lets just wait. you never know how it will go!C'mon gazz, finding hand made stone tools in a sealed crate is kinda dumb for both realism and gameplay.
...just remove the stone tools from the tables (the easy out) or remove the ability to infinitely repair tools (like you had in the past) so those iron/steel tools were only a temporary boon.
Bonus, the latter would encourage looting /and/ increase excitement when finding more of the same.
It is what it is. But it was just my first reaction to it.Steel tools are completely unrealistic now though. All the top end guns are made from scrap parts and duct taped together. So finding those in a sealed box at a store doesn't make sense supposedly... but it does because gun stores deal in used/modded weapons, and anyone can take a crate and reuse it.
I don't think its unrealistic, you just have to be a landlord for a few months to see what people actually do IRL. I found 4 pallets of sealed wrapped with plastic dog food in the basement of a house I owned. Like the tenant literally put the pallet down there then carried all the dog food and stacked it nice and then wrapped it in plastic because there was no way in hell a loaded pallet would fit down those stairs. People re-use containers all the time. Maybe the Duke likes all the items organized and boxed up before it gets put in his warehouse so his bandits get things ready before loading the trucks, zombies come along... really people you just have to use your imagination, the apocalypse has probably been going on 5 years already when the player spawns.
Bow does 3.5x sneak damage with no perks. You just have to know how to use it.
i 101% support the stone age.That would encourage a min maxing type of stupid strategy guide game play... "Oh don't open that loot container yet wait until you are a higher level" kind of crap. Honestly stone tools of high quality are kind of nice to find.
If the entire world knee jerks over stone tools, we can do something about it. This is a first pass at getting an actual primitive stage in the game.
...but the game already encourages that by using leveled loot instead of danger based loot. "Hey StompyNZ, you have the highest GS and perks in lucky looter and are wearing the goggles, eat that magic candy and open this crate for us".That would encourage a min maxing type of stupid strategy guide game play... "Oh don't open that loot container yet wait until you are a higher level" kind of crap. Honestly stone tools of high quality are kind of nice to find.
If the entire world knee jerks over stone tools, we can do something about it. This is a first pass at getting an actual primitive stage in the game.
Anyone who's played for long enough already does the min/max strategy. We all know what things we can do that make the game easier even if it's not realistic. I prefer the danger strategy. The reward should reflect the danger. This is what game devs wrestle with all the time, balancing while players keep trying to find the shortest path to progressing....but the game already encourages that by using leveled loot instead of danger based loot. "Hey StompyNZ, you have the highest GS and perks in lucky looter and are wearing the goggles, eat that magic candy and open this crate for us".
It's already happening. You /sound/ like you don't like/want it to happen, so is that a sign that y'all are possibly thinking of changing it?
I am afraid a change of that magnitude is probably too late at this stage in development even if they wanted to do it. On a static map, they could sorta make certain biomes with harder difficulty with better loot but then they would need to rework all of the prefabs again and will need to rework their RWG generation as well. Easier said the done probably. Maybe for 7 days to die 2? *Shurgs*...but the game already encourages that by using leveled loot instead of danger based loot. "Hey StompyNZ, you have the highest GS and perks in lucky looter and are wearing the goggles, eat that magic candy and open this crate for us".
It's already happening. You /sound/ like you don't like/want it to happen, so is that a sign that y'all are possibly thinking of changing it?
Faatal and other programmers should be on tonight's dev stream.@faatal, are you planning on doing a dev stream? I looked at the descriptions of 1 through 5 but didn't see you mentioned as a guest.
I'm waiting Vedui recap, these streams are too longI didn't realize last night it was exclusively in 1080p and chewed through 2GB of my data plan in 15 minutes..,.. x(
I'm still waiting for the youtube version...
Not really. No need to let the realism police over think things. Leaving it vague is best for design and game play freedom. Long enough for modified zombie killing melee weapons to be found in loot, weapons to all be rusty/bandaged, and for traders to open up make shift tree house businesses that have franchised, and for two main players (duke and noah) to have emerged as strong organized forces in the area with differing beliefs.Would be interesting to know what the actual timeline should be.
Canned food can survive 5 years. But a lot of buildings have damages that look way older, and some are very pristine.
Is there some time-since-the-apocalypse that you aim for in the design?
THE WHOLE TEAM SHOULD PLAY WITH EACHTOHER AND FIGHT!Faatal and other programmers should be on tonight's dev stream.![]()
I think he will be on tonight@faatal, are you planning on doing a dev stream? I looked at the descriptions of 1 through 5 but didn't see you mentioned as a guest.