its only a lack of cause and effect because you are using metagame knowledge. If you knew nothing about auto attack volumes, then the effect of them would seem no different than you failing to be stealthy enough.
I would disagree here. I figured out that auto-attack volumes existed
because of this behaviour.
First time I encountered it was in the new high school (randomly looting on Day 2 or 3). Yeah, I thought I screwed up. Then I went through a T1 house, and every single room aggro'd. I told my teammates "19.1 borked stealth. It doesn't work at all, every sleeper aggros on me, no matter what"
Then I did another POI, and had no issues, figured it was an intermittent bug.
Next I did the the fire_station_01, and determined it was an auto-aggro thing. I found another high school, found that the same room aggro'd the same way, and decided I was definitely right. This was all in one play session, maybe 3 hrs total.
Finally, I searched the boards for validation, and came across this thread.
Suggestion: Make the sleepers in auto-aggro rooms always be out in the open, and preferably (at least one Z) in LOS of the expected entrance, and also some strong lights in the room. When they break through a wall/cabinet, I know its not LOS. When they come around a corner and I know I didn't step on trash or otherwise make noise, I know it wasn't me. Improve the illusion of "they saw me" so it feels like "that room where they are looking right at the door, and there's a bright light right next to it, and man, its impossible to get through that without waking them up!"
I know its a new mechanic, but its effectively an illusion. If the magician is fumbling around, and you see the card go up his sleeve, you're not fooled. The POIs that utilize it need some improvement to make the illusion more effective.