PC Alpha 20 Dev Diary

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Hopping on for a brief moment, not looking at spoilers. Just a tiny pet peeve, but would it be possible to adjust the hitbox/collision detection (whatever it is) for the small twig shrubs in the forest biome? (I haven't settled in the desert or snow biomes for ages, so I don't know if they spawn there.) It would be great if whenever you placed a particle board over them they were simply deleted like the tall grass, instead of causing the block to be destroyed. I understand this might not be possible for cotton, goldenrod, chrysanthemum, small stones, and birds nests however.

 
Additional controls in the map generation interface to give players more options for terrain generation such sliders to determine mountainous vs flat (for example).
Im looking forward to this feature the most. It really sucks spending +10 minutes generating a world, then spending many hours playing (until you get a bike) just to find the terrain/roads are all messed up in the area around you.

I don't get why the devs have so many difficulties with the terrain generation (didn't they promise wonky roads would be fixed by a17 and again by a18?). At least now with this feature I can make the map flat thereby hopefully having good roads.

 
I've got a screenshot of them too. But on land this time:

pcNkVQY.jpg


 
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