mr.devolver
New member
Out of all of their products, they chose Fuse as the one to put on Steam. Why not Photoshop? LolI pay Adobe a monthly contribution had no idea they put it on Steam lol
Out of all of their products, they chose Fuse as the one to put on Steam. Why not Photoshop? LolI pay Adobe a monthly contribution had no idea they put it on Steam lol
Thanks. I didn't add a new mega snake and stag so maybe those are from another pack or otherwise something is scaling the vanilla animals.Great job Xyth! I got the Creature Pack- Animals and have seen a large snake, a beautiful hawk, goats a'plenty, and a mega deer. Is the mega stag a thing? They seem to kind of float a bit above the ground and do not register as a stag kill on the quest. They are huge! I thought maybe all deer had glitched, but I also killed a regular sized stag that did count in the quest.
Regardless, I'm loving the pack. Puts some real life in the world for me. Thank you for all your hard work and for sharing the Creature packs!
Hearted here, if I can find them on Nexus will be endorsed there![]()
The sound rolls off with distance so you hear them when close but I can increase the volume next rebuild.Really love the birds, robin, eagle and crow, but I think they should be easier to hear, is it possible to increase sound volume?
I'll check it out.Thank you so muchLikely you would need to move the humans out of the zombieall group and into the animal groups. I attached a mode that might solve that for you. Ignore the name, just unzip that and drop the modlet into your mods folder.
View attachment 15430
Also, pushed an update to the animal pack to fix a tooltip error someone reported on Nexus. Also fixed the random walktypes in the effects packs, as it was switching to crawlers and looked bad.
I think something gone wrong...Likely you would need to move the humans out of the zombieall group and into the animal groups. I attached a mode that might solve that for you. Ignore the name, just unzip that and drop the modlet into your mods folder.
View attachment 15430
Also, pushed an update to the animal pack to fix a tooltip error someone reported on Nexus. Also fixed the random walktypes in the effects packs, as it was switching to crawlers and looked bad.
Are you actually running WalkerSim DMT mod from @ZehMatt? If you do and no entities are spawning, it probably means you installed the mod wrong. You need to install it either with Mod Launcher or using DMT directly. Simply putting the mod into the Mods folder won't do the trick, because WalkerSim works with an extra piece of code which must be first added to the game for the mod to work properly. I suggest you to refer to his thread for more support on that. Once you get that mod working properly when it's installed alone, only then you can try to add Creature Pack mod with the compatibility patch xyth gave you earlier.I dont know how to fix it and this are preveting any respawn. Not even a single chicken is appearing.
I don't know what's causing it, but I love it, lol! There is a mega Stag, I just saw mega boars yesterday. The snake is still around. You're right something is scaling vanilla animals and allowing some enemy animals to spawn. I'm just enjoying it. Your birds are so cool!xyth said:Thanks. I didn't add a new mega snake and stag so maybe those are from another pack or otherwise something is scaling the vanilla animals.
The sound rolls off with distance so you hear them when close but I can increase the volume next rebuild.
AwesomeNot intended. I fixed it for WinterWeen, and will push to the normal repo soon. I also added sounds directly to the birds so they can be heard better with distance.