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enZombies - More Zombie Variations

hi @BossBear - thanks for letting me know. i reviewed the mods and doesn't look like any of them mess with wandering horde code at all, only my mods do that. the best way to troubleshoot is the following: start a new test map and game, install only enZombies, enZombiesAddon1Snufkin, enZombiesNoNudes and doublecheck that there are no wandering horde errors. then shutdown, install 2 or 3 more mods from you list, restart the game and check if the wondering horde errors come back. if so, let me know which mods you added back. if no error yet, add 2-3 more mods and see if there's an error, and repeat. once you find which specific mod that triggers the errors i can take a better look and fix it.


I did some testing like you said and the error message only occurs when both enzombies and snufkin's add-on are installed at the same time it doesn't happen when there  are no mods and it doesn't happen when it's just enzombies.

 
I did some testing like you said and the error message only occurs when both enzombies and snufkin's add-on are installed at the same time it doesn't happen when there  are no mods and it doesn't happen when it's just enzombies.
thanks much @BossBear . i'll certainly look into that. could be something i broke in the code between enZombies and Snufkin addon on this latest version. lol.

i wonder if anyone else has experienced similar wandering horde errors with the snufkin addon yet?

Meanwhile, working on my next update, here is a sneak peak at two new utility zombies... i plan to have a total of 3 new ones (1 male and 2 female) to add to the existing team of utility enZombies. as you can see below, the female found some nailguns and this other guy is wielding a shovel. i also have more school athletes and football players on my todo list for the next update.

Screenshot-2022-01-28-145434.png


i've noticed that many players like to use mods that adjust the game settings. i already made a mod that allows a player to modify the zombie spawn rate, and i was thinking about making another mod to modify zombie attack reach. then this gave me an idea... why not just make one mod that contains the most common game settings and allow players to adjust them. so i plan to consolidate my existing Spawn Adjuster add-on and No-Nudes add-on, as well as new code to adjust enemy attack reach and enable/disable enemy life bar display, into one mod.. and as time goes on, add any other game tweaks that i notice players like to adjust. i'll probably call it enZombiesSettings add-on or something like that.

 
thanks much @BossBear . i'll certainly look into that. could be something i broke in the code between enZombies and Snufkin addon on this latest version. lol.

i wonder if anyone else has experienced similar wandering horde errors with the snufkin addon yet?


Thank you for  looking into it and for making such a good mod in the first place. I'll probably see if I can either disabled wandering hordes or just play without snufkin's add-on for now. 

 
Thank you for  looking into it and for making such a good mod in the first place. I'll probably see if I can either disabled wandering hordes or just play without snufkin's add-on for now. 
i did some investigating and found that i did format some of the wandering horde code incorrectly. i updated both enZombies and enZombiesAddon1Snufkin just now, so you can download the latest files from the github page. let me know if that fixes those errors.

https://github.com/ErrorNull0/enZombies

https://github.com/ErrorNull0/enZombiesSnufkinAddon

i'll do an official announcement once i release the next update.

 
i did some investigating and found that i did format some of the wandering horde code incorrectly. i updated both enZombies and enZombiesAddon1Snufkin just now, so you can download the latest files from the github page. let me know if that fixes those errors.

https://github.com/ErrorNull0/enZombies

https://github.com/ErrorNull0/enZombiesSnufkinAddon

i'll do an official announcement once i release the next update.
Hi, I'm having NullErrors, here is the server log and in-game console:

https://gist.github.com/vinanrra/f4310685669879c45e7a38dfce5f79a7

7DaysToDie_AOzqCdUT0n.jpg

Should i update and test it?

 
i made some changes to the enZombies Undead Legacy patch just now. i disabled the UL wandering horde now so it will use the enZombie code for wandering hordes. i think that will work better. plz grab that lastest UL patch from github page

https://github.com/ErrorNull0/enZombiesUndeadLegacyPatch

...and also grab the latest enZombies from gitHub while you're at it. i made some updates in the past few hours too:

https://github.com/ErrorNull0/enZombies

let me know how it goes.

 
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Greetings. awesome mod! I was surprised by how much the zombie variety has kept me on my toes and makes the game feel fresh. I wonder if it's intentional that certain zombies can hit for huge amounts of damage? E.g. wandering around in the early game it wasn't uncommon to find a zombie holding a weapon that would hit for 80-90hp per swing (playing on survivalist). I ask because my only negative experience with the mod thus far involved getting one-shot through a door by one of these zombies, which was pretty discouraging :p

 
Hey, just a little more data ref. the invisible zombie to see if it helps narrow it down: I managed to kill one, and it was worth 7500 exp at vanilla values. I was inside an area with bars and it was outside, so I just shot where I saw the impact to the bars until it died. So the mesh is there and is able to be interacted with, it's just not picking up the texture.

There was no trader anything going on, no quest, I was just building in a house for like two hours alone on the server. I heard a screamer, went to look for it and found/killed a chick in a hood and skirt (so possibly just a wandering horde?), heard what sounded like the fat cop burping and then the banging on the bars began.

I didn't think to screenshot any error data, but the console didn't even pop up with anything like it normally would.

We're running A20 and the following:

enZombies (w/ Robeleto Addon) - https://7daystodiemods.com/enzombies-more-zombie-variations/

Sous Chef of the Apocalypse - https://7daystodiemods.com/sous-chef-of-the-apocalypse/
Eggs in Fridges - https://7daystodiemods.com/eggs-in-fridges/
Sam's Deco Stuff - https://7daystodiemods.com/sams-deco-stuff/
Working Devices - https://7daystodiemods.com/working-devices/
You've Got Mail - https://7daystodiemods.com/youve-got-mail/

Installing the updates now, thanks for staying on top of this!

edit: Additionally, this all occurred within the forest biome.

 
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Greetings. awesome mod! I was surprised by how much the zombie variety has kept me on my toes and makes the game feel fresh. I wonder if it's intentional that certain zombies can hit for huge amounts of damage? E.g. wandering around in the early game it wasn't uncommon to find a zombie holding a weapon that would hit for 80-90hp per swing (playing on survivalist). I ask because my only negative experience with the mod thus far involved getting one-shot through a door by one of these zombies, which was pretty discouraging :p
hi @mouse2 thanks for your feedback. i figured since this is a zombie 'horde' game, there should be a focus on zombie variety. 🙃 do you remember which zombies those were that got you? the giants are the only big-hitters from enZombies that can appear (though low probability) in the wilderness. they are slow and have high hp and can hit hard. they are my 'bear' level zombies. if you are also using the Robeloto zombie Addon, they introduce many more stronger zombies, but have less prob of spawning compared to normal zombies. if you are using Snufkin zombie Addon too, the add even stronger zombies that are very boss-like. you can adjust the spawn rates of these addon zombies. if you need help let me know.

more data ref. the invisible zombie to see if it helps narrow it down: I managed to kill one, and it was worth 7500 exp at vanilla values. I was inside an area with bars and it was outside, so I just shot where I saw the impact to the bars until it died. So the mesh is there and is able to be interacted with, it's just not picking up the texture.
hello @bbdust - much appreciate your findings and details. i reviewed all my enZombies and the Robeloto zombies too and none provide XP reward of 7500. the closest is the Anaconda snake from Robeloto which provides 7000 XP. there is also the "Shadow" zombie from Robeloto that is essentially invisible except for its shadow on the ground and uses the feralWight sounds (see below pic). however, its XP gain is just 4500. both of these zombies can spawn naturally in the wild outside of POIs and trader quests. is the game on any custom XP multiplier?

your invis zombie incident is very interesting because unlike the other reports, this one was 1) not during a trader quest, 2) and you were able to attack/kill it. if you're able to get me a copy of your log file -- i can review that to find any further clues. the server log is located:

[7 days game install folder] / 7DaysToDie_Data / output_log__[date]__[time].txt

[7 days game install folder] / 7DaysToDieServer_Data / output_log_dedi__[date]__[time].txt

A20-1-2022-01-29-02-22-36.jpg


 
i made some changes to the enZombies Undead Legacy patch just now. i disabled the UL wandering horde now so it will use the enZombie code for wandering hordes. i think that will work better. plz grab that lastest UL patch from github page

https://github.com/ErrorNull0/enZombiesUndeadLegacyPatch

...and also grab the latest enZombies from gitHug while you're at it. i made some updates in the past few hours too:

https://github.com/ErrorNull0/enZombies

let me know how it goes.
Thanks, going to test ASAP

 
i did some investigating and found that i did format some of the wandering horde code incorrectly. i updated both enZombies and enZombiesAddon1Snufkin just now, so you can download the latest files from the github page. let me know if that fixes those errors.

https://github.com/ErrorNull0/enZombies

https://github.com/ErrorNull0/enZombiesSnufkinAddon

i'll do an official announcement once i release the next update.
Been having the same issue. I downloaded your updated mods, and the issue is persisting, but goes away when I delete the snufkin addon

Update:
Think I may have found the conflict,  

ZSCZA20   

but it seems intermittent, sometimes it bad sometimes good. hmmm. gremlins??

BTW is there a way to remove the UMA zombies from your mod? The flying carcass just isnt that appealing to me

 
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I installed the main folder and the snufkin addon, but when my friends try to join my game they get a connection timed out. Removing just those two mods from the mods folder made it so they could connect again. I tried googling around but couldn't find anything.

What would cause this? 

 
Update:
Think I may have found the conflict,  

ZSCZA20   

but it seems intermittent, sometimes it bad sometimes good. hmmm. gremlins??

BTW is there a way to remove the UMA zombies from your mod? The flying carcass just isnt that appealing to me
hi @Realism51 - i'm not familiar with zscza20.. is that a mod name? do you have a link to that ... then i can check it out.

like 90% of the enZombies are UMA zombies, about 70% of snufkin addon zombies are UMA, and like 10% are UMA from robeloto addon. maybe you want to disregard enZombies and my addon's and just use Robeloto's main zombie mod from his site?

in regards to the flying carcass, there are currently no enZombies that fly. also, the only Snufkin addon zombies that fly are Archon, Geist, the drones, and shark. lastly, the only flying creatures in Robeloto addon are the burning and diamond phoenix and the animalFly. not sure which you are referring to that is a "flying carcass"? do you have other mods installed that add other zombies too?

I installed the main folder and the snufkin addon, but when my friends try to join my game they get a connection timed out. Removing just those two mods from the mods folder made it so they could connect again. I tried googling around but couldn't find anything.

What would cause this? 
hello @dbourque that's a strange one... to cause a connection timed out and prevent others from joining. hmm.... what are all the mods you have installed when you get that connection error? if you can direct message me a copy of your log from either one of below locations would be helpful too:

\[7Days Game Install Location]\7DaysToDie_Data\output_log__[date]__[time].txt

\[7Days Game Install Location]\7DaysToDieServer_Data\output_log_dedi__[date]__[time].txt

another way to test is if you only having enZombies installed (and no other addons or mods) - do you still get connection error then?

 
hi @mouse2 thanks for your feedback. i figured since this is a zombie 'horde' game, there should be a focus on zombie variety. 🙃 do you remember which zombies those were that got you? the giants are the only big-hitters from enZombies that can appear (though low probability) in the wilderness. they are slow and have high hp and can hit hard. they are my 'bear' level zombies. if you are also using the Robeloto zombie Addon, they introduce many more stronger zombies, but have less prob of spawning compared to normal zombies. if you are using Snufkin zombie Addon too, the add even stronger zombies that are very boss-like. you can adjust the spawn rates of these addon zombies. if you need help let me know.

hello @bbdust - much appreciate your findings and details. i reviewed all my enZombies and the Robeloto zombies too and none provide XP reward of 7500. the closest is the Anaconda snake from Robeloto which provides 7000 XP. there is also the "Shadow" zombie from Robeloto that is essentially invisible except for its shadow on the ground and uses the feralWight sounds (see below pic). however, its XP gain is just 4500. both of these zombies can spawn naturally in the wild outside of POIs and trader quests. is the game on any custom XP multiplier?

your invis zombie incident is very interesting because unlike the other reports, this one was 1) not during a trader quest, 2) and you were able to attack/kill it. if you're able to get me a copy of your log file -- i can review that to find any further clues. the server log is located:

[7 days game install folder] / 7DaysToDie_Data / output_log__[date]__[time].txt

[7 days game install folder] / 7DaysToDieServer_Data / output_log_dedi__[date]__[time].txt

Shadow is visible, but is harder to see at daytime. Point a flashlight or any other lightsource and you will see him more clearly. As long as you have shadow distance set to atleast low. Check here and you can see how shadow vill be visible when you point flashlight on him. :)
 




 
I can't understand why I'm getting the error I'm getting, so I thought I'd post and ask. Maybe someone has run into this before.

I have several mods installed so I expected to see some errors or something not working right. I just wanted to see if it would work. I am getting an error that I don't understand though. When I have this mod installed, I get an error in the console when on the main menu. "ERR Error opening SDF file: Sharing violation on path C:\Users\XXXX\AppData\Roaming\7DaysToDie\Saves\profiles.sdf"

I see this error about 3 times in the console and then then game finishes loading. I can start my game and my world and all my items are there, but it has completely reset my profile to level 1. If I remove this mod and restore my save folder, Everything works perfectly. 

I can't think of any reason installing a mod would cause a corruption in the profile.sdf.

Anyway, I have a backup of my saves so I can just not use the mod, but I was really looking forward to it.

Does anyone know why my profile would get corrupted, and only when this mod is installed? If you want my log I can link it.

 
hello @dbourque that's a strange one... to cause a connection timed out and prevent others from joining. hmm.... what are all the mods you have installed when you get that connection error? if you can direct message me a copy of your log from either one of below locations would be helpful too:

\[7Days Game Install Location]\7DaysToDie_Data\output_log__[date]__[time].txt

\[7Days Game Install Location]\7DaysToDieServer_Data\output_log_dedi__[date]__[time].txt

another way to test is if you only having enZombies installed (and no other addons or mods) - do you still get connection error then?
I never thought to test it without any other mods installed. Unfortunately I won't be able to test it until next weekend. As for the logs and mods, all the logs were replaced since I played a bunch since then. The mods I use don't touch any of the entity xmls. I double checked and none use the entity xmls.

The mods I use:

  • Max Level 1000

    [*]Custom Perks

    [*]Increased Mod Slots

    [*]Better Z Range (Lowers zombie hand item range)

    [*]LockableInvSlots

    [*]Item Rarity Colors

    [*]MrCUrchin Weapon SFX Overhaul

    [*]No crosshair

    [*]Perk Mastery

    [*]Pitmonks Upgradable Campfires

    [*]double skill points

    [*]Survivors HUD A20

    [*]Telrics Health Bars

    [*]Working HP Bar


I can't see any of them messing with it. Also, I was able to join the world no problem in single player. So it worked fine for me, the host. It was only when my friends tried to join is when it became a problem.

I'll be sure to let you know how it goes and if it still doesn't work with just enZombies installed, I'll pm you my logs.

 
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Thank you to all who contributed to this mod, i am in love with this mod. so many different zombies and boss type models god i love this mod. so this is a big thank you. and with robleto or snufkins zombie ad ons i can make later game more exiteing and challenging and will likely make day 50 and beyond so i can keep a game going instead of starting a new one on day 50 because of bordom that is with just vanilla zombies. i play bloodmoon every 14 days which -makes each horde double the last one.  now i can go back to 7 days. thank you for this outstanding mod.

 
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thanks much @BossBear . i'll certainly look into that. could be something i broke in the code between enZombies and Snufkin addon on this latest version. lol.

i wonder if anyone else has experienced similar wandering horde errors with the snufkin addon yet?

Meanwhile, working on my next update, here is a sneak peak at two new utility zombies... i plan to have a total of 3 new ones (1 male and 2 female) to add to the existing team of utility enZombies. as you can see below, the female found some nailguns and this other guy is wielding a shovel. i also have more school athletes and football players on my todo list for the next update.



i've noticed that many players like to use mods that adjust the game settings. i already made a mod that allows a player to modify the zombie spawn rate, and i was thinking about making another mod to modify zombie attack reach. then this gave me an idea... why not just make one mod that contains the most common game settings and allow players to adjust them. so i plan to consolidate my existing Spawn Adjuster add-on and No-Nudes add-on, as well as new code to adjust enemy attack reach and enable/disable enemy life bar display, into one mod.. and as time goes on, add any other game tweaks that i notice players like to adjust. i'll probably call it enZombiesSettings add-on or something like that.
Would LOVE a shorter reach option! ❤️ we're loving this mod!

We have had 2 cases of an invis Zombies, in both cases it only affected one player. Running a server for myself, my wife, and our son, mod is installed on the server, not the pcs. The first time it happened was during a Ranger Station clear quest, a crawling spider zombie sleeper attacked, and my son just couldn't see it. Was super confused what my wife and I were fighting. Updated to the newer version last night, and my wife and I went into a poi just exploring where she started taking damage. I can see her screen and there was just nothing there, but she was backed in a corner getting hit. I run over, and I can see a normalish looking woman in a red shirt just swinging away. Killed the zombie, but my wife still couldn't see a corpse or anything. Probably not super helpful, but wanted to let you know all the same! (1 in a thousand zombies being invis is a price we don't mind, haha!)

Thanks again!

 
I can't understand why I'm getting the error I'm getting, so I thought I'd post and ask. Maybe someone has run into this before.

I have several mods installed so I expected to see some errors or something not working right. I just wanted to see if it would work. I am getting an error that I don't understand though. When I have this mod installed, I get an error in the console when on the main menu. "ERR Error opening SDF file: Sharing violation on path C:\Users\XXXX\AppData\Roaming\7DaysToDie\Saves\profiles.sdf"

I see this error about 3 times in the console and then then game finishes loading. I can start my game and my world and all my items are there, but it has completely reset my profile to level 1. If I remove this mod and restore my save folder, Everything works perfectly. 

I can't think of any reason installing a mod would cause a corruption in the profile.sdf.

Anyway, I have a backup of my saves so I can just not use the mod, but I was really looking forward to it.

Does anyone know why my profile would get corrupted, and only when this mod is installed? If you want my log I can link it.
Hi @GodSponge i've encountered that error too a couple times. my guess is it might have something to do with how UMA archetype zombies work, and how they are like 'player' entities - according to the XML code. when you go into the main menu options and view player profile, you can see all the UMA archetype zombies listed there, and you can actually choose one to use as a profile to play the game. lol. maybe something is getting overwritten or butting heads between the zombie UMA 'profiles' and player profiles. for now it seems that enZombies gives best results when starting a new game.

The Update files fixed the wondering horde bug for me.
awesome great to hear @BossBear 👍

Shadow is visible, but is harder to see at daytime. Point a flashlight or any other lightsource and you will see him more clearly. As long as you have shadow distance set to atleast low. Check here and you can see how shadow vill be visible when you point flashlight on him.
ahh ok nice. that's a great tip, thanks @Robeloto

Thank you to all who contributed to this mod, i am in love with this mod. so many different zombies and boss type models god i love this mod. so this is a big thank you. and with robleto or snufkins zombie ad ons i can make later game more exiteing and challenging and will likely make day 50 and beyond so i can keep a game going instead of starting a new one on day 50 because of bordom that is with just vanilla zombies. i play bloodmoon every 14 days which -makes each horde double the last one.  now i can go back to 7 days. thank you for this outstanding mod.
@leviathancain great to hear you're enjoying the zombies. 😎 here's what i do to keep things interesting and challenging... i play to see how many days i can survive with one life, singleplayer, no friends. if i die, i start over. i've made it past day 100 on vanilla no mods default settings. so now i play vanilla no mods on 'insane' difficulty and have zombies sprint day and night. only able to survive at most two or three weeks. i haven't played this way on alpha20 yet, but i figure i might get farther since the devs made it so very easy with all the ammo loot everywhere. lol

Would LOVE a shorter reach option! ❤️ we're loving this mod!

We have had 2 cases of an invis Zombies, in both cases it only affected one player. Running a server for myself, my wife, and our son, mod is installed on the server, not the pcs. The first time it happened was during a Ranger Station clear quest, a crawling spider zombie sleeper attacked, and my son just couldn't see it. Was super confused what my wife and I were fighting. Updated to the newer version last night, and my wife and I went into a poi just exploring where she started taking damage. I can see her screen and there was just nothing there, but she was backed in a corner getting hit. I run over, and I can see a normalish looking woman in a red shirt just swinging away. Killed the zombie, but my wife still couldn't see a corpse or anything. Probably not super helpful, but wanted to let you know all the same! (1 in a thousand zombies being invis is a price we don't mind, haha!)

Thanks again!
hi @Onoes - great feedback thanks! and yes, i'm working on an "enZombiesSettings" mod that will allow players to tweak zombie spawn rates, enemy attack reach, hp and xp, nudity, and also removing certain zombies.

in regards to the invis zombies: so the one your son encountered was invis, couldn't be hit, and was identified as a spider because it had the spider sounds effects yea? it's interesting that your wife's pc didn't show the zombie, but you were able to see and defeat it. perhaps double check that you both have the latest version of enZombies and latest of any other mods installed? if that happens again, let know. is the red shirt lady one of them below?

redladies.png


 
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