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A19/A18 CreaturePacks - A community entity project

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Thanks everyone for the suggestions.  I will add some new animals soon.  The base creaturepacks should be highly compatible with most mods, as I tried to isolate them from edits to the vanilla game.

 
Tried it and things went very badly.  Its a shame, really wanted the bandits and the other additional variety that this mod offers   :(

 
I was not familiar with that Mod, but after looking at it, Khaine is using a custom Assembly and other code, so he may be changing something this mod depends on.  

 
Greetings, I have a question, what is the use of these items? 

gunBanditSMG5Hidden, gunBanditAk47Hidden, gunBanditPistolHidden, gunBanditHuntingRifleHidden, gunBanditMR10Hidden, gunBanditPumpShotgunHidden, gunBanditM60Hidden

We use the Mod 0 CreaturePackHumans and have found that these items appear frequently in chests and character inventories.
They spawn for no reason.

Could I deactivate the items so that they no longer appear in chests and character inventories?

We use the mod for our community Multiplayer-Server | Version A19

 
haha, those are Winterween animals, I will push a fix shortly.  

Greetings, I have a question, what is the use of these items? 

gunBanditSMG5Hidden, gunBanditAk47Hidden, gunBanditPistolHidden, gunBanditHuntingRifleHidden, gunBanditMR10Hidden, gunBanditPumpShotgunHidden, gunBanditM60Hidden

We use the Mod 0 CreaturePackHumans and have found that these items appear frequently in chests and character inventories.
They spawn for no reason.

Could I deactivate the items so that they no longer appear in chests and character inventories?

We use the mod for our community Multiplayer-Server | Version A19
Those should not appear in game, they are the ranged weapons used by NPCMechs.  I will likely move those to the CPMechs modlet eventually.  I have no idea how or why they would appear in loot, and they are set to be non-dropable.  Perhaps someone is going into the creative menu?

 
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haha, those are Winterween animals, I will push a fix shortly. 
hehe I see :)
Im starting a new server with some friends in a few weeks, so I wonder if there is any eta on more birds and animals that you mentioned?

 
those winterween zombies are amazing anyway to add them to the creature pack for the snow biome 
The animals are the same, I just snowified them using a shader.  If you swap the XythAnimals.unity3d file from WW into the CPack you would see the snowy ones.  You cant have both loaded though, as they have the same entity names.

 
what about the zombie creature pack

The animals are the same, I just snowified them using a shader.  If you swap the XythAnimals.unity3d file from WW into the CPack you would see the snowy ones.  You cant have both loaded though, as they have the same entity names.
what about the zombie pack they a simple way to get those also

 
The zombies are just material replacements so that even easier.  You need those mods out of WW.

 
Depends on the pack, there are 3 retexturing packs in WW.  If the pack creates new zombie names, then you can just add those to the snow biome spawns.  If the pack doesn't, you could create entityclasses.xml xpath to do that.  Not something I have time to help with, but its very doable.  

 
With all the new zeds and animals in these packs, its fun to put together theme based groups for each biome.  Today I found a Interesting area of use for the creepy crawler. I have the "A better life" mod from sphereii that add fish underwater, and for fun I made the crawler smaller and added it to water, and I almost jumped out of my chair. I was just standing and looking at the fish, when I saw this creature rushing toward me at crazy speed underwater.
I have no idea why it is faster underwater than on land. It even followed me underwater when I was flying in god mode speed. If that thing was not creepy before, it is now. And it just stayed on the bottom, it had no rush getting out of the water. So now I have crawlers in different sizes living in the water. Fishing dont feel safe anymore :D

Just want to say thank you for making this mod :)

 
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Feel free to make a 1-CreaturePackAnimalBiomes addon pack with your changes.  Im sure folks would enjoy it too.

 
That's very kind of you, maybe I do that when Im done, atm Im using several other zombie packs that Im mixing with, so I will see what it become in the end.

 
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