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[A21] - The Winchester - mini overhaul mod - Updated for A21.2 b30

Hello! I have a few questions:

1. Is there a way I can set the inventory bag to 72?

2. The mod "IncreaseLootBagDecay" - does this mean it increases the amount of time that loot bags exist before they disappear? Or does it increase the decay, as in shorten the amount of time it exists before disappearing? Sorry if this question is worded poorly, I just want to make sure I understand it correctly

3. I assume both server and client need to install any/all of these? Not just server? We are hosting a server for our friends, but it's not a dedicated server

4. Are all of the settings for each mod within the server's menu for the host to configure? (located when you start the server) Or where would I edit most mods? (mainly concerned about zombie spawning rate and such, but in general too). I see that some are in game options (from host), and some are in video options (all players)

5. The mod "ReduceMeat" - is that reduced meat for cooking, or reduced meat obtained from animals? Is this to make it challenging, or was the current amount rather excessive?

Sorry for all the questions and thank you for being patient. I want to make sure we set this up correctly  :)  Here is what my mods directory looks like (did not copy over DisabledVehiclesDuringBloodmoon, IncreasedLootBagDecay, and QualityDegradationOnRepair)

 
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Hi @Jaluvshuskies

1. It would require code changes so not easily im afraid
 

2. IncreaseLootBagDecay increases the time it takes for the bags to decay, i.e. they stay around for longer before they decay

3. Not all are client and server but its much easier to just install on both.

4. For a dedicated server there is an additional file you need wmm_gameoptions.xml, see my original post for details. All options are for the mods are rolled into that single file for the dedicated server. For SP, MP and video options they are all edited via the normal game menus.

5. The ReduceMeat mod reduces how much meat you get from animals. With the increase of spawns the volume of meat you get was just OTT.

Good luck with the mod, i can see youve mixed it with quite a few other mods which will make it interesting for sure. I have no idea how well it will work (if it works at all) with that many mods!
 

 
Hi W00kien00kie

This mod "WMMIncreaseWanderingSpawns" does not appear in the main download of The Winchester (but it is in the download of the code) or it is some mod that is missing to compile.

By the way, with the quality and degradation mod I am having a great time, apart from the amount of zombies and hordes that I have is great.
Regards

 
Hi W00kien00kie

This mod "WMMIncreaseWanderingSpawns" does not appear in the main download of The Winchester (but it is in the download of the code) or it is some mod that is missing to compile.

By the way, with the quality and degradation mod I am having a great time, apart from the amount of zombies and hordes that I have is great.
Regards
The mod isn't in because for it to actually do anything it requires a fair amount of manual XML editing which I don't have enough time to do tbh. Currently WanderingHordes are controlled more by the module WMMGameOptionWanderingHorde and the 2 GameOptions anyway and this provides enough challenge at times.  I have some plans for tweaking wandering hordes more later as well.

Glad you're enjoying it. The volume of zombies can definitely become hard at time but that's what makes it fun :)

 
Hi @Jaluvshuskies

1. It would require code changes so not easily im afraid
 

2. IncreaseLootBagDecay increases the time it takes for the bags to decay, i.e. they stay around for longer before they decay

3. Not all are client and server but its much easier to just install on both.

4. For a dedicated server there is an additional file you need wmm_gameoptions.xml, see my original post for details. All options are for the mods are rolled into that single file for the dedicated server. For SP, MP and video options they are all edited via the normal game menus.

5. The ReduceMeat mod reduces how much meat you get from animals. With the increase of spawns the volume of meat you get was just OTT.

Good luck with the mod, i can see youve mixed it with quite a few other mods which will make it interesting for sure. I have no idea how well it will work (if it works at all) with that many mods!
 


Hi,

I really appreciate your answers and clarification! How do I know if I have a dedicated server? I don't know anything about that, but we just host a normal multiplayer game and friends can join through steam. I didn't think we had one but I wasn't 100% sure

So far, all the mods we have installed + yours work well, but just from a few hours of testing and @%$#ing around. Hopefully we don't run into that many issues

 
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The mod "StashBackpack" - is this to just add the "sorting functions" (like stash matching items to inventory button)? Or does it also affect the # of inventory slots?

It seems like it might be conflicting with this separate 72 inventory mod, and seems like it would conflict with other inventory expansion mods such as this 96 one

We did remove the mod "IncreaseBagSize", but it seems like this is associated or tied to StashBackpack

If StashBackpack is conflicting with 72Inv, do you know if there's a way around this? We really want an expanded inventory (around 70) and love the stash matching storage buttons you added

 
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The mod looks great.  I'm more interested in the stand alone mods at the moment. Do the stand alone mods have to be installed on both server and client? It seems both to work.

I would like to change the multiplier for the stand alone mod for trader prices. It seems it has a dll which I can't edit. Is there a way to change the multiplier? 

What does reduce meat do?

 
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The mod "StashBackpack" - is this to just add the "sorting functions" (like stash matching items to inventory button)? Or does it also affect the # of inventory slots?

It seems like it might be conflicting with this separate 72 inventory mod, and seems like it would conflict with other inventory expansion mods such as this 96 one

We did remove the mod "IncreaseBagSize", but it seems like this is associated or tied to StashBackpack

If StashBackpack is conflicting with 72Inv, do you know if there's a way around this? We really want an expanded inventory (around 70) and love the stash matching storage buttons you added


OP explains earlier in the thread that IncreaseBagSize and StashBackpack are linked and have to be used together.

Regarding stash matching, do you mean just stashing stacks to boxes?  That's in vanilla (and your modded backpacks), screenshot below with icons circled from a brand new vanilla game I just booted up (I mentioned this earlier in the thread, single click and double click).  Obviously icons are not there if you are not looking in a container.

InkedA20.2_2022-02-15_07-03-38_LI.jpg

Personally I use either of these 72 and 84 slot backpacks, I find them the best and both support the "older" lock inventory slots mod by @KhaineGB.

However, I would definitely use the OP's lock slots mod standalone as that would be just bloomin' amazing!  If OP could do that to work with any backpack I would be eternally grateful.  Pressing X to lock any slot in any backpack (like how Undead Legacy does it) would be really sweet :D

What does reduce meat do?


OP explained earlier in the thread that this means the amount of meat harvested from animals.

Regarding the server question, I am guessing (correct me if I am wrong), anything with a DLL file or assets in the "UIAtlases", "Resources", or "Prefabs"  directories needs to be installed on both server AND client.  The mods with just XML should work on ONLY the server.

 
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Making the StashBackpack more generic and re-useable was on the list, ill move it to the top and see what i can do.

W00kie


Any chance you could explain the difference between the vanilla stashing and your version, is it just yours works on a single click alone or something more nuanced than that?  Vanilla obviously has the same icons on the loot container itself to do it the other way around too.

If the locking slots could be further separated that would selfishly please me even more hehe :D  (an icon on the loot header would not necessarily be needed!).

 
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Hi @w00kien00kie, long time no see! How big is the "bigger backpack"? Also, and I saw some people mentioning it, it would be nice to have the size as a game option. Even better if it included the vanilla size.

 
didn't play 7dtd for a while but this is probably the mod i was waiting for.

since a18 i'm extremely unhappy with the cities-are-no-longer-scary situation, raising overall biome spawns was kind of meh, never wanted full ravenhearst madness, thanks for sharing that, really looking forward trying it out. :)

 
Where do I install this folder, please?

Libs/A20

I tried to move all the mods from the Winchester folder to my manually created Mods folder. Now I am getting error messages and the game wouldn't start. I am using Alpha 20.5

 
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Where do I install this folder, please?

Libs/A20

I tried to move all the mods from the Winchester folder to my manually created Mods folder. Now I am getting error messages and the game wouldn't start. I am using Alpha 20.5


I had the same problem. Copied 20.5 B2 stable to a new folder. Dropped in the Winchester mods file from the download. When I tried to start the game I got a red error message 'MissingFieldException: Field 'XUiC_GamePrefSelector'. Without the mods folder the game worked fine.

 
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