• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Tutorials & Guides

For posting detailed walkthroughs or general guides and tips for modding.

Unnofficial Modding Discord
Are you interested in modding? Afraid to learn? Fear not! Join the Unofficial Modding Discord! Over 1500 strong, our community takes all comers who are willing to listen and learn. We host channels for many popular mods, and you'll be able to rub shoulders (and more) with some of the most highly regarded modders from these very forums. Not only that, but many projects have evolved from a simple conversation to exciting and groundbreaking content within these channels. This peaceful but knowledgeable community uses the "teach a man to fish" technique of providing the tools and help necessary to learn how to mod 7 days to die. From simple xml edits to using custom C# scripts in DMT projects, we have a wide range of members who are...
This is a large amount of information in these posts. I'll be working on a full, properly formed tutorial as we get access to A17 and we can really make the xpath system shine. I've listed some examples here, and we'll be posting a ton more xpath samples over the coming weeks, as we port the SDX modlets over to use the native hooks. By all means, begin posting your comments, questions, or requests for clarity. Since we now know that xpath support will be built-into the vanilla base game, and discussions earlier were getting a bit confusing, I've decided to make a new thread to try to demystify xpath and what it'll mean for mods and modders going forward in A17. The information in this thread has been pieced together from forum and...
A20 - Consolidated Guide to Modding 7D2D with Unity First off, a disclaimer. I started modding and using Unity a few years ago when A16 was the current build, so I am not a Unity Pro. I have no formal training in using it, so the way I do things may well seem ugly to some folks more versed than I, but I can claim that the things I make in Unity work well. Hopefully after these tutorials yours will too, and eventually you can teach others a better way of doing things. What you need to get started 1. Install the Version of Unity that matches the version of the game you want to mod. For A20, you need Unity 2020.3.xx or , for A19 you needed 2019.2.  How do you know which version to download? The game creates log files (Player.log...
7D2D Modding Tutorial für Anfänger Deutsch
Modding mit NORDMANN Entdecke die Welt des Moddings mit NORDMANN! Hier findest du alle essentiellen Links, die dir den Einstieg und die Arbeit erleichtern. Egal, ob du erste Schritte in der Mod-Entwicklung machst oder bereits tiefer in die Materie eintauchen möchtest – diese Sammlung bietet dir alles, was du brauchst, um kreativ zu werden. Bei Fragen rund um die Mod-Erstellung steht NORDMANN dir auf dem Discord-Server von der NordArmy persönlich zur Verfügung. Als dedizierter Ansprechpartner für die Community beantwortet NORDMANN deine Fragen und unterstütze dich bei Herausforderungen, damit du deine Modding-Projekte erfolgreich umsetzen kannst. Die ersten Links findest du hier: NM MODDING TEMPLATE...
This was written with one specific overhaul as an example, but should generally work with any overhaul mod and randomly generated map.  It was also written to work with the company that hosts my dedicated server, so some steps may be extra or missing.  It is also written with version 1.4(b8) and new client versions may alter the steps.  If I have time, and feel inclined to do so, I may update it at a later time I have created a docx and pdf version of these documents, which can be downloaded here. Note:  I hereby assign permission to share, modify, and/or distribute in whole, or part, to anyone who would like to do so, without any restriction or reservation. If Fun Pimps, or a forum moderator, feels this should be stickied because it...
Updating for A21 Here are the links you will need to get started modding A21 using Unity. You must use Unity 2021.3 to create new assets for A21.   Things you will need to follow along with the videos (note that the video talks about old version of unity but it is the same process).   Step 1:  Download the Unity Hub and Unity 2021.3.19f1:  https://unity3d.com/get-unity/download/archive then Install it. Step 2:  Download my Unity 2021.3 template project: https://drive.google.com/file/d/1yPQ2yOj1Oe7pOml3ytfZcNggWWTAD4gq/view?usp=sharing then unpack it, saving it to a location you will remember.   Step 3:  Open unity Hub, and click the ADD button, locate my project template, and select that folder.  You now have a properly...
Seen a few posts here and on reddit about how to change the settings concerning traders asking the same thing, I've also seen the same code suggestions used in several Mod's going around none of which use the features xpath provides. I won't post all the code just a few snippets. First example is used to change the settings for just @id='1' <set xpath="/traders/trader_info[@id='1']/@reset_interval">1</set> <set xpath="/traders/trader_info[@id='1']/@min_inventory">40</set> <set xpath="/traders/trader_info[@id='1']/@max_inventory">100</set> <set xpath="/traders/trader_info[@id='1']/@min_items_swapped">40</set> <set...
Detailing Prefabs [abandonded_house_01]
[Sorry about that guys.  Working on getting the images fixed now] I often get asked if I'm using mods to make prefabs, or how they look so good.  (Thank you!)  The short answer is details. ( I run at 15 FPS) on a Ryzen 7 with integrated radon graphics, so it's not my computer. And I don't have any mods other than custom xml blocks I made myself. Figured I would share what I am doing to make my prefabs stand out with the vanilla editor.  Hopefully, this will answer questions for anyone who comes across this thread.  (And for those of you that have found this, I am not veteran modder.  I am a novice) Almost all of my prefabs have custom blocks with an an offset edit.  This lets you put things where they should be, and not just where...
Hello! Halo Modder here, I have this XML I made to add XP bonuses to zombies that have a buff from this mod I got off of nexus. But It won't load in game and hits me with the "XML didn't apply patch." If someone more experience with XML modding could explain what I'm doing wrong, that would be much appreciated! <config> <append xpath="/entityclasses/entity_classes/entity_class[@name='zombieTemplateMale']"> <!-- XP BOOST 1 --> <effect_group name="XP Boost 1"> <!-- Establish the Cvar "Buff1_xp" when a zombie spawns --> <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="Buff1_xp" operation="set" value="100"/> <!-- All Level 1 buffs, should give 100 xp...
Hi Peoples, i'm relativly new to modding i have grasped the basics but i'm struggling with a couple of things which xml files would i need to alter to make other animal's react like the Zombie dog  i.e i would like to make a zombie Chicken and or Stag. while leaving the origional animals untouched any info would be Mush Appreciated.
 Hello everyone, recently I was trying to help another modder who wanted to learn how to write his custom Localization.txt file for his mods. Although the original idea was to give him a quick answer, it turned out to be a little tutorial I thought someone else may find useful, so here it is for everyone: Think of the content of Localization.txt as if it was the content of a table. As long as you stick to the vanilla format and follow its rules, you should be fine. Always try to match the vanilla format whenever possible. Following these three simple rules will help you to write your own basic localizations from scratch: 1. First line of Localization.txt is always the table header with all kinds of labels or descriptions for entries...
Not sure should I post in this category. but I want to share a new way to make a custom muzzle flash for guns I want to make a cool shotgun muzzle flash (big flame , sparks , visible smoke and gas ) but I'm too dumb to use custom particles script  my method is make a 3D cone shape or half sphere and stretch out then slap muzzle-flash.png in it . make the material transparent then you will have it like the start of the video. then hide the object and make them appear in "Fire" animation frame by frame.   (recommended 5 frames max )  *the normal muzzle flash still required to provide light source , recommended to use 44magnum muzzleflash * here is the cone and textures/materials assets I made...
Hello, all.   I was recently asked for advice about setting up and using Git. It is a subject that I think every mod developer should know about, so I decided to make this post.   What is Git and why should you use it?   Git is a version control system (VCS). A VCS includes a centralized repository ("repo") for source code, with tools and commands to organize it such that multiple developers can work on that source code at the same time. The centralized repo is called the "remote" repo, since it's usually hosted on a server somewhere. For most mod developers, the remote repo will be hosted on either GitHub or GitLab (though there are other choices, like Bitbucket, and large companies often host their own).   It's not meant for...
Hi Survivors, First, I would like to say that I am neither a developer in the true sense of the word, nor a fully trained administrator or anything like that. Everything in the following I have taught myself, and that only for the reason that it is fun for me. So if you discover technical gaps or find out that things are done differently nowadays, feel free to contact me, because I like to take advice that helps me to have even more fun and joy with this project. But now back to the topic. My plan is, that I show you ( because I enjoy it ) in this post regularly some nice things, and how I implemented them with PHP, bash, XML, ... this post should be the introduction. If you have any questions, of course feel free to ask, that's...
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