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Tutorials & Guides

For posting detailed walkthroughs or general guides and tips for modding.

Alpha 17e has introduced native support in loading Unity's unity3d asset bundles. What this means to us, is that we can load in custom blocks and entities, as well as adding new sounds into the game, without using SDX. ** Note: Any modlets that use Asset Bundles must be installed on the Client and the Server ** This is going to be a short tutorial just to get you started by showing you which hooks we have available to us. It's not meant to be a full tutorial on how to use unity. All of the hooks below use the following syntax: #@modfolder:<ModSubFolder>/<Unity3DFile>?<UnityPrefabName> # is the hook that makes the code going down a different path to load. @modfolder: At run time, this gets resolved to...
I made a video tutorial on how to create your own hand held item modifiers which will magically appear attached to your base hand item in game. The tutorial video can be found at: The reference xml can be found in the Salvaged bats modlet on my github repo at: https://github.com/7D2D/A17Mods If you have any questions, feel free to ask here or on Guppy's Discord Server. I look forward to seeing what you all can come up with!
This ia a very simple tutorial. It is my first. It will show how to adjust the lighting and environmental color. This is a visual tutorial so you can see what results may be achieved. I uploaded, the tutorial examples for quicker learning, no exes, or dlls, only images. They are all from the resourceassets file in the 7DaysToDie_Data folder. are all ready to be reimported after editing. File format is TGA. The tools I used were Photoshop any version will do as long as it has gradient tool, and UABE to extract and re-import the textures. The main thing you need to know is which index file is associated with which biome. I included a legend for that. There are 14 static biomes plus 7th day override. We will use 9 the...
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