Why just two junk sledges? Yes, you can only have two active at a time, (and I haven't thought out all the details) but think 20+ junk sledges, in a long corridor with a series of doors/hatches!
Each set of two turrets are separate enough from other turrets to ensure their activation.
The two turrets are on each side of the door, one hitting low and the other on a block hitting the head. (could they both hit the head if they were on blocks?)
As I am a fan of saving my ammo for POI's this could be a thing for me!
I've been trying to think of a killbox like this, but it just doesn't work that well because only the closest two junk sledges are active at a time. You'd have to have some way to make it activate the sledges down the tunnel as zombies were near them.
Putting two facing the door was basically the main use I could think of for them, and assuming they scale off int and the tech junkie perk, they might be able to put the hurt on a horde.
I'm kind of nervous by how no one confirms if they actually scale damage from Int and tech junkie though lol
We're not putting all the work in and then not have it balanced to where it feels useful. Worst case scenario you scrap it for robotic parts which are needed to make drones and junk turrets.
Good to hear! I've got high hopes for it and (obviously) really interested in it, I just don't want it to be delegated to stun baton status. I feel like Junk Sledge has the right potential, just needs number tweaks and some kind of AoE or a larger cone of fire.
Bow does 3.5x sneak damage with no perks. You just have to know how to use it.
May be a difficulty thing, but on the second hardest difficulty, a sneak attack headshot with the Primitive and Wooden bow doesn't do a one hit kill, even a sneak attack headshot with the compound crossbow wasn't securing consistent one hit kills for me. Compared to an unperked nearly unmodded hunting rifle always being a sneak headshot one shot on all basic zombies and doing pretty solid chunk on the bigger ones
Considering the current stone age in A18 doesnt even last a day, I dont mind this change.
This. Yeah finding cobbled together stone tools in sealed boxes is a bit dumb lore wise, but it's probably one of those "This is more work than it's worth to fix" things. It's like finding guns in toilets and non rotten meat in cardboard boxes in a 100 degree warehouse years after it was last used by a human. Dumb, but it's a game so silly things happen for gameplay reasons
Not having like ~60% of the items in the game be near useless is a solid change. All of the primitive stuff is a lot better, and even iron was basically a day 1-3 thing in A18, I would usually have mostly steel by the end of the first week