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Subquake's Undead Legacy

Hi, I wanted to know how to teleport to trader Ellen? Otherwise, I can't find it on my map, and the trader search only gives out ordinary traders.(It just didn't appear on the map, recreated the world a couple of times.)

 
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Hi, I wanted to know how to teleport to trader Ellen? Otherwise, I can't find it on my map, and the trader search only gives out ordinary traders.(It just didn't appear on the map, recreated the world a couple of times.)
You have to generate a new world, make sure you're at least on 2.5.67 version of UL

 
I love this mod, just started new saved with my friends. But I've two "issues" with this mod.

I'm running mod on 20.3 on dedicated local server. When joining the game it takes around 5 minutes, during which game might become unresponsive but I keep waiting. It applies to all 7 users playing the game.

Second issue, one of my friend can't connect to server. First time, config and setting will load and work will finally download for him but few minutes later he will get network time out. He will never be able to join our server, always timing out.

He has been playing with us in that past in vanilla and different mods. Is there anything I can do to speed up the loading time, maybe he would be able finally to join.

 
I love this mod, just started new saved with my friends. But I've two "issues" with this mod.

I'm running mod on 20.3 on dedicated local server. When joining the game it takes around 5 minutes, during which game might become unresponsive but I keep waiting. It applies to all 7 users playing the game.

Second issue, one of my friend can't connect to server. First time, config and setting will load and work will finally download for him but few minutes later he will get network time out. He will never be able to join our server, always timing out.

He has been playing with us in that past in vanilla and different mods. Is there anything I can do to speed up the loading time, maybe he would be able finally to join.
Can't do anything about first issue, you can mitigate it somewhat if you install the game on M.2 and just have better hardware, but there's only so much you can do. The mod is massive and changes a lot of things in the game and while the game is loading, it processes all the changes - that takes time and it is like that with all major overhaul mods.

Regarding to second issue, try picking a better host, that has lower latency?

New small QoL feature coming in next update:



 
Can't do anything about first issue, you can mitigate it somewhat if you install the game on M.2 and just have better hardware, but there's only so much you can do. The mod is massive and changes a lot of things in the game and while the game is loading, it processes all the changes - that takes time and it is like that with all major overhaul mods.


It's running on pretty decent hardware. 6 core i5, M.2, 32GB RAM

Regarding to second issue, try picking a better host, that has lower latency?
Most people are running with 20-30ms

 
Hey thanks for a response Subquake 

Still wondering if the sci -fi doors are broken or working as intended.

I can only open/close/lock the sliding glass door and the iron one , none of the others work. 

The Large Si Fi Gate previously worked but no longer works atm.

Couple more idea's for you

1. Jail doors that open/close/lock ....the vanilla one is static

2. Vines/Ivy/Moss etc. decor for walls that give plant fibers when chopped down/gathered , in order to make a forest overgrown city.

I'm working on making a some POI's that are overgrown with flora and fauna

3. Grappling hook added to a rope to place over a roof edge for the climbable rope 

 Edit: Treat it like the wall pipes and maybe make a new rope that hugs the wall as wall.

4. Haven't seen any mods do this , make any custom zombies placeable into the prefabs like the vanilla zombies to set up with sleeper volumes, might be impossible or to hard I do not know.

5. This one is way out there I suppose , but some kind of springing system to fling zombies in the air . Catapult trap/Tramopline , might be impossible on this one as well , would be fun and funny as hell to fling zombies in the air.

As usual keep up the great work :)

 
Last edited by a moderator:
I should note , on the previous post I made , the problem with the Sci Fi Doors are on UL Stable

And another idea for Decor

Water/Dirt stains decor placeable  , 1 block long to add on a base board or along the ceiling and 1 for full walls maybe a 2x2 stain and 3x3 stain so we can dirty some of the buildings up a bit more

 
Hey thanks for a response Subquake 

Still wondering if the sci -fi doors are broken or working as intended.

I can only open/close/lock the sliding glass door and the iron one , none of the others work. 

The Large Si Fi Gate previously worked but no longer works atm.

Couple more idea's for you

1. Jail doors that open/close/lock ....the vanilla one is static

2. Vines/Ivy/Moss etc. decor for walls that give plant fibers when chopped down/gathered , in order to make a forest overgrown city.

I'm working on making a some POI's that are overgrown with flora and fauna

3. Grappling hook added to a rope to place over a roof edge for the climbable rope 

 Edit: Treat it like the wall pipes and maybe make a new rope that hugs the wall as wall.

4. Haven't seen any mods do this , make any custom zombies placeable into the prefabs like the vanilla zombies to set up with sleeper volumes, might be impossible or to hard I do not know.

5. This one is way out there I suppose , but some kind of springing system to fling zombies in the air . Catapult trap/Tramopline , might be impossible on this one as well , would be fun and funny as hell to fling zombies in the air.

As usual keep up the great work :)
Hi there. Nice ideas, i hope Subquake will do some of them :) In the time you wait for the jail doors, use this mod. It works for me with UL.

https://7daystodiemods.com/craft-jail-door-bars/

 
Hello and thank you for the awesome mod. I enjoy it a lot kind sir!

However I haven't been able to play since the last update update.

Upon trying to load the game I get - 

EXC MissingMethodException: bool XUiC_ServerBrowser.get_ShowingFilters()   

and

WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].

Then it just does nothing. Is this perhaps a mod launcher issue? I'm using version 3.0.4.41s.

Thanks again for all the effort! 

 
Hello and thank you for the awesome mod. I enjoy it a lot kind sir!

However I haven't been able to play since the last update update.

Upon trying to load the game I get - 

EXC MissingMethodException: bool XUiC_ServerBrowser.get_ShowingFilters()   

and

WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].

Then it just does nothing. Is this perhaps a mod launcher issue? I'm using version 3.0.4.41s.

Thanks again for all the effort! 
Wrong version of the game and mod, make sure to pair up 20.4 b42 with UL 2.5.76 :)

 
Awesome, thanks!

I see that the mod launcher says update available but when I ran it all I got was a message saying that it was already up to date..?

Ill just go with the manual download then.

 
Hi,

Not sure if this is new to anyone else but today I finally have found drone. It was working for 3-4 hours and now, every single time I'm trying to access drone, which is deployed, or even on my hot bar I'm getting "memory stream is not expandable". The game runs, but I can't do anything but restart client and hopefully I will manage to get drone back to my backpack.

2022-04-27T22:47:35 1289.674 ERR NCSimple_Serializer (ch=0):
2022-04-27T22:47:35 1289.675 EXC Memory stream is not expandable.
  at System.IO.MemoryStream.set_Capacity (System.Int32 value) [0x0003d] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.IO.MemoryStream.EnsureCapacity (System.Int32 value) [0x00061] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.IO.MemoryStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 count) [0x000b3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at StreamUtils.StreamCopy (System.IO.Stream _source, System.IO.Stream _destination, System.Byte[] _tempBuf, System.Boolean _bFlush) [0x00029] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 
  at PlayerDataFile.Write (PooledBinaryWriter _bw) [0x003b3] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 
  at NetPackagePlayerData.write (PooledBinaryWriter _writer) [0x00007] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 
  at NetConnectionSimple.taskSerialize (ThreadManager+ThreadInfo _threadInfo) [0x004f7] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
NetConnectionSimple:taskSerialize(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)

2022-04-27T22:47:35 1289.675 INF Exited thread NCS_Writer_0
2022-04-27T22:47:35 1289.675 INF Exited thread NCS_Reader_0

 
Last edited by a moderator:
Hi,

Not sure if this is new to anyone else but today I finally have found drone. It was working for 3-4 hours and now, every single time I'm trying to access drone, which is deployed, or even on my hot bar I'm getting "memory stream is not expandable". The game runs, but I can't do anything but restart client and hopefully I will manage to get drone back to my backpack.

2022-04-27T22:47:35 1289.674 ERR NCSimple_Serializer (ch=0):
2022-04-27T22:47:35 1289.675 EXC Memory stream is not expandable.
  at System.IO.MemoryStream.set_Capacity (System.Int32 value) [0x0003d] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.IO.MemoryStream.EnsureCapacity (System.Int32 value) [0x00061] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.IO.MemoryStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 count) [0x000b3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at StreamUtils.StreamCopy (System.IO.Stream _source, System.IO.Stream _destination, System.Byte[] _tempBuf, System.Boolean _bFlush) [0x00029] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 
  at PlayerDataFile.Write (PooledBinaryWriter _bw) [0x003b3] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 
  at NetPackagePlayerData.write (PooledBinaryWriter _writer) [0x00007] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 
  at NetConnectionSimple.taskSerialize (ThreadManager+ThreadInfo _threadInfo) [0x004f7] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
NetConnectionSimple:taskSerialize(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)

2022-04-27T22:47:35 1289.675 INF Exited thread NCS_Writer_0
2022-04-27T22:47:35 1289.675 INF Exited thread NCS_Reader_0
Vanilla problem, related to this: https://community.7daystodie.com/topic/28500-err-ncsimple_serializer-ch0/

Cause of it: Drone being out, bloating your character profile save file size, exceeding its limits. Solution: deleting player profile files on server and not using drone until TFP release a fix.

 
Last edited by a moderator:
Hello and thank you for the awesome mod. I enjoy it a lot kind sir!

However I haven't been able to play since the last update update.

Upon trying to load the game I get - 

EXC MissingMethodException: bool XUiC_ServerBrowser.get_ShowingFilters()   

and

WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].

Then it just does nothing. Is this perhaps a mod launcher issue? I'm using version 3.0.4.41s.

Thanks again for all the effort! 
Just updated today and I am now getting the same problem as you , any ideas?

 
Updated to 20. 4 and game the mod still hangs up

Both Mod and Vanilla are updated to current 20.4 b42 with UL 2.5.76 . Mod loader still says  still says "Undead Legacy Alpha 20.3"    , not sure if that is the problem or related to it , or if the that just has not been changed to reflect the update .

I tried updating it a few times , but it remains the same

image.png

 
Last edited by a moderator:
Just tried updating the mod for the 5th time and I am now getting this error , and it just hangs there.

Looks like it is loading , but it seems it is stuck in a loading loop 

DirectoryNotFoundException: Could not find a part of the path "C:\7D2D\Alpha20\Undead_Legacy_Stable\TempMods\1-LICENSE.zip\LICENSE".

Closed the mod loader and tried again that error is gone now.

Mod still hangs up though.

Going to see if Reinstalling the Mod helps

 
Last edited by a moderator:
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