Images and Videos

Show off your screenshots, videos, fan art and other survivor made media here.

Built the Walnet Inn from Elder Scrolls: Oblivion
After 2 years of not playing 7DTD i decided to come back with the aim of building the Imperial City from Oblivion. I started off small and have just finished getting the exterior to Wawnet Inn finished which is located just before the Imperial City Bridge. I did the best i could but its not perfect and will probably be tweaked over time, but it will do for now. P.S Anyone know how to make roofs look more rounded in 7DTD?
A short-ish critique and gameplay (as always) featuring custom coding 10x's zombies for a true zombie apocalypse experience. All our videos show the chaotic gorefest and fight for survival if you watch or skip through them. https://www.twitch.tv/videos/745281144 Also on YT (not our main platform): https://www.youtube.com/watch?v=tceBowBYuuU It's already possible to alter the game a great deal through the main menu, but if you learn to alter the code, you can truly turn the entire game into a customized experience. You'll notice at times incredible numbers of zombies and it makes for some insane scenarios. I also alter the dismemberment to be more extreme and balance out some recipes etc, but the critique (all positive, to say the...
Early game progression felt too samey, so I spawned in the following items
I spawned in the T1 iron crossbow, magnum, and hunting rifle since I rarely, if ever, use these weapons, and I wanted some ranged weapons that didn't make me feel too powerful from the get-go. They're all unloaded and I've set a rule where once they break, they cannot be repaired. (I might backtrack on this detail though.) The flashlight replaces the torch, for roleplay reasons, and the clothing is there for similar intent. The standard can of chili, bottled water, and first aid bandage have remained. No idea why I thought to post this to be honest. Maybe someone out there is experiencing the same situation that I am and they could take this as a source of inspiration to add a bit of spice (aka non-linear progression) to their world...
I tried using a combination of different traps and turrets to tackle the last bloodmoon without taking too much damage to the base and using as little ammo as possible. I plan to expand to add more traps later on. I think I will toggle the darts in the middle rather than just unload it all at once and find a way to repair the blade traps, other than that I think I did all right. I see now why the kill corridor is so popular, rather than have 4 sides to defend the corridor only needs on side, so less traps to produce.
Stardew Valley starting house and farm
My best rendition of what the farm land and the house would look like on day one of Spring 1.  Looking at it this way, it made me realize how shady the farm must be on day one with all of those trees everywhere (not pictured here, I'm still working on the borders and the two lakes on the property). And here is the inside.  It's slightly more cramped than the one in the actual game but it was the best way to keep the outside looking as much as the in-game house as possible.
Jayden Enterprises
Jayden Enterprises on The Outpost of The Dead server A Level 5 Quest build, with stores, offices, a conference centre, and LOTS of zombies!  Eighteen floors to the rooftop - can you make it through without dying? This is neither a fast nor safe prefab - but the rewards are well worth it - just remember to take plenty ammo and meds! (Mod Pack (available from the website) is required for this server.
Stardew Valley House 1
I'm obsessed with both of these games so I thought combining the two would be a lot of fun.  Stardew Valley meets 7D2D.  This is the outside of my attempt to recreate the starting house on Day 1 of Spring.  I can't get it to import in any of my games (I guess "k" is disabled for now?).  But I wanted to show it off here.
Not a bloodmoon base. Topside garden is from "legit" gameplay (I started with the little hut and expanded the farm over time). Most of the house and additions are CM, because there are some fantastic new shapes and assets to work with. :] Tried to create a dungeon style experience – Something weird is under my house... Lights are from PhD Better Lights mod. No fancy editing or music but I hope you enjoy the trip! :]
Playing with: + 10 minutes a day + Zombies sprint during the day + Zombies Nightmare speed at night + Custom Map with 300+ custom POI's Please let me know if you enjoy watching the series. I will continue to post videos then, and it would also give me a purpose to continue playing this game. Thanks, guys. https://www.youtube.com/channel/UC_alWZHkEtGL3pLl3Sy6iVw
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