so that max_count="1" and added a min_count="1" to make it so that a POI should spawn as long as there was room for it, but in the latest alpha's that xml format has changed, so no idea if there is an option like that anymore, or even if Khaine would've added something like that already.

 
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I guess Random Generator doesn't give me all the darkness falls POIs.
Nothing changed to the old version.

You can either generate world over world and check if there are all DF related POI present.

Or you just you the World editor and replace existing ones with the ones that are missing.

Check Youtube about a video how to do it.

 
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