PC Alpha 20 Dev Diary

Status
Not open for further replies.
Sorry if this has been asked already. They stated in the stream that 25 HD zombies have been completed since A19. Does this include the ones done in A19, or is this in addition to what was completed for A19?


Including A19. A19 was when they began the project and it has continued in A20 and will continue into A21.

 
It was more like 240 shapes about 8 months ago. Now it’s more like 1200 shapes.

One of the big changes this time around was that whenever the level designers needed a particular shape, instead of trying to repurpose an existing shape, they simply had the shape they wanted modeled and added so they could do exactly what they wanted. 
 

They wanted a lot. 
Is that in the game or in the editor? Can you confirm that we have close to 1200 shapes to choose from for each material in a normal gameplay? 

 
Is that in the game or in the editor? Can you confirm that we have close to 1200 shapes to choose from for each material in a normal gameplay? 


Okay, this is ridiculous.  The developers were talking about standard A20 gameplay and so am I. Why would I talk about the editor out of the blue? 

Just accept the good news! Sheesh!!  I suppose when you see actual gameplay in coming weeks you will finally believe. :)

 
Okay, this is ridiculous.  The developers were talking about standard A20 gameplay and so am I. Why would I talk about the editor out of the blue? 

Just accept the good news! Sheesh!!  I suppose when you see actual gameplay in coming weeks you will finally believe. :)
Lol.Alright. forgive me for being a little wary of a 3000% increase in shape number. Next time a guy approaches me telling that he's a Pimp and he'll give me a discount I'll just say yes, thank you.

 
Lol.Alright. forgive me for being a little wary of a 3000% increase in shape number. Next time a guy approaches me telling that he's a Pimp and he'll give me a discount I'll just say yes, thank you.
Keep in mind we have a ton of 1/2 block variants, trims, moldings, plates, stairs, etc. etc.

Hats off to the guy who made the majority of them.  Without them, the POIs would not look nearly as good...😁

 
could you answer these questions  please?

1.Will Steel/concrete blocks have just as much HP as they currently do in Alpha 19? (steel has 7500 HP and breaks down to reinforced concrete( (5000) HP for a total of 12,500 hp
2.Will they also use the same amount of materials to achieve?
3. will they also give roughly the same EXP?

 
Last edited by a moderator:
could you answer these questions  please?

1.Will Steel/concrete blocks have just as much HP as they currently do in Alpha 19? (steel has 7500 HP and breaks down to reinforced concrete( (5000) HP for a total of 12,500 hp
2.Will they also use the same amount of materials to achieve?
3. will they also give roughly the same EXP?
if you have the skills you will start at wood and upgrade to each stage when you have all the resources to do so, if you have the resource and skill to out right build the steel block it takes a little time and will still have the hp of steel block which is 10,000. upgrading from wood to steel still makes it 10,000. down grading/destroying just keeps going until its gone (no more down grading to lower tier).

efficiency depends on your knowledge (perks/schematics learned) and amount of resources you have.

so again. wood block 500hp steel block 10,000hp.

upgrade path

frame shape=100 hp - wood=500 - cobblestone=1500 - concrete=5000 - steel=10000

 
Last edited by a moderator:
Looking good boys. 

Curious if I will be able to play feral sense on along with insane/nightmare/64/horde every night, in the new build...

How large is the feral sense range, in game or map terms that I would be able to understand?

 
New lighting looks promising, considering isn't Unity HDRP, but keep in mind the time of day could favor it.

@faatal Can you give us technical details about these new rendering and lighting they mentioned in the last streaming?
That would be for grass and small plants. There is a new grass shader Justin did that I merged into the old, since the old one had vertex anim and fade out we needed to keep. That uses different calculations for lighting, so it looks better. Justin also improved a lot of the textures and tweaked the world's ambient lighting. I also cleaned up the grass/plant mesh generation, it has much more variety now, but with the same simple collider shapes for all of them. Biome decoration generation code and values have also been tweaked.

 
Another question.. are there any plans for a tractor or a weed whacker or some kind of item/tool for quickly removing grass? a lawn mower maybe? maybe even like a scythe for ploughing fields?

also are we ever going to get any tools that allow us to harvest farm plots faster?

 
Last edited by a moderator:
Sorry if this has been answered, but now that zombies can crawl through single blocks - can the players also do that?
Zombies cannot crawl through single blocks. They can crouch and duck under low roof ceilings like in the attic or through spaces that are less than two meters but more than 1 meter-- just like the player can.

Select zombies may someday be able to move through 1 meter holes horizontally but the players will always be limited to passing through 1 meter holes vertically. faatal explained that our backpacks full of vehicles and concrete prevent us from crawling through 1-meter holes. However, much like Santa, we can easily pack as much as we want up and down 1-meter holes.

 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top