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A19/A18 CreaturePacks - A community entity project

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Fuse and Animator are their 2 buggiest apps, like now I've had to install and uninstall Fuse 3 times. Steam has the 2013 version, I was installing 2017, now I'm going to revert to 2016. I'm probably going to have to install the Steam version and then I'm going to let them know about it.....but wait I just tried to get some community help on my issue and the Adobe website keeps refreshing so I can't even ask my question. It makes me wanna go find a crawler Steve to bash with my wooden club 

 
Adobe already stated that there is no updates or support for Fuse CC, its abandoned.  They said it would be removed from CC this fall, so perhaps any day now.

 
Great job Xyth! I got the Creature Pack- Animals and have seen a large snake, a beautiful hawk, goats a'plenty, and a mega deer. Is the mega stag a thing? They seem to kind of float a bit above the ground and do not register as a stag kill on the quest. They are huge! I thought maybe all deer had glitched, but I also killed a regular sized stag that did count in the quest.

Regardless, I'm loving the pack. Puts some real life in the world for me. Thank you for all your hard work and for sharing the Creature packs!

Hearted here, if I can find them on Nexus will be endorsed there 😁

 
Really love the birds, robin, eagle and crow, but I think they should be easier to hear, is it possible to increase sound volume?

 
Great job Xyth! I got the Creature Pack- Animals and have seen a large snake, a beautiful hawk, goats a'plenty, and a mega deer. Is the mega stag a thing? They seem to kind of float a bit above the ground and do not register as a stag kill on the quest. They are huge! I thought maybe all deer had glitched, but I also killed a regular sized stag that did count in the quest.

Regardless, I'm loving the pack. Puts some real life in the world for me. Thank you for all your hard work and for sharing the Creature packs!

Hearted here, if I can find them on Nexus will be endorsed there 😁
Thanks.  I didn't add a new mega snake and stag so maybe those are from another pack or otherwise something is scaling the vanilla animals.

Really love the birds, robin, eagle and crow, but I think they should be easier to hear, is it possible to increase sound volume?
The sound rolls off with distance so you hear them when close but I can increase the volume next rebuild.  

 
Ok that's nice, is that something I can do now, or is it difficult to do?

I see this settings:

            <maxVoicesPerEntity value="3"/>
            <LowestPitch name="0.95"/>
            <HighestPitch name="1.05"/>
            <LocalCrouchVolumeScale value="1.0"/>

             <CrouchNoiseScale value="0.5"/>

             <NoiseScale value="1"/>

             <MaxVoices value="10"/>

             <MaxRepeatRate value="15"/>

 
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I play with enemies spawning set as "off" and still dont see any human bandit/friendly npc spawning at all. 

Have to mention that I have already edited entityclasses.xml and set IsEnemyEntity as "false".

Does anyone can help me?

Thanks

@danielspoa sabe como resolver?

 
Likely you would need to move the humans out of the zombieall group and into the animal groups.  I attached a mode that might solve that for you.  Ignore the name, just unzip that and drop the modlet into your mods folder.

View attachment 2-WalkerSimCompatability.zip

Also, pushed an update to the animal pack to fix a tooltip error someone reported on Nexus.  Also fixed the random walktypes in the effects packs, as it was switching to crawlers and looked bad.

 
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Likely you would need to move the humans out of the zombieall group and into the animal groups.  I attached a mode that might solve that for you.  Ignore the name, just unzip that and drop the modlet into your mods folder.

View attachment 15430

Also, pushed an update to the animal pack to fix a tooltip error someone reported on Nexus.  Also fixed the random walktypes in the effects packs, as it was switching to crawlers and looked bad.
I'll check it out.Thank you so much

 
Likely you would need to move the humans out of the zombieall group and into the animal groups.  I attached a mode that might solve that for you.  Ignore the name, just unzip that and drop the modlet into your mods folder.

View attachment 15430

Also, pushed an update to the animal pack to fix a tooltip error someone reported on Nexus.  Also fixed the random walktypes in the effects packs, as it was switching to crawlers and looked bad.
I think something gone wrong...

image.png

 
I dont know how to fix it and this are preveting any respawn. Not even a single chicken is appearing. 
Are you actually running WalkerSim DMT mod from @ZehMatt? If you do and no entities are spawning, it probably means you installed the mod wrong. You need to install it either with Mod Launcher or using DMT directly. Simply putting the mod into the Mods folder won't do the trick, because WalkerSim works with an extra piece of code which must be first added to the game for the mod to work properly. I suggest you to refer to his thread for more support on that. Once you get that mod working properly when it's installed alone, only then you can try to add Creature Pack mod with the compatibility patch xyth gave you earlier.

 
A question about the Alcatraz, I can't really see it and I wonder is it supposes to be like that? I tried making it a little better and then it is visible in the sky.

And again, sry for repeating this, how can I increase volume on the birds, I like to hear them more :)
 

 
The sounds volume unfortunately has to be done on the soundclip before importing into Unity and then exporting.  I plan to revisit that soon as time allows.

 
Not intended.  I fixed it for WinterWeen, and will push to the normal repo soon.  I also added sounds directly to the birds so they can be heard better with distance.   

 
xyth said:
Thanks.  I didn't add a new mega snake and stag so maybe those are from another pack or otherwise something is scaling the vanilla animals.

The sound rolls off with distance so you hear them when close but I can increase the volume next rebuild.  
I don't know what's causing it, but I love it, lol! There is a mega Stag, I just saw mega boars yesterday. The snake is still around. You're right something is scaling vanilla animals and allowing some enemy animals to spawn. I'm just enjoying it. Your birds are so cool!

Got some pics this time.

20201004100734_1.jpg

20201014040627_1.jpg

20201014051234_1.jpg

 
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