I have suggested:Most good games have the "not too easy, not too hard" matra going on.
With stealth, if you could be 100% stealthy all the time, then the Devs failed.
Some people want things that could kill a good game because they don't think it all the way through.
(Airships are the only exception... of course)
Your empty fields? They can dig a shallow hole and lay a section of cut turf over themselves.I don't think you meant that seriously, this is a forest and one with particularily dense shrubbery as well. Even I could hide in there.
So you really were serious. Then please read carefully what I write before disputing strawmens I never claimed. I said quote "in an acceptable time frame in an empty field in daylight".Your empty fields? They can dig a shallow hole and lay a section of cut turf over themselves.
Deserts? They bury themselves and use combined periscope and breathing apparatus.
Thermals? There is shielding for that. Our survivors could make reasonable one from thermal blankets found in First Aid kits.
Smells? Hunters have known for millennia to cover themselves in other scents.
https://imgur.com/gallery/UuBOp
There are gillie suits in the game already. The biomes have fixed appearances. They could easily lie prone and hide very effectively, like the linked photo album.So you really were serious. Then please read carefully what I write before disputing strawmens I never claimed. I said quote "in an acceptable time frame in an empty field in daylight".
If you have the time to dig trenches and advance millimeter by millimeter you can cross an empty field too, heck, you can cross a field of concrete if you have enough time to dig a tunnel. But that is not the situation I talked about.
I made my point about the hypothetical open field situation to simply refute the assertion of stample that " Its the lack of control in an aspect which, in theory, you do have control. ". I wanted to show that there are situations in principle that are unsolvable through stealth. For this I needed only one example and that example is still working.There are gillie suits in the game already. The biomes have fixed appearances. They could easily lie prone and hide very effectively, like the linked photo album.
Considering how well zombies are known for their lack of observational powers, this would be a cake walk. Usually, in most works of fiction, people just duck behind a corner, no camouflage and wait for the zombie to not look in any obvious places. It just wanders around confused then away after a short while.
Don't expect us to take your word for it! Upload a video now!I don't think you meant that seriously, this is a forest and one with particularily dense shrubbery as well. Even I could hide in there.
Jenshae already did. I'm the guy to the right, I just didn't stand up because I'm the shy oneDon't expect us to take your word for it! Upload a video now!
Like this camoflage, there is urban ghillie suits, they are just more grey to go with all of the concrete.In the game we have no open field, we have a room to infiltrate (goodbye ghillie suit)
TFP can always pull the rug out from under us and shred our argument.
I just see it as uninterrupted ability to continually use stealth. The tactics change from simply lining up a sleeping head in your gun sight with zero threat to escaping notice, going under cover, re-emerging in the shadows, and then lining up a moving awake head in your gun sight and even using bait distraction with the aid of a thrown rock.It seems like some enjoy then using the rug as a blindfold to "enhance" their game play.
The difference in this situation between 7DTD and other stealth games is that you didn't screw up to trigger it.I just see it as uninterrupted ability to continually use stealth. The tactics change from simply lining up a sleeping head in your gun sight with zero threat to escaping notice, going under cover, re-emerging in the shadows, and then lining up a moving awake head in your gun sight and even using bait distraction with the aid of a thrown rock.
I see your problem.... 7d2d is not a stealth game.The difference in this situation between 7DTD and other stealth games
I'm pretty sure that most stealth games have scripted events and/or cutscenes that are designed to pull you out of stealth. Grant it in most cases the games are far more polished with built in hand holding to soften the blow but they still pull you out of stealth when the game designers decide that they don't want you to use it.The difference in this situation between 7DTD and other stealth games is that you didn't screw up to trigger it.
They just arbitrarily decide that the abilities you put effort into getting and selecting will simply not work. It is more of a lame prank than a game mechanic.
Not always unless the mission is directly focused on killing a target but for example some missions in metal gear solid v even when you are confronted with an "alerted" enemy can be done in complete stealth.I'm pretty sure that most stealth games have scripted events and/or cutscenes that are designed to pull you out of stealth. Grant it in most cases the games are far more polished with built in hand holding to soften the blow but they still pull you out of stealth when the game designers decide that they don't want you to use it.
Same as this game. the zombies are "alerted" through no fault of the player and at first while they are "alerted" they are not immediately even targeting the player. The player can use cover and shadows in classic stealth gameplay to take out the "alerted" enemies.Not always unless the mission is directly focused on killing a target but for example some missions in metal gear solid v even when you are confronted with an "alerted" enemy can be done in complete stealth.
Not at all but in MSG i if i fail stealth its mostly if not always is because i @%$#ed something up. That body was at the wrong place, was not accurate enough and soo on.Same as this game. the zombies are "alerted" through no fault of the player and at first while they are "alerted" they are not immediately even targeting the player. The player can use cover and shadows in classic stealth gameplay to take out the "alerted" enemies.
What IS different than any other stealth game is for every single enemy you encounter to be unconscious dormant stationary targets. Frankly, for stealth players to come here and campaign for all enemies to please stay asleep so they can be shot while immobile seems a bit wierd to me. Did you hate how the sentries in MGS would walk patrols and check out noises or start running searches if they found a body? Did you just wish they would all be lying on the ground sleeping?
Only desiring stealth against unconscious enemies seems...I dunno....
Well as long as the problem persist i dont see a reason to stop this thread.Is this thread STILL going on?
People who want every single enemy they stealth against to be unconscious obviously have a tremendous threshold for repetitious activity without feeling much tedium....Is this thread STILL going on?