"run and gun" in traprooms? But okay... sure.
As if this game were full of trap rooms. Actually the trap room in higashi or dishong is big enough to run around and kill them with pistol/magnum/vulture/mp5. You just should avoid getting cornered, that can get you killed even with a shotgun I think.
PS: I always have a few ladders on my belt, in case I have to get out of reach of zombies. A strategie that works for most trap rooms, place a ladder high on the wall, then jump on it.
If I have to drop down into a room I usually place the ladder first, then drop down (whatever build I'm playing)
But can you do hordenight with only pistols?
Yes. Playing agility I always do that (pistols, magnum, mp5 and vulture depending on the progress)
Because even if I grant you that, this only means that you are slower, still need ammo (even though less, granted), don't have safety AND it is useless on hordenights.
I didn't say the game is completely balanced. PER, INT and AGI are more difficult to play as they are not straightforward shooter builds. But I have no problem playing the game as AGI player and I might even die less playing AGI than STR. Because even though most fights with a STR character are very easy, but then occassionally I forget to reload or miss some shots, magazine is empty and I get cornered. Also AGI almost always gives you the option to run away from anything, but with all other builds, even if you notice that it gets hairy, you have to fight it out, retreating often isn't an option.
I do. And you seemingly don't understand the difference between a PC game and a P&P story telling adventure.
A distinction I don't see in this case. A p&p RPG game has much of the same constraints and goals as a computer RPG game.
Actually that is incorrect. Autocrits/Fails are a houserule... at least in D&D. But yes, in the german P&P "The dark Eye" you are actually correct.
Right, the autofail/autohit is only in attack rolls. I think this is even the second time I made this mistake.
Anyway, a less apparent example are the normal skill checks as well. A character below maybe level 12 does not have even one skill high enough (i.e. with +20) to always succeed any skill check, including diplomacy. It is in the nature of an RPG to have skill checks with the chance to fail, otherwise why roll the dice at all?
So even with "ideal play" your level-7 character will always have a very good chance to fail his diplomacy (or any other skill) roll, all the time. And this is true for most RPGs, whether p&p or computer.
But as I said "story telling cooperative adventure" =/= PC game.
What then are "Baldur's Gate" and "Planescape Torment" ? Not PC games?
Don't know the game... sorry. But yes it is also a dicebased game. If the game is ABOUT randomness as a feature, sure. It can be good. But 7D2D isn't.
Is Baldur's Gate a game ABOUT randomness?
And is 7D2D a deterministic game? Weeell, you may not have noticed, but there is an awful lot of randomness in 7D2D