BobbyLee298
New member
please do different anims, imo it would look abit jank without new onesI did just commit the files, so the basic feature is done. May do some polish on passenger hand position or use a different anim.
please do different anims, imo it would look abit jank without new onesI did just commit the files, so the basic feature is done. May do some polish on passenger hand position or use a different anim.
Sorry if this has been asked already. They stated in the stream that 25 HD zombies have been completed since A19. Does this include the ones done in A19, or is this in addition to what was completed for A19?
Is that in the game or in the editor? Can you confirm that we have close to 1200 shapes to choose from for each material in a normal gameplay?It was more like 240 shapes about 8 months ago. Now it’s more like 1200 shapes.
One of the big changes this time around was that whenever the level designers needed a particular shape, instead of trying to repurpose an existing shape, they simply had the shape they wanted modeled and added so they could do exactly what they wanted.
They wanted a lot.
Is that in the game or in the editor? Can you confirm that we have close to 1200 shapes to choose from for each material in a normal gameplay?
Lol.Alright. forgive me for being a little wary of a 3000% increase in shape number. Next time a guy approaches me telling that he's a Pimp and he'll give me a discount I'll just say yes, thank you.Okay, this is ridiculous. The developers were talking about standard A20 gameplay and so am I. Why would I talk about the editor out of the blue?
Just accept the good news! Sheesh!! I suppose when you see actual gameplay in coming weeks you will finally believe.![]()
Keep in mind we have a ton of 1/2 block variants, trims, moldings, plates, stairs, etc. etc.Lol.Alright. forgive me for being a little wary of a 3000% increase in shape number. Next time a guy approaches me telling that he's a Pimp and he'll give me a discount I'll just say yes, thank you.
Hopefully she's earned enough money at Traitor Joels by now that she can afford a full shirt. That looks so uncomfortable@madmole on the stream, you said that in 20 Alpha, all traders received new models. Will in Alpha 20 trader Jen change too?
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Yes. Extra seats make it 5 vehicle mods for A20. Testing minibike now, which also supports another player on the back.
It is probably final for A20.
if you have the skills you will start at wood and upgrade to each stage when you have all the resources to do so, if you have the resource and skill to out right build the steel block it takes a little time and will still have the hp of steel block which is 10,000. upgrading from wood to steel still makes it 10,000. down grading/destroying just keeps going until its gone (no more down grading to lower tier).could you answer these questions please?
1.Will Steel/concrete blocks have just as much HP as they currently do in Alpha 19? (steel has 7500 HP and breaks down to reinforced concrete( (5000) HP for a total of 12,500 hp
2.Will they also use the same amount of materials to achieve?
3. will they also give roughly the same EXP?
Double the normal sense IIRC.How large is the feral sense range, in game or map terms that I would be able to understand?
Yes, faatal said it's a separate option.Curious if I will be able to play feral sense on along with insane/nightmare/64/horde every night, in the new build...
I thought it was mentioned that blocks would no longer downgrade to next block but would be destroyed but would have a bit more HP.
No. I decided it was not worthy enough being the starter vehicle.Does the bicycle support another player on the back? Does it turn into a tandem?
Kill the bicycle its use is too narrow.No. I decided it was not worthy enough being the starter vehicle.
That would be for grass and small plants. There is a new grass shader Justin did that I merged into the old, since the old one had vertex anim and fade out we needed to keep. That uses different calculations for lighting, so it looks better. Justin also improved a lot of the textures and tweaked the world's ambient lighting. I also cleaned up the grass/plant mesh generation, it has much more variety now, but with the same simple collider shapes for all of them. Biome decoration generation code and values have also been tweaked.New lighting looks promising, considering isn't Unity HDRP, but keep in mind the time of day could favor it.
@faatal Can you give us technical details about these new rendering and lighting they mentioned in the last streaming?
Zombies cannot crawl through single blocks. They can crouch and duck under low roof ceilings like in the attic or through spaces that are less than two meters but more than 1 meter-- just like the player can.Sorry if this has been answered, but now that zombies can crawl through single blocks - can the players also do that?