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Subquake's Undead Legacy

Ok fresh copy of the game, installed the mod from launcher, eac is off. Wont load and getting exc texture not finished downloading and one that says err (XUi) error while updating windows group main menu/ Help?

 
Ok fresh copy of the game, installed the mod from launcher, eac is off. Wont load and getting exc texture not finished downloading and one that says err (XUi) error while updating windows group main menu/ Help?
I had a similar issue using ModLauncher.  I made a fresh copy of A20 vanilla and did a manual install and that got it working.  There's a guide on the download page to make things easier.

https://ul.subquake.com/download

I'm having a different issue.  I'm finding that scrap iron tools, the iron pipe weapon and scrap guns are now requiring repair kits.  Is this a new thing?

*EDIT*  I just now saw that the maintenance station is required.  Disregard that last part.

 
Last edited by a moderator:
Ok fresh copy of the game, installed the mod from launcher, eac is off. Wont load and getting exc texture not finished downloading and one that says err (XUi) error while updating windows group main menu/ Help?
latest version of unity mod launcher UL works: https://github.com/SphereII/7D2DModLauncher/archive/refs/heads/main.zip

2021.12.27 - 2.5.09 hotfix patch ready:
- Updated perkGreatHeistComplete, perkGreatHeistCompleteDesc, perkGreatHeistCompleteLongDesc localization
- Updated resourceLockpick, drugJailBreakersDesc localization
- Updated researchSystemTip localization
- Updated actionPerkShockers localization
- Updated abandonedVehicleRepairTip localization
- Updated gas_station_05 and auto_mechanic_01 POIs
- Increased Scrap item repair costs
- Rebalanced vehicle salvage resource amounts
- Removed ULM_Recipe.GetOutputList debug info
- Fixed quest rewards giving incorrect Forge, ChemistryStation or Workbench
- Fixed Item Upgrade and Repair mechanic not supporting multiple maintenance groups
- Fixed Item Repair costs sometimes being free
- Fixed NRE when incorrect item was added to Maintenance Station slot
- Fixed Plastic Barrels missing StorageTank class
- Fixed not being able to repair repairable vehicles on servers
- Fixed DynamicVehicle class cars not giving scrap iron when wrenched
- Fixed gunMGT1AK47 not showing attachments

 
Hi i've tried instal mod Lootable Zombies, on looting zomvie corpses. When trying to loot nothing happens, but game gives an error(NullReferenceException: Object reference not set to an instance of an object), i've tried difirent similar mod, the same story.
Have ideas?

Contents of the mod:

File_entityclasses.xml

<configs>
    <set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='TimeStayAfterDeath']/@value">300</set>
    
    <append xpath="/entity_classes/entity_class[contains(@name,'legendary')]">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[contains(@name,'Radiated')]">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieWightFeral']">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBoe']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBoeFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFootballPlayer']">
    <property name="LootListOnDeath" value="1008"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFemaleFat']">
    <property name="LootListOnDeath" value="1013"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieJoe']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieMoe']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieArlene']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieLab']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieScreamer']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieDarlene']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieMarlene']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieYo']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieYoFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteve']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteveFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawler']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawlerFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBusinessMan']">
    <property name="LootListOnDeath" value="1014"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSnow']">
    <property name="LootListOnDeath" value="1006"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSpider']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBurnt']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieNurse']">
    <property name="LootListOnDeath" value="1002"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFatHawaiian']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFatCop']">
    <property name="LootListOnDeath" value="1015"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieMaleHazmat']">
    <property name="LootListOnDeath" value="1005"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieUtilityWorker']">
    <property name="LootListOnDeath" value="1007"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSoldier']">
    <property name="LootListOnDeath" value="1000"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieDemolition']">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSkateboarder']">
    <property name="LootListOnDeath" value="1009"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieCheerleader']">
    <property name="LootListOnDeath" value="1001"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieOldTimer']">
    <property name="LootListOnDeath" value="1010"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBiker']">
    <property name="LootListOnDeath" value="1011"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFarmer']">
    <property name="LootListOnDeath" value="1013"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieStripper']">
    <property name="LootListOnDeath" value="1012"/>
    </append>
</configs>    


File_loot.xml:

<configs>
<append xpath="/lootcontainers">    

<lootgroup name="T1stuff">    
    <item name="armorClothPants"/>
    <item name="armorClothJacket"/>
    <item name="armorClothBoots"/>
    <item name="armorClothGloves"/>
    <item name="armorClothHat"/>
    
    <item name="armorScrapHelmet"/>
    <item name="armorScrapChest"/>
    <item name="armorScrapGloves"/>
    <item name="armorScrapLegs"/>
    <item name="armorScrapBoots"/>
    
    <item name="modMeleeGraveDigger"/>
    <item name="modMeleeSerratedBlade"/>
    <item name="modMeleeStructuralBrace"/>
    <item name="modMeleeWeightedHead"/>
    <item name="modMeleeWoodSplitter"/>
    <item name="modFuelTankSmall"/>
    
    <item name="modGunBipod"/>
    <item name="modGunChoke"/>
    <item name="modGunDuckbill"/>
    <item name="modGunFlashlight"/>
    <item name="modGunForegrip"/>
    <item name="modGunMagazineExtender"/>
    <item name="modGunMeleeTheHunter"/>
    <item name="modGunMuzzleBrake"/>
    <item name="modGunScopeSmall"/>
    <item name="modGunTriggerGroupSemi"/>
    <item name="modShotgunSawedOffBarrel"/>
    
    <item name="modArmorHelmetLight"/>
    <item name="modArmorInsulatedLiner"/>
    <item name="modArmorCoolingMesh"/>
    <item name="modArmorPlatingBasic"/>
    <item name="modArmorStoragePocket"/>
    <item name="modArmorImprovedFittings"/>
</lootgroup>

<lootgroup name="T2stuff">    
    <item name="armorLeatherBoots"/>
    <item name="armorLeatherPants"/>
    <item name="armorLeatherChest"/>
    <item name="armorLeatherGloves"/>
    <item name="armorLeatherHood"/>
    
    <item name="armorIronGloves"/>
    <item name="armorIronHelmet"/>
    <item name="armorIronBoots"/>
    <item name="armorIronLegs"/>
    <item name="armorIronChest"/>
    
    <item name="modMeleeClubBurningShaft"/>
    <item name="modMeleeClubBarbedWire"/>
    <item name="modMeleeFortifyingGrip"/>
    <item name="modMeleeBunkerBuster"/>
    <item name="modFuelTankLarge"/>
    
    <item name="modGunBarrelExtender"/>
    <item name="modGunCrippleEm"/>
    <item name="modGunBowArrowRest"/>
    <item name="modGunLaserSight"/>
    <item name="modGunReflexSight"/>
    <item name="modGunRetractingStock"/>
    <item name="modGunScopeMedium"/>
    <item name="modGunSoundSuppressorSilencer"/>
    <item name="modGunTriggerGroupBurst3"/>
    <item name="modGunShotgunTubeExtenderMagazine"/>
    
    <item name="modArmorWaterPurifier"/>
    <item name="modArmorImpactBracing"/>
    <item name="modArmorPlatingReinforced"/>
    <item name="modArmorMuffledConnectors"/>
    <item name="modArmorDoubleStoragePocket"/>
    <item name="modArmorCustomizedFittings"/>
</lootgroup>

<lootgroup name="T3stuff">    
    <item name="armorMilitaryGloves"/>
    <item name="armorMilitaryHelmet" mods="modArmorHelmetLight" mod_chance=".2"/>
    <item name="armorMilitaryBoots"/>
    <item name="armorMilitaryLegs"/>
    <item name="armorMilitaryVest"/>
    <item name="armorMilitarySetParts" count="1,6"/>
    
    <item name="armorSteelBoots"/>
    <item name="armorSteelLegs"/>
    <item name="armorSteelChest"/>
    <item name="armorSteelGloves"/>
    <item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2"/>
    <item name="armorSteelSetParts" count="1,6"/>
    
    <item name="modMeleeClubMetalSpikes"/>
    <item name="modMeleeClubMetalChain"/>
    <item name="modMeleeErgonomicGrip"/>
    <item name="modMeleeTemperedBlade"/>
    <item name="modMeleeIronBreaker"/>
    
    <item name="modGunBowPolymerString"/>
    <item name="modGunScopeLarge"/>
    <item name="modGunTriggerGroupAutomatic"/>
    <item name="modGunDrumMagazineExtender" prob=".3"/>
    
    <item name="modArmorBandolier"/>
    <item name="modArmorTripleStoragePocket"/>
    <item name="modArmorAdvancedMuffledConnectors"/>
</lootgroup>

<lootgroup name="lumberjacks" count="1">
    <item name="meleeToolAxeT2SteelAxe"/>
    <item name="meleeToolAxeT1IronFireaxe" prob="2"/>
    <item name="drinkJarGrainAlcohol"/>
    <item name="resourceForgedIron" count="1,4" prob="0.01272"/> <!-- together 0.5% -->
    <item name="resourceForgedSteel" count="1,4" prob="0.00848"/>
    <item name="gunBowT3CompoundBow" prob="0.03"/>
    <item name="gunRifleT1HuntingRifleParts" prob="0.01"/>
    <item name="gunRifleT2MarksmanRifle" prob="0.01"/>
</lootgroup>

<!-- ZombieSoldier loot -->
<lootcontainer id="1000" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="2.5"/>
    <item group="T1stuff" prob=".7"/>
    <item group="T2stuff" prob="0.2"/>
    <item group="T3stuff" prob="0.06"/>
    <item group="weaponParts" prob="0.12"/>
</lootcontainer>

<!-- ZombieCheerleader -->        
<lootcontainer id="1001" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1"/>
    <item group="groupApparelTankTopTShirt" prob="1.5"/>
    <item group="groupApparelPants" count="1" prob="0.2"/>
    <item name="apparelRunningShoesHP" prob="1.5"/>
    <item group="groupQuestChallenge" count="1" prob="0.036"/>
    <item group="groupTreasureMaps" count="1" prob="0.031"/>
</lootcontainer>

<!-- zombie nurse, medical supplies -->
<lootcontainer id="1002" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1.5"/>
    <item group="medicine"/>
    <item name="oldCash" count="1,20" prob="0.5"/>
</lootcontainer>    

<!-- fatHawaiianZombie, fat zombie -->
<lootcontainer id="1003" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="4"/>
    <item group="rottenFood" prob="4"/>
    <item name="drinkJarBoiledWater" count="1,2" prob="1.5"/>
    <item name="foodShamSandwich" prob="5"/>
    <item group="cannedfood" prob="5"/>
    <item name="drugPainkillers" prob="1"/>
    <item group="groupAmmoRegularGunslingerT1" prob="1"/>
</lootcontainer>
    
<!-- feral zombie loot -->
<lootcontainer id="1004" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1"/>
    <item name="resourceBone" count="1,4" prob="1"/>
    <item group="T2stuff" prob="0.2"/>
    <item group="T1stuff" prob="0.9"/>
    <item group="T3stuff" prob="0.07"/>
    <item group="modArmorT3" prob="0.2"/>    
</lootcontainer>    

<!-- zombieMaleHazmat -->
<lootcontainer id="1005" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="3.7"/>
    <item group="groupApparelHazmat" count="1"/>
    <item group="rareMedicine" prob="0.2"/>
    <item name="drinkJarGrainAlcohol" count="1,4" prob="0.2"/>
    <item name="resourceScrapPolymers" count="1,5" prob="0.3"/>
    <item name="resourcePaper" count="1,6" prob="0.3"/>
    <item name="resourceCloth" count="1,4" prob="0.3"/>
    <item name="resourceDuctTape" count="1,3" prob="0.25"/>
    <item group="perkBooks"/>
    <item group="groupQuestChallenge" count="1" prob="0.09"/>
    <item group="groupTreasureMaps" count="1" prob="0.092"/>
</lootcontainer>

<!-- snowzombie, lumberjack zombie loot-->
<lootcontainer id="1006" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="1"/>
    <item group="lumberjacks" prob="0.42"/>
    <item group="warmClothes" prob="1"/>
    <item group="groupApparelHazmat" count="1" prob="0.01"/>
    <item group="rareOres" prob="0.02"/>    
</lootcontainer>
    
<!-- zombie utility worker / construction worker loot -->
<lootcontainer id="1007" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1.5"/>
    <item group="schematicsToolsT2" prob=".4"/>
    <item group="schematicsToolsRare" prob="0.05"/>    
</lootcontainer>
    
<!-- ZombieFootballPlayer -->
<lootcontainer id="1008" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1.5"/>
    <!-- <item group="armorFootballHelmet" /> -->    
</lootcontainer>

<!-- ZombieSkateboarder -->
<lootcontainer id="1009" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
    <item name="apparelHoodySweatshirt" prob="1"/>
    <item name="apparelDenimPants" prob="1"/>
    <item name="apparelRunningShoesRegular" prob="1"/>
    <item name="resourceMechanicalParts" count="1,3" prob="1.5"/>
    <item group="groupQuestChallenge" count="1" prob="0.036"/>
    <item group="groupTreasureMaps" count="1" prob="0.031"/>    
</lootcontainer>

<!-- zombieOldTimer / zombieCowboy -->
<lootcontainer id="1010" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="10"/>
    <item name="gunRifleT1HuntingRifleParts" prob="1.2"/>
    <item group="groupWeaponsT2_DeadEye" prob="3"/>
    <item name="thrownDynamite" count="1,3" prob="1"/>
    <item name="apparelCowboyHat" prob="1"/>
    <item name="apparelBandana" prob="1"/>
    <item name="apparelCoatLeatherPoncho" prob="1"/>
    <item name="apparelDenimPants" prob="1"/>
    <item name="apparelCowboyBoots" prob="1"/>
    <item name="apparelCigar" prob="1"/>
    <item group="rareOres" prob="1"/>
    <item name="drinkJarGrainAlcohol" count="1,3" prob="0.7"/>
    <item group="cannedfood" count="1,2" prob="1"/>
    <item name="drinkJarBoiledWater" count="1,3" prob="1"/>
    <item name="oldCash" count="2,15" prob="1"/>
    <item group="groupTreasureMaps" count="1" prob="1"/>    
</lootcontainer>

<!-- ZombieBiker -->
<lootcontainer id="1011" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
    <item name="armorMilitaryHelmet"/>
    <item name="apparelGothPants"/>
    <item name="apparelGothBoots"/>
    <item name="apparelShades" prob="0.1"/>
    <item name="drinkJarBeer" prob="3"/>
    <item name="drinkJarGrainAlcohol"/>
    <item name="oldCash" count="1,15"/>
    <item name="casinoCoin" count="1,10"/>
    <item name="drugAntibiotics"/>
    <item name="drugPainkillers"/>
    <item group="modGunT1" prob="0.2"/>
    <item name="gunHandgunT1Pistol" prob="0.3"/>
    <item name="gunShotgunT1DoubleBarrelParts" prob="0.3"/>
    <item group="groupToolsT1" prob="0.1"/>
    <item name="meleeWpnClubT0WoodenClub" prob="0.6"/>
    <item name="meleeWpnClubT3SteelClub" prob="0.5"/>
    <item name="meleeWpnBladeT1HuntingKnife"/>
    <item name="meleeWpnBladeT3Machete" prob="0.8"/>
    <item name="medicalFirstAidKit"/>
    <item name="vehicleWheels" prob="0.4"/>
    <item name="vehicleMinibikeChassis" prob="0.4"/>
    <item name="vehicleMinibikeHandlebars" prob="0.4"/>
    <item name="smallEngine" prob="0.3"/>    
</lootcontainer>

<!-- ZombieStripper -->
<lootcontainer id="1012" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
    <item name="oldCash" count="4,45" prob="2"/>
    <item name="casinoCoin" count="10,30"/>
    <item name="resourceScrapPolymers" count="2" prob="0.3"/>
    <item name="medicalBloodBag" prob="0.3"/>
    <item name="drugPainkillers"/>
    <item name="drugVitamins"/>
    <item name="drugAntibiotics" prob="0.5"/>
    <item name="resourceFeather" count="5,25"/>    
</lootcontainer>
    
<!-- ZombieFarmer -->
<lootcontainer id="1013" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="2"/>
    <item group="groupToolsT1" prob="1"/>
    <item group="farmCrops" prob="1"/>
    <item group="seeds" prob="1"/>
    <item name="meleeToolShovelT1IronShovel" prob="1"/>
    <item name="meleeToolShovelT2SteelShovel" prob="0.5"/>
    <item name="drinkJarBeer" prob="1"/>
    <item name="gunBowT1WoodenBow" prob="0.02"/>
    <item name="gunBowT3CompoundBow" prob="0.04"/>
</lootcontainer>

<!-- zombieBusinessMan -->
<lootcontainer id="1014" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="4"/>
    <item group="groupApparelSuit" prob="2"/>
    <item name="oldCash" count="14,360" prob="2"/>
    <item name="resourcePaper" count="10,25" prob="0.66"/>
    <item group="groupQuestChallenge" count="1" prob="0.036"/>
    <item group="groupTreasureMaps" count="1" prob="0.031"/>    
</lootcontainer>

<!-- zombie cop-->
<lootcontainer id="1015" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="3"/>
    <item group="rottenFood" prob="1"/>
    <item name="gunHandgunT1Pistol" prob="1.1"/>
    <item name="gunShotgunT1DoubleBarrel" prob="1.1"/>
    <item group="groupQuestAmmo"/>
    <item group="modGunT2" prob="0.5"/>
    <item name="armorMilitaryVest" prob="0.2"/>
    <item name="resourceMilitaryFiber" count="1,4" prob="0.04"/>    
</lootcontainer>

<lootcontainer id="1016" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="10"/>
    <item group="groupApparelPants" prob="1.9"/>
    <item group="groupApparelShirtLong" prob="1.9"/>
    <item group="rottenFood" prob="0.62"/>
    <item group="groupApparelHazmat" count="1" prob="0.08"/>
    <item group="groupQuestChallenge" count="1" prob="0.191"/>
    <item group="groupTreasureMaps" count="1" prob="0.161"/> <!-- total 2% for a quest thing -->
</lootcontainer>
</append>
</configs>

 
Last edited by a moderator:
Hi i've tried instal mod Lootable Zombies, on looting zomvie corpses. When trying to loot nothing happens, but game gives an error(NullReferenceException: Object reference not set to an instance of an object), i've tried difirent similar mod, the same story.
Have ideas?

Contents of the mod:

File_entityclasses.xml

<configs>
    <set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='TimeStayAfterDeath']/@value">300</set>
    
    <append xpath="/entity_classes/entity_class[contains(@name,'legendary')]">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[contains(@name,'Radiated')]">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieWightFeral']">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBoe']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBoeFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFootballPlayer']">
    <property name="LootListOnDeath" value="1008"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFemaleFat']">
    <property name="LootListOnDeath" value="1013"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieJoe']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieMoe']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieArlene']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieLab']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieScreamer']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieDarlene']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieMarlene']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieYo']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieYoFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteve']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteveFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawler']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawlerFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBusinessMan']">
    <property name="LootListOnDeath" value="1014"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSnow']">
    <property name="LootListOnDeath" value="1006"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSpider']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBurnt']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieNurse']">
    <property name="LootListOnDeath" value="1002"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFatHawaiian']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFatCop']">
    <property name="LootListOnDeath" value="1015"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieMaleHazmat']">
    <property name="LootListOnDeath" value="1005"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieUtilityWorker']">
    <property name="LootListOnDeath" value="1007"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSoldier']">
    <property name="LootListOnDeath" value="1000"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieDemolition']">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSkateboarder']">
    <property name="LootListOnDeath" value="1009"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieCheerleader']">
    <property name="LootListOnDeath" value="1001"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieOldTimer']">
    <property name="LootListOnDeath" value="1010"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBiker']">
    <property name="LootListOnDeath" value="1011"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFarmer']">
    <property name="LootListOnDeath" value="1013"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieStripper']">
    <property name="LootListOnDeath" value="1012"/>
    </append>
</configs>    


File_loot.xml:

<configs>
<append xpath="/lootcontainers">    

<lootgroup name="T1stuff">    
    <item name="armorClothPants"/>
    <item name="armorClothJacket"/>
    <item name="armorClothBoots"/>
    <item name="armorClothGloves"/>
    <item name="armorClothHat"/>
    
    <item name="armorScrapHelmet"/>
    <item name="armorScrapChest"/>
    <item name="armorScrapGloves"/>
    <item name="armorScrapLegs"/>
    <item name="armorScrapBoots"/>
    
    <item name="modMeleeGraveDigger"/>
    <item name="modMeleeSerratedBlade"/>
    <item name="modMeleeStructuralBrace"/>
    <item name="modMeleeWeightedHead"/>
    <item name="modMeleeWoodSplitter"/>
    <item name="modFuelTankSmall"/>
    
    <item name="modGunBipod"/>
    <item name="modGunChoke"/>
    <item name="modGunDuckbill"/>
    <item name="modGunFlashlight"/>
    <item name="modGunForegrip"/>
    <item name="modGunMagazineExtender"/>
    <item name="modGunMeleeTheHunter"/>
    <item name="modGunMuzzleBrake"/>
    <item name="modGunScopeSmall"/>
    <item name="modGunTriggerGroupSemi"/>
    <item name="modShotgunSawedOffBarrel"/>
    
    <item name="modArmorHelmetLight"/>
    <item name="modArmorInsulatedLiner"/>
    <item name="modArmorCoolingMesh"/>
    <item name="modArmorPlatingBasic"/>
    <item name="modArmorStoragePocket"/>
    <item name="modArmorImprovedFittings"/>
</lootgroup>

<lootgroup name="T2stuff">    
    <item name="armorLeatherBoots"/>
    <item name="armorLeatherPants"/>
    <item name="armorLeatherChest"/>
    <item name="armorLeatherGloves"/>
    <item name="armorLeatherHood"/>
    
    <item name="armorIronGloves"/>
    <item name="armorIronHelmet"/>
    <item name="armorIronBoots"/>
    <item name="armorIronLegs"/>
    <item name="armorIronChest"/>
    
    <item name="modMeleeClubBurningShaft"/>
    <item name="modMeleeClubBarbedWire"/>
    <item name="modMeleeFortifyingGrip"/>
    <item name="modMeleeBunkerBuster"/>
    <item name="modFuelTankLarge"/>
    
    <item name="modGunBarrelExtender"/>
    <item name="modGunCrippleEm"/>
    <item name="modGunBowArrowRest"/>
    <item name="modGunLaserSight"/>
    <item name="modGunReflexSight"/>
    <item name="modGunRetractingStock"/>
    <item name="modGunScopeMedium"/>
    <item name="modGunSoundSuppressorSilencer"/>
    <item name="modGunTriggerGroupBurst3"/>
    <item name="modGunShotgunTubeExtenderMagazine"/>
    
    <item name="modArmorWaterPurifier"/>
    <item name="modArmorImpactBracing"/>
    <item name="modArmorPlatingReinforced"/>
    <item name="modArmorMuffledConnectors"/>
    <item name="modArmorDoubleStoragePocket"/>
    <item name="modArmorCustomizedFittings"/>
</lootgroup>

<lootgroup name="T3stuff">    
    <item name="armorMilitaryGloves"/>
    <item name="armorMilitaryHelmet" mods="modArmorHelmetLight" mod_chance=".2"/>
    <item name="armorMilitaryBoots"/>
    <item name="armorMilitaryLegs"/>
    <item name="armorMilitaryVest"/>
    <item name="armorMilitarySetParts" count="1,6"/>
    
    <item name="armorSteelBoots"/>
    <item name="armorSteelLegs"/>
    <item name="armorSteelChest"/>
    <item name="armorSteelGloves"/>
    <item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2"/>
    <item name="armorSteelSetParts" count="1,6"/>
    
    <item name="modMeleeClubMetalSpikes"/>
    <item name="modMeleeClubMetalChain"/>
    <item name="modMeleeErgonomicGrip"/>
    <item name="modMeleeTemperedBlade"/>
    <item name="modMeleeIronBreaker"/>
    
    <item name="modGunBowPolymerString"/>
    <item name="modGunScopeLarge"/>
    <item name="modGunTriggerGroupAutomatic"/>
    <item name="modGunDrumMagazineExtender" prob=".3"/>
    
    <item name="modArmorBandolier"/>
    <item name="modArmorTripleStoragePocket"/>
    <item name="modArmorAdvancedMuffledConnectors"/>
</lootgroup>

<lootgroup name="lumberjacks" count="1">
    <item name="meleeToolAxeT2SteelAxe"/>
    <item name="meleeToolAxeT1IronFireaxe" prob="2"/>
    <item name="drinkJarGrainAlcohol"/>
    <item name="resourceForgedIron" count="1,4" prob="0.01272"/> <!-- together 0.5% -->
    <item name="resourceForgedSteel" count="1,4" prob="0.00848"/>
    <item name="gunBowT3CompoundBow" prob="0.03"/>
    <item name="gunRifleT1HuntingRifleParts" prob="0.01"/>
    <item name="gunRifleT2MarksmanRifle" prob="0.01"/>
</lootgroup>

<!-- ZombieSoldier loot -->
<lootcontainer id="1000" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="2.5"/>
    <item group="T1stuff" prob=".7"/>
    <item group="T2stuff" prob="0.2"/>
    <item group="T3stuff" prob="0.06"/>
    <item group="weaponParts" prob="0.12"/>
</lootcontainer>

<!-- ZombieCheerleader -->        
<lootcontainer id="1001" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1"/>
    <item group="groupApparelTankTopTShirt" prob="1.5"/>
    <item group="groupApparelPants" count="1" prob="0.2"/>
    <item name="apparelRunningShoesHP" prob="1.5"/>
    <item group="groupQuestChallenge" count="1" prob="0.036"/>
    <item group="groupTreasureMaps" count="1" prob="0.031"/>
</lootcontainer>

<!-- zombie nurse, medical supplies -->
<lootcontainer id="1002" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1.5"/>
    <item group="medicine"/>
    <item name="oldCash" count="1,20" prob="0.5"/>
</lootcontainer>    

<!-- fatHawaiianZombie, fat zombie -->
<lootcontainer id="1003" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="4"/>
    <item group="rottenFood" prob="4"/>
    <item name="drinkJarBoiledWater" count="1,2" prob="1.5"/>
    <item name="foodShamSandwich" prob="5"/>
    <item group="cannedfood" prob="5"/>
    <item name="drugPainkillers" prob="1"/>
    <item group="groupAmmoRegularGunslingerT1" prob="1"/>
</lootcontainer>
    
<!-- feral zombie loot -->
<lootcontainer id="1004" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1"/>
    <item name="resourceBone" count="1,4" prob="1"/>
    <item group="T2stuff" prob="0.2"/>
    <item group="T1stuff" prob="0.9"/>
    <item group="T3stuff" prob="0.07"/>
    <item group="modArmorT3" prob="0.2"/>    
</lootcontainer>    

<!-- zombieMaleHazmat -->
<lootcontainer id="1005" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="3.7"/>
    <item group="groupApparelHazmat" count="1"/>
    <item group="rareMedicine" prob="0.2"/>
    <item name="drinkJarGrainAlcohol" count="1,4" prob="0.2"/>
    <item name="resourceScrapPolymers" count="1,5" prob="0.3"/>
    <item name="resourcePaper" count="1,6" prob="0.3"/>
    <item name="resourceCloth" count="1,4" prob="0.3"/>
    <item name="resourceDuctTape" count="1,3" prob="0.25"/>
    <item group="perkBooks"/>
    <item group="groupQuestChallenge" count="1" prob="0.09"/>
    <item group="groupTreasureMaps" count="1" prob="0.092"/>
</lootcontainer>

<!-- snowzombie, lumberjack zombie loot-->
<lootcontainer id="1006" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="1"/>
    <item group="lumberjacks" prob="0.42"/>
    <item group="warmClothes" prob="1"/>
    <item group="groupApparelHazmat" count="1" prob="0.01"/>
    <item group="rareOres" prob="0.02"/>    
</lootcontainer>
    
<!-- zombie utility worker / construction worker loot -->
<lootcontainer id="1007" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1.5"/>
    <item group="schematicsToolsT2" prob=".4"/>
    <item group="schematicsToolsRare" prob="0.05"/>    
</lootcontainer>
    
<!-- ZombieFootballPlayer -->
<lootcontainer id="1008" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1.5"/>
    <!-- <item group="armorFootballHelmet" /> -->    
</lootcontainer>

<!-- ZombieSkateboarder -->
<lootcontainer id="1009" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
    <item name="apparelHoodySweatshirt" prob="1"/>
    <item name="apparelDenimPants" prob="1"/>
    <item name="apparelRunningShoesRegular" prob="1"/>
    <item name="resourceMechanicalParts" count="1,3" prob="1.5"/>
    <item group="groupQuestChallenge" count="1" prob="0.036"/>
    <item group="groupTreasureMaps" count="1" prob="0.031"/>    
</lootcontainer>

<!-- zombieOldTimer / zombieCowboy -->
<lootcontainer id="1010" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="10"/>
    <item name="gunRifleT1HuntingRifleParts" prob="1.2"/>
    <item group="groupWeaponsT2_DeadEye" prob="3"/>
    <item name="thrownDynamite" count="1,3" prob="1"/>
    <item name="apparelCowboyHat" prob="1"/>
    <item name="apparelBandana" prob="1"/>
    <item name="apparelCoatLeatherPoncho" prob="1"/>
    <item name="apparelDenimPants" prob="1"/>
    <item name="apparelCowboyBoots" prob="1"/>
    <item name="apparelCigar" prob="1"/>
    <item group="rareOres" prob="1"/>
    <item name="drinkJarGrainAlcohol" count="1,3" prob="0.7"/>
    <item group="cannedfood" count="1,2" prob="1"/>
    <item name="drinkJarBoiledWater" count="1,3" prob="1"/>
    <item name="oldCash" count="2,15" prob="1"/>
    <item group="groupTreasureMaps" count="1" prob="1"/>    
</lootcontainer>

<!-- ZombieBiker -->
<lootcontainer id="1011" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
    <item name="armorMilitaryHelmet"/>
    <item name="apparelGothPants"/>
    <item name="apparelGothBoots"/>
    <item name="apparelShades" prob="0.1"/>
    <item name="drinkJarBeer" prob="3"/>
    <item name="drinkJarGrainAlcohol"/>
    <item name="oldCash" count="1,15"/>
    <item name="casinoCoin" count="1,10"/>
    <item name="drugAntibiotics"/>
    <item name="drugPainkillers"/>
    <item group="modGunT1" prob="0.2"/>
    <item name="gunHandgunT1Pistol" prob="0.3"/>
    <item name="gunShotgunT1DoubleBarrelParts" prob="0.3"/>
    <item group="groupToolsT1" prob="0.1"/>
    <item name="meleeWpnClubT0WoodenClub" prob="0.6"/>
    <item name="meleeWpnClubT3SteelClub" prob="0.5"/>
    <item name="meleeWpnBladeT1HuntingKnife"/>
    <item name="meleeWpnBladeT3Machete" prob="0.8"/>
    <item name="medicalFirstAidKit"/>
    <item name="vehicleWheels" prob="0.4"/>
    <item name="vehicleMinibikeChassis" prob="0.4"/>
    <item name="vehicleMinibikeHandlebars" prob="0.4"/>
    <item name="smallEngine" prob="0.3"/>    
</lootcontainer>

<!-- ZombieStripper -->
<lootcontainer id="1012" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
    <item name="oldCash" count="4,45" prob="2"/>
    <item name="casinoCoin" count="10,30"/>
    <item name="resourceScrapPolymers" count="2" prob="0.3"/>
    <item name="medicalBloodBag" prob="0.3"/>
    <item name="drugPainkillers"/>
    <item name="drugVitamins"/>
    <item name="drugAntibiotics" prob="0.5"/>
    <item name="resourceFeather" count="5,25"/>    
</lootcontainer>
    
<!-- ZombieFarmer -->
<lootcontainer id="1013" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="2"/>
    <item group="groupToolsT1" prob="1"/>
    <item group="farmCrops" prob="1"/>
    <item group="seeds" prob="1"/>
    <item name="meleeToolShovelT1IronShovel" prob="1"/>
    <item name="meleeToolShovelT2SteelShovel" prob="0.5"/>
    <item name="drinkJarBeer" prob="1"/>
    <item name="gunBowT1WoodenBow" prob="0.02"/>
    <item name="gunBowT3CompoundBow" prob="0.04"/>
</lootcontainer>

<!-- zombieBusinessMan -->
<lootcontainer id="1014" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="4"/>
    <item group="groupApparelSuit" prob="2"/>
    <item name="oldCash" count="14,360" prob="2"/>
    <item name="resourcePaper" count="10,25" prob="0.66"/>
    <item group="groupQuestChallenge" count="1" prob="0.036"/>
    <item group="groupTreasureMaps" count="1" prob="0.031"/>    
</lootcontainer>

<!-- zombie cop-->
<lootcontainer id="1015" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="3"/>
    <item group="rottenFood" prob="1"/>
    <item name="gunHandgunT1Pistol" prob="1.1"/>
    <item name="gunShotgunT1DoubleBarrel" prob="1.1"/>
    <item group="groupQuestAmmo"/>
    <item group="modGunT2" prob="0.5"/>
    <item name="armorMilitaryVest" prob="0.2"/>
    <item name="resourceMilitaryFiber" count="1,4" prob="0.04"/>    
</lootcontainer>

<lootcontainer id="1016" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="10"/>
    <item group="groupApparelPants" prob="1.9"/>
    <item group="groupApparelShirtLong" prob="1.9"/>
    <item group="rottenFood" prob="0.62"/>
    <item group="groupApparelHazmat" count="1" prob="0.08"/>
    <item group="groupQuestChallenge" count="1" prob="0.191"/>
    <item group="groupTreasureMaps" count="1" prob="0.161"/> <!-- total 2% for a quest thing -->
</lootcontainer>
</append>
</configs>
that mod isn't updated for a20, game no longer uses loot list IDs as loot lists, they are now named lists

And in general, it's not my job to make whatever modlets you wish to try with Undead Legacy to work. If something doesn't work with this mod, it's not my job to fix that, because I am already busy as is just to maintain, update and work on this overhaul mod.

 
Hello, author, I tried to add a suit effect, but my suit is not displayed in the game. I tried many ways, but I can't. how can I do it? Ask for an answer.😆

 
Hello, author, I tried to add a suit effect, but my suit is not displayed in the game. I tried many ways, but I can't. how can I do it? Ask for an answer.😆
I can't help you with that, I haven't messed with adding armor/clothing myself 😛

Also 2.5.10 update is out

 
updated to 2.5.09 there is still sometings wrong about maintenance station. no longer repair without 0 cost,but whatever it shows the cost , it always cost max volume.(i.e.  repair scrap axe should cost 1-6 scrap iron depands on condition, but always cost 6. frying pan always cost 2 broken planks even it shows only cost 1,you cant repair when you only have 1 broken planks.)

And I am Lv 15 game stage is 34, no loot perks. I haven't see any sign of Claw Hammer, which I can't make workstation,is it bad luck?(i have loot about 50 saws,too mayny saws in 2.5.x)

 
updated to 2.5.09 there is still sometings wrong about maintenance station. no longer repair without 0 cost,but whatever it shows the cost , it always cost max volume.(i.e.  repair scrap axe should cost 1-6 scrap iron depands on condition, but always cost 6. frying pan always cost 2 broken planks even it shows only cost 1,you cant repair when you only have 1 broken planks.)

And I am Lv 15 game stage is 34, no loot perks. I haven't see any sign of Claw Hammer, which I can't make workstation,is it bad luck?(i have loot about 50 saws,too mayny saws in 2.5.x)
Oh crap, you're right... I updated the code that displays the repair price, but not the function of actually triggering the repair... hotfix incoming soon!

 
2021.12.27 - 2.5.11
- Reduced abundance of Saws in loot
- Fixed repair costs wrongly calculated when preforming repairs in the maintenance station

 
I forgot this, when press M shows the map , should close map by press M again, but there is not.

2021.12.27 - 2.5.11
- Reduced abundance of Saws in loot
- Fixed repair costs wrongly calculated when preforming repairs in the maintenance station
so quick! And any clue about Claw Hammer looting? It's Day 15 and Lv15 game satge 34,still try to loot a Claw hammer,so frustrate. 

 
that mod isn't updated for a20, game no longer uses loot list IDs as loot lists, they are now named lists

And in general, it's not my job to make whatever modlets you wish to try with Undead Legacy to work. If something doesn't work with this mod, it's not my job to fix that, because I am already busy as is just to maintain, update and work on this overhaul mod.


I play on A19.6, Undead Legasy v2.4.28 

 
I forgot this, when press M shows the map , should close map by press M again, but there is not.

so quick! And any clue about Claw Hammer looting? It's Day 15 and Lv15 game satge 34,still try to loot a Claw hammer,so frustrate. 
bad luck I guess, keep looking, also check traders!

I play on A19.6, Undead Legasy v2.4.28 
If the modlet isn't compatible with UL, then it isn't and you can't play with it unless you make it compatible yourself or ask the author of the modlet to make a compatibility patch or something for it to work with UL.
 

2021.12.27 - 2.5.12
- Updated localization for gunMGT0PipeMachineGun, gunRifleT0PipeRifle, gunShotgunT0PipeShotgun, meleeWpnBatonT0PipeBaton
- Fixed missing localization for gunMGT0PipeMachineGunBlueprint
- Fixed missing localization for gunRifleT0PipeRifleBlueprint
- Fixed not being able to research Pipe Weapons

2021.12.27 - 2.5.13
- Fixed some blocks giving resourceWood instead of planks
- Fixed Radial Menu texture glitch when on 100% UI Opacity

 
Last edited by a moderator:
2021.12.27 - 2.5.14
- Fixed vehicleMinibikePlaceable recipe

2021.12.27 - 2.5.15
- Changed painting material to cloth
- Reduced locked vehicle spawn rate
- Fixed vehicles without doors spawning as locked
- Fixed when consuming Boiled Water or Beer, gives jar and not plastic bottle
- Fixed DynamicVehicles not properly saving their state on servers

 
2021.12.27 -
2.5.14 - 固定车辆MinibikePlaceable配方

2021.12.27 - 2.5.15
- 将油漆材料更改为布料
- 降低锁定车辆的生成率
- 固定车辆没有门生成为锁定
- 在消耗开水或啤酒时修复,提供罐子而不是塑料瓶
- 修复了动态车辆无法正确保存其状态的问题在服务器上
Don't update so frequently. You can send out some patch codes you update. You have to download the file again every time. I just played 2.5.0 today 10, 2.5 in the afternoon 15.....

 
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