No requests, but that's sounds great. I will be waiting for next updateI have lots more birds and animals, so once the WinterWeen mod is released I should have time to add more. Any requests?
Those should not appear in game, they are the ranged weapons used by NPCMechs. I will likely move those to the CPMechs modlet eventually. I have no idea how or why they would appear in loot, and they are set to be non-dropable. Perhaps someone is going into the creative menu?Greetings, I have a question, what is the use of these items?
gunBanditSMG5Hidden, gunBanditAk47Hidden, gunBanditPistolHidden, gunBanditHuntingRifleHidden, gunBanditMR10Hidden, gunBanditPumpShotgunHidden, gunBanditM60Hidden
We use the Mod 0 CreaturePackHumans and have found that these items appear frequently in chests and character inventories.
They spawn for no reason.
Could I deactivate the items so that they no longer appear in chests and character inventories?
We use the mod for our community Multiplayer-Server | Version A19
hehe I seehaha, those are Winterween animals, I will push a fix shortly.
Ok sure, understandable.Still debugging WW, so not likely in the next few days.
The animals are the same, I just snowified them using a shader. If you swap the XythAnimals.unity3d file from WW into the CPack you would see the snowy ones. You cant have both loaded though, as they have the same entity names.those winterween zombies are amazing anyway to add them to the creature pack for the snow biome
what about the zombie pack they a simple way to get those alsoThe animals are the same, I just snowified them using a shader. If you swap the XythAnimals.unity3d file from WW into the CPack you would see the snowy ones. You cant have both loaded though, as they have the same entity names.
sorry to be a bother got the zombies from WW what do i need to do to have them spawn only in snow biomeThe zombies are just material replacements so that even easier. You need those mods out of WW.