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Subquake's Undead Legacy

Hmmm the area around trader is actually dangerous, even at day. At night, the place is crowded with ferals. There was once I counted about 15 zeds+ at night.

Because of this, I don't dare to live in the land next to trader. Had to move a little further.

Would be cooler if Subquake decide to add stronger zombie variations like Darkness Falss. If you do that, I belive this mod can actually compete with DF. I like this mod very much.

 
Hmmm the area around trader is actually dangerous, even at day. At night, the place is crowded with ferals. There was once I counted about 15 zeds+ at night.

Because of this, I don't dare to live in the land next to trader. Had to move a little further.

Would be cooler if Subquake decide to add stronger zombie variations like Darkness Falss. If you do that, I belive this mod can actually compete with DF. I like this mod very much.


I too would like more zombie variation, something that makes the mid to late game a bit more challenging when you have enough guns and ammo :D   Mind you I have not tried A20 yet with UL, only did a few hundred hours in A19.   I did read there had been some work done on the wandering horde and horde night scaling to gamestage so that's cool (beyond what vanilla does), but having the zombies in POIs/wandering around scale to my gamestage would be pretty sweet (if its not like that already! as I said I have not played yet hehe).

Kinda holding out for the nutrition update, that's gonna be hella interesting and possibly quite the challenge!  Though I do feel the early game is challenging enough and the mid-late game needs some TLC to give things some staying power (the roadmap obviously has some super cool endgame stuff on yet which I simply cannot wait for!).

Thanks for all your hard work @Subquake I do appreciate it and I know I annoy a lot of threads in this forum by comparing their stuff to UL hahaha (sorry, but its THAT good and polished!!) 🥰

 
@Subquake The skill lifting weights when reaching level 60 raised the portable weight by only 1, although in the description +20

 
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@Subquake The skill lifting weights when reaching level 60 raised the portable weight by only 1, although in the description +20
It increases it with every level, milestones just are an indicator of what the bonus would be at that level.

That's how all Action Skills work with exception of some milestone bonuses, that are binary.

 
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Он увеличивает его с каждым уровнем, вехи просто являются индикатором того, каким будет бонус на этом уровне.

Так работают все навыки действия, за исключением некоторых бонусов за этапы, которые являются бинарными.
I got it, thanks

 
Excuse me, just wondering if filling from water sources such as rivers or lakes and stuff supposed to not be accessible? Is fine if meant to be that way and a have to find a more viable source to get it. But just making sure it's not a bug!

 
Excuse me, just wondering if filling from water sources such as rivers or lakes and stuff supposed to not be accessible? Is fine if meant to be that way and a have to find a more viable source to get it. But just making sure it's not a bug!
In description of the UL there is a good reason why we cannot use a water from open sources. Through development of researching you can obtain the well and AFAIK the water pump.

 
In description of the UL there is a good reason why we cannot use a water from open sources. Through development of researching you can obtain the well and AFAIK the water pump.


Fill from taps, all types of sinks, shower heads, toilets.  Just need an empty bottle in-hand :)

 
hello! Can you help me with auto miner? How to open ore collector? On present video its simple - just walk up and press E. But I just see the name of the building (I have it in another localization) without "press E to open"

image.png


Its 2.5.49 version of mod.

Thank you!

 
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hello! Can you help me with auto miner? How to open ore collector? On present video its simple - just walk up and press E. But I just see the name of the building (I have it in another localization) without "press E to open"

Its 2.5.49 version of mod.

Thank you!


You have to wait until it is done extracting. When it stops moving you can open it and remove the ore. Then it will start again.

 
Guys I need some help.

I am having issue connecting to a server.

95% of the time I am stuck at the loading screen with the last line that read:

INF Received config file 'item' from server. Len: 129571
It is the same server that I've successfully connected to and played on for say 10 in game days. So I am abit confessed what may have been the cause of the issue.

 
I hope someone can help me.

I am using the mod launcher to play the latest stable undead legacy. Initially I got into the game but when openings my bug bag I was given a gun and knife, however when switching to them I would get errors and couldn't use them.

Following this I decided to restart my computer and now am stuck at a loading screen with these errors pictured. If anyone can give me any insight I'd appreciate.

Also I would like to update my server to undead legacy as with GTX.gaming there is an option to add the latest stable. However I wanted to test the build on the mod launcher first and quite glad I did first. Any assistance would be highly appreciated.

Thank you.

Screenshot (4).png

 
I had the same problem, the mod launcher is not downloading the "Subquake_Items.ulm" via git correctly.
You could try to check the "Direct Download" option in the mod launcher.

Or you could download the file manually from the repository: Subquake_Items.ulm and copy it into the correct folder (Undead_Legacy\Undead_Legacy_Stable\Mods\UndeadLegacy_Content01\Resources).
You should uncheck "Refresh Mods Automatically" option in the launcher or else the file will get overwritten again with the empty version.

I'd guess ModLauncher does not checkout files from the Git Large File Storage when pulling files from the repo.


I have tried this and still get the same errors.

 
@SheepMaiden  You need to either install the mod manually from the website or use the latest mod launcher, it's a mod launcher issue with it not properly downloading all the mod files correctly. It has to be 3.0.4 or newer Mod Launcher and looks something like this:

unknown.png




Mod Launcher Download: http://7d2dmodlauncher.org/



Mod Launcher Discord: https://discord.com/invite/H6k6gDrgNW



 
 
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@SheepMaiden  You need to either install the mod manually from the website or use the latest mod launcher, it's a mod launcher issue with it not properly downloading all the mod files correctly. It has to be 3.0.4 or newer Mod Launcher and looks something like this:





Mod Launcher Download: http://7d2dmodlauncher.org/



Mod Launcher Discord: https://discord.com/invite/H6k6gDrgNW



 


Thank you for your help there :) I am able to play the game with this mod launcher. I had no idea there was a new version.

I would also like my GTX rented server to have undead legacy too. I selected the mod on their control panel and downloaded it. It says I need the file on my computer too. So I'm currently downloading it. However I'd like my friends to be able to join my server and play too but they won't have the files on there computer... will they still be able to play on the server?

Also this is the error I get when trying to start the game on my own computer after adding the files into the places shown in the quick start guide.

Screenshot (5).png

 
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Your friends will need to have the mod installed, I don't know about the multiplayer dll specifically.

You also need to turn off Easy Anti Cheat.

 
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