That's my concern too. Looking at the A19 videos, the sledge turrets seemed asleep.
Yeah, as
@madmole stated there are 2 obvious problems to fix :
Trader rewards should be tweaked as they were in a18.4 ( T1: qualities 1 and 2, T2: qualities 2 and 3, T3:qualities 3 and 4, T4: qualities 4 and 5, T5: quality 5 . Even then it seems a bit op.
I don't know if
@faatal is the one tasked with the junk sledge, if yes, I'm not concerned. Its problem is one of tuning really.
Making it always stun the Zd and allow it to detect and hit a Zd from a closer distance would result in the desired outcome for every player.
The problem is one of realism, really.
If you make the tracking ignore the laser tracking and instead track with the core it will look bad.
So the only 2 solutions are:
1- making the junk sledge stun and perform damage with the folding arm in addition to the tip and not only the tip, to avoid clipping misses.
It could also do a bit less damage but stun 100% of the time. That way the feel of contact is guaranteed.
2- While also making the arm do damage ,fake the laser tracking and make the junk sledge aim from its core (the very center of the tripod) making it look glitchy but also increasing its range and usability ( not recommended).