This is the same game company that refuses to admit that the yucca smoothie should cool you down and not warm you up.
I don't particularly hold out hope that TFP will take a note from fans, because most game companies don't take a note.
No, you get exactly the same thing you do now, no need to worry about food or water.I was talking about you who invests in "iron gut" and who should be glad he gets more out of it now.
Except that the map is covered with harvestable plants and more meat than you can ever use, but water will be no longer harvestable.In that way it is similar to farming now.
That some pois were designed specifically to be used as bases, even horde bases has been mentioned many times in passing over the years. Not sure what there is to explain there.You'll have to explain that.
And I'm saying that removing harvestable water in order to justify the need for a dew collector makes the game worse and limits replayability.Exactly. It is not worth going against the feature if eradicating it makes the game worse.
Yes, it would. Early game that one inventory slot is going to come at the risk of encumbrance. and it would still be murky water once filled anyway. You could no longer craft 1000 jars and never have to worry about water again, and there would still be plenty of motivation to build the dew collector. Which, let's face it, is the real reason any of these changes are occurring, to make the player need the dew collector.I disagree that limiting the stack size would have the same effect, not even if you limit it to 1.
I mean, we're gonna try it with an open mind, but at first glance it sounds like a game company overcooking something. If I can carry stacks and stacks of other stuff but not bottles which would be everywhere, that breaks the game logic. I can carry so much stone and clay that I can make a fort out of my pocket. Why say that kind of stack-inventory system is fine for so many things but not bottles/jars? Why can I make a gyrocopter but not a glass or clay jar?
Maybe the new system will make enough sense that it doesn't matter, maybe not. This is the same game company that refuses to admit that the yucca smoothie should cool you down and not warm you up. Game companies can do five things right and then just fumble the hell out of it. Take Fallout 76 as a similar example: good IP, good core idea, bad execution based on dumb over-management.
I don't particularly hold out hope that TFP will take a note from fans, because most game companies don't take a note.
No, you get exactly the same thing you do now, no need to worry about food or water.
If the goal of these changes were actually to make early game more of a challenge they wouldn't have left that and the gaping hole of being able to farm the traders for dukes to buy drinks with. If it were about curbing 'infinite' water than it wouldn't introduce a mechanic that literally produces infinite water, albeit at the cost of space and resources both virtual and actual. The more you build, the more you lag.
Except that the map is covered with harvestable plants and more meat than you can ever use, but water will be no longer harvestable.
That some pois were designed specifically to be used as bases, even horde bases has been mentioned many times in passing over the years. Not sure what there is to explain there.
And I'm saying that removing harvestable water in order to justify the need for a dew collector makes the game worse and limits replayability.
Also, using the example of wanting to remove nerd poling but ultimately giving up on it isn't the winning argument that you might think given that it's the biggest example of dumb ideas that have been contemplated regarding this game.
Yes, it would. Early game that one inventory slot is going to come at the risk of encumbrance. and it would still be murky water once filled anyway. You could no longer craft 1000 jars and never have to worry about water again, and there would still be plenty of motivation to build the dew collector. Which, let's face it, is the real reason any of these changes are occurring, to make the player need the dew collector.
You give me inspiration :They know but it is a joke. There is a lot of humor and silly stuff embedded in the game. Drinking an iced drink to help you survive in an icy biome is funny. This game was never meant to be a simulation.
"fans" are made up of many and divers groups and sub-groups of players according to the preferences they share. All companies listen to their fans and when they make a decision there will always be a group that can claim that the devs were following their feedback. You just need to get into the right group and stop assuming that your group is representative of all "fans".
THIS IS IMPORTANT STUFF! Honestly - you should spend more time near newsstandI don't see ingame logic violated here: You can carry all bottles/jars that are in the game.
A lot of stuff is not in the game that we would expect to be everywhere: empty gas cans, sugar, apples and oranges, metal containers, cleaning chemicals, scissors, AA batteries, toilet paper, ..., that list is nearly endless. The game concentrates on the "important" stuff and leaves out anything else that it can get away with. This game is not a simulation, if you can't use AA batteries meaningfully then they are not in the game.
The important part of water bottles for the survivor is the water not the container. The same is with gasoline. Did you notice that there are no empty gas cans in the game? I'm sure you have filled up the tank of your minibike dozens of times, but did that ever leave an empty can behind?
It didn't, because the can is not important, the game leaves the details in what container you have transported the gasoline to your imagination.
Fully agree on Fallout 76.
No!You still have your A20 lens on. If you can't imagine what it will be like in A21 even after both Rolland and Schwanz outlined all of the details for you, I don't think any more words will change your mind. Your just going to have to try it for yourself once experimental is out.
Also, from a level design perspective, we don't build POIs to contain just enough space for x number of workstations, chest, and / or farm plots. The game is fully destructible and allows players to use their creativity to modify POIs however they see fit. Players have been spending hundreds of hours having fun retrofitting POIs to match their needs. Those same players will continue to have fun figuring out where to put their new dew collectors as well.
about first part of your post - yes we have A20 lens and... another games experience. we don't have to try. you can after just decribtion if something will be good or not. I'm not streamer, eport player etc. just i have some experience. Yep maybe i'm not person who can make a 20 minutes video how change something 5% will totaly change a game. But... Honestly - we ( so member of this forum) have diffrent teste that you guys, So even if will get new update - still we will have this same opinion about some solutions.You still have your A20 lens on. If you can't imagine what it will be like in A21 even after both Rolland and Schwanz outlined all of the details for you, I don't think any more words will change your mind. Your just going to have to try it for yourself once experimental is out.
Also, from a level design perspective, we don't build POIs to contain just enough space for x number of workstations, chest, and / or farm plots. The game is fully destructible and allows players to use their creativity to modify POIs however they see fit. Players have been spending hundreds of hours having fun retrofitting POIs to match their needs. Those same players will continue to have fun figuring out where to put their new dew collectors as well.
You know that project zomboid is cheap too? And yeah for some people even small changes can be annoying - just this depends on game - in cod change of granades will be annoying , for TOTAL WAR fans change of UI or lack of direct artilery controlNo!
Because without tens of thousands of empty glass jars and a similar amount of empty cans I just can’t play this game anymore all the fun has been removed from collecting empty jars & cans.
#sarcasm
God people are so dramatic about a dumb game they spent a few dollars on.
No, you get exactly the same thing you do now, no need to worry about food or water.
If the goal of these changes were actually to make early game more of a challenge they wouldn't have left that and the gaping hole of being able to farm the traders for dukes to buy drinks with.
If it were about curbing 'infinite' water than it wouldn't introduce a mechanic that literally produces infinite water, albeit at the cost of space and resources both virtual and actual. The more you build, the more you lag.
Except that the map is covered with harvestable plants and more meat than you can ever use, but water will be no longer harvestable.
That some pois were designed specifically to be used as bases, even horde bases has been mentioned many times in passing over the years. Not sure what there is to explain there.
And I'm saying that removing harvestable water in order to justify the need for a dew collector makes the game worse and limits replayability.
Also, using the example of wanting to remove nerd poling but ultimately giving up on it isn't the winning argument that you might think given that it's the biggest example of dumb ideas that have been contemplated regarding this game.
Yes, it would. Early game that one inventory slot is going to come at the risk of encumbrance. and it would still be murky water once filled anyway.
You could no longer craft 1000 jars and never have to worry about water again, and there would still be plenty of motivation to build the dew collector. Which, let's face it, is the real reason any of these changes are occurring, to make the player need the dew collector.
That's the problem, I can imagine what it'll be like. I've specifically said that these changes will not really affect the majority of players significantly, but that it will affect a lot of edge cases in profound ways.If you can't imagine what it will be like in A21
There's a difference between fitting 1m square farm plots and 3x3 dew collectors. If they were also 1m square this also wouldn't be an issue.Players have been spending hundreds of hours having fun retrofitting POIs to match their needs. Those same players will continue to have fun figuring out where to put their new dew collectors as well.
How about every single run through since a17? I've been drinking the murk and eating the sandwiches and throwing away jars all along, This isn't going to force me to change my playstyle at all up until late game when I need heavy production or when I play on extremely limiting settings.When was the last time you drank murky water (without a purifier mod) and risked dysentery?
Why would I want to buy anything else? Everything else in the game is harvestable.If you buy food and water from there you will have no money to buy anything else.
That's kind of the point though, even if you had infinite water in the beginning it still doesn't come into practical effect until late game anyway. Limiting the stack size on jars would've covered the start of the game while still allowing the player to harvest more later when it's more necessary.Like food, ammo and any other resource in the game it is only limited in the beginning.
You can try asking Laz if any pois are designed to be used as bases, and horde bases, or you could just look over the pois in the editor and count how many have ramps built inAny source for this?
By reducing the number of playable scenarios. Consider a desert only map with low loot settings and no loot respawn. That's doable presently precisely because you can harvest water if you can find it. Removing the ability to harvest will cause that playthrough to be entirely up to RNG whether you last a week.How does it limit replayability?
Would you be surprised to find out that all of those techniques are still available to the player? It was dumb exactly because it was a pointless solution to something that wasn't a problem in the first place. POI redesign had a much greater effect on restricting access to cheese.What is so dumb (in the context of A15 where nerdpoling out of danger was done by almost everyone and nerdpoling for treasure by probably half of all players) about that intent ?
5 slots of empty jars when you go looting? Yeah, people aren't going to do that. At most they'd make a specific trip just to gather water and they're unlikely to even do that if they're getting enough murky water from looting.At level 1 you easily have 5 free unencumbered inventory slots when you go out looting.
I agree that cooking pots are a bit too easy to come by early game, but if you limit how much water can be cooked per fire you'll just get campfire spam end game when you can just make cooking pots anyway.At a minimum you also would need to restrict water cooking to need a pot and restrict the availability of a pot in early game.
I think that the reasoning behind the change is important because it gives clues as to the depth of thought that went into this and what's likely to come about during the test branch.There are a few potential reasons for this change and I don't know which one was the initial or most important one. While I'm curious about it I don't think it is really important.
There's a difference between fitting 1m square farm plots and 3x3 dew collectors. If they were also 1m square this also wouldn't be an issue.
I mean if it was A20 I wouldn't have money for extra but I assume I will no longer be able to purchase tier2 or 3 weapons from the trader on day 4. So all that extra capital I will have on day 4 In alpha 21 will be used elsewhere. That's 6k+dukes for me to repurpose and spend and that should cover drinks. What ever surplus I have will probably go towards magazines and that filter if a trader has it.don't know how many drinks are left to buy at the trader, it is possible they reduced it. Even if not, I heard that the cost of stuff in the vending machines is now equal to the trader food and water prices. If you buy food and water from there you will have no money to buy anything else.
Because bigger things don't fit into smaller spaces?And why is that an issue?
I've been drinking the murk and eating the sandwiches and throwing away jars all along, This isn't going to force me to change my playstyle at all up until late game when I need heavy production or when I play on extremely limiting settings.
And I'm saying that removing harvestable water in order to justify the need for a dew collector...
By reducing the number of playable scenarios. Consider a desert only map with low loot settings and no loot respawn. That's doable presently precisely because you can harvest water if you can find it. Removing the ability to harvest will cause that playthrough to be entirely up to RNG whether you last a week.
I'm not saying I'm in the majority about the water containers. I'm not saying I'm right that the upcoming change won't work. I'm guessing for now. No big deal."fans" are made up of many and divers groups and sub-groups of players according to the preferences they share. All companies listen to their fans and when they make a decision there will always be a group that can claim that the devs were following their feedback. You just need to get into the right group and stop assuming that your group is representative of all "fans".
Because bigger things don't fit into smaller spaces?
At end game scale, end game being anything after day 100 let's say, you need 6 dew collectors to provide enough water for glue, cooking and drinks. That's 54 sq meters of space used up and now instead of having a nice small efficient base I have to deal with sprawl if I want to play past 60 hours.
Yeah, I get it, it's just a tetris mini game for free! Bonus right?
Seems pointless to me. At early levels it takes time to go refill jars, it takes wood to purify the water, and you don't have a forge yet to create tons of jars. If the game has enough time pressure in general, it doesn't matter if fresh water pressure goes away at some point if it's replaced by other things. Societies generally create a surplus of basic needs so that the people can do other things. The game doesn't have to be broken if the players evolve past water and food scarcity. Make it about something else, like getting better tech for the increasing blood moons, or a campaign mode or whatever.You just can't store it and transport it in empty jars that are returned to you to do it all again.
A graphic that shows you whether you've read a given schematic should have been incorporated into the game ages ago.
The game doesn't have visually and behaviorially varied zombies to the degree that it easily could.
The game doesn't have an option to turn off the starter quest
The game doesn't have settings for roaming hordes or other extended settings.
The game doesn't have balanced sound effects. The game doesn't show what POI goes with a quest in the first screen with quest selection, so instead you have to back out if you want to pick a different quest POI. The game has corpses stay too long such that it affects performance.
You can't tell me that fans are actually split on these things.
My claim is just that even good game companies with good games still trip over their dicks sometimes. That's not always about a variety of tastes. I don't know why you'd feel the need to defend TFP or anybody like that.