If u are in this game for the “survival aspect” I just dont see anyway to play but permadeath. Without permadeath it just makes everything pointless (even eating) from a survival point of view.@faatal in the last dev stream there were talks about an option for death penalty intensity. I've always found the game to be too lenient on that front, and yet the extreme opposite would be buggy due to bleeding and 100% infection after death having a guaranteed death-loop chance.
Are there plans for such an option? Something like:
Mild : Like now.
Tough : Same xp penalty. Maintain pre-death debuffs and hunger/water meters (but eliminate bleeding and reduce infection by X amount to avoid death loops)
Extreme : 80% xp penalty+ reduce food and water by a further 10% under the pre-death status + maintain debuffs (without bleed and reduce a bit infection to avoid death loops for a bit).
And/or others, like:
Permadeath : Delete savegame on death (In-game rewards allow for extra lives with the mentioned Extreme penalty maybe?)
Permadeath+: Delete savegame on death period (lol, there's actually quite the demand for that).
Snowdog :If u are in this game for the “survival aspect” I just dont see anyway to play but permadeath. Without permadeath it just makes everything pointless (even eating) from a survival point of view.
I find it odd when people complain about it being too “arcady” and not having enough “immersion”. How about u take your time and try not to die, ever, then its not arcady. Then if you do die, wipe your save because rising back from the dead (as a human) and continuing right where u left off would just break your so called immersion.
And you can even fine tune this by decreasing Loot abundance and XP in the settings, also increase loot respawn time so you cant just do the same route and have to venture further afield.If u are in this game for the “survival aspect” I just dont see anyway to play but permadeath. Without permadeath it just makes everything pointless (even eating) from a survival point of view.
I find it odd when people complain about it being too “arcady” and not having enough “immersion”. How about u take your time and try not to die, ever, then its not arcady. Then if you do die, wipe your save because rising back from the dead (as a human) and continuing right where u left off would just break your so called immersion.
...they're the Linux users of the player base.![]()
important? Sure. But there's only six of them.
/Runs away
Lemme know where I did that, thanks.
...no?![]()
well, how about just deletes the character profile? this way you can set permadeath for MP games and servers. would work for sp as well and all containers would be locked, and defenses would then target the new player and the land claim would belong to as far as the server is concerned, to another player.@faatal in the last dev stream there were talks about an option for death penalty intensity. I've always found the game to be too lenient on that front, and yet the extreme opposite would be buggy due to bleeding and 100% infection after death having a guaranteed death-loop chance.
Are there plans for such an option? Something like:
...
Permadeath : Delete savegame on death (In-game rewards allow for extra lives with the mentioned Extreme penalty maybe?)
Permadeath+: Delete savegame on death period (lol, there's actually quite the demand for that).
Snowdog :
*Plays permadeath every time*
637485758 gameplay hours.
Never went further than day 21. Too many beauties in the Salon POI.
亲爱的开发组,你们好。我又来了!没错,这次我依旧是来寻问申请A20测试资格的。bilibili-wayne said:你好,亲爱的团队。我又来了!是的,这次我还是要求申请A20测试合格。
玩家,我来自中国也是游戏主播。
电脑翻译,如有不妥,可以复制以下中文,翻译下再试。
Its a small stretch but with saying that only the minority likes to play INT you made yourself the speaker for a majority proclaiming: "We don't want to play INT".
PS: Linux user here. We might reach the 10 in this forum alone.![]()
Tying my joke observation to a statement that I'm "speaking for" people is more than a "small stretch" but whatever you gotta do to sleep at night.Its a small stretch but with saying that only the minority likes to play INT you made yourself the speaker for a majority proclaiming: "We don't want to play INT".
PS: Linux user here. We might reach the 10 in this forum alone.![]()
Permadeath with Loot respawn at 30 days, XP and Loot abundance turned down and zombie speeds adjusted can make for a hard and rewarding survival play.
What about adding an option that after dying, you don't rise from the dead as a human, but as one of the Zeds (which would be much more immersive and even logical).Then if you do die, wipe your save because rising back from the dead (as a human) and continuing right where u left off would just break your so called immersion.
Wasn't playing as a zombie one of the Kickstarter goals or am I high?
I don't use the Linux. All Windows here. Well, a bit of Mac if I have to. :yuck:well, how about just deletes the character profile? this way you can set permadeath for MP games and servers. would work for sp as well and all containers would be locked, and defenses would then target the new player and the land claim would belong to as far as the server is concerned, to another player.
PS. faatal and other employees do not count for guppy's linux "player" base. even tho they play, they are employees of the game.
I am allowed joke observations too. Notice the smiley on that post.Tying my joke observation to a statement that I'm "speaking for" people is more than a "small stretch" but whatever you gotta do to sleep at night.
I am actually curious what the Mac/Nix ratio is though. I also wonder how much work tfp has to really do to support those os's or if unity does the brunt of it, but I'm a curious person.
Hello, dear team. I again come! Yes, this time I still is to ask the application of A20 test qualified.
Player, I am from China is also a game anchor.
Computer translation, if there is any incorrect, you can copy the following Chinese, translation under try again.
亲爱的开发组,你们好。我又来了!没错,这次我依旧是来寻问申请A20测试资格的。
我是来自中国地区的玩家,也是一名游戏主播。
电脑翻译,如果有任何不正确的地方,你可以复制以下中文,再次翻译下试试。