Thank you, everybody, for your succinct replies.
On Using AI and Mods:
I use AI to help organize my thoughts. I have ADHD, and I literally can’t see the forest for the trees—in other words, I struggle to notice commas, full stops, quotation marks, and similar details when I’m writing. I just don’t see them. So, for me, AI is a tool that helps me clarify and enhance what I want to say
I also use a lot of mods. For example, I always use Jar Returns and others like Auto Sorting because I like putting things in individual chests. But honestly, that also makes it an absolute pain in the ass to sort everything. Mods can help, but they also point out where the base game is lacking.
The Core Problem—Lost Challenge
As I said in my previous post, I feel they’ve removed the challenge from the game. Now we’re stuck in this permanent trader loot cycle. Yes, you can change the options or mod the traders and loot, but that defeats the purpose—the base game is supposed to be a survival zombie game (it literally says so in the name). That survival aspect has been stripped away.
Skill System & Magazines:
The biggest issue for me is the skill system and the magazines.
It makes no sense that you gain mining skill by reading a magazine. How does that even work? It’s silly and it breaks immersion.
Content Updates & Disappointment:
If you look at how long it’s taken the Fun Pimps to move from Version 1 to Version 2, it’s honestly insane. And for the amount of content we got, it’s just not much. If we’re being honest:
- We got two new zombies, which don’t fit the theme all that well.
- We got a bunch of different-coloured zombies, which really isn’t that hard to do.
- The weather system doesn’t enhance the game; if anything, it makes things worse. You go to a biome, the weather changes, you have to get into cover—okay, but what does that actually add? It just makes the game more annoying to play
The Badge System—Breaks Immersion:
I cannot get over the badge system. It’s just so stupid. The magical badge that makes me immune to biome problems completely breaks immersion—and for me, that’s a big deal. If you’d said, “For the desert, you need a poncho and learn the ways of survival in the desert, Like making Cactus Juice, Natural Sunscreen, How to dig a new well, Better Water Management for you ect, ” or “For the snow, you need proper clothing,” I’d get it. But we can’t do that because they removed clothing insulation, so the only compromise is to give us an imaginary badge:
“Here’s your Boy Scout badge, you’re now immune to this biome"
It’s takes so me so far out of the game.
What’s Left Is a Looter Shooter:
It really feels like they’ve removed a lot of systems to get where we are now. What’s left is a looter shooter. It honestly feels like I’m playing Borderlands with different graphics—the same gameplay loop, over and over.
Bandits and Development Delays:
We’ve been talking about bandits now for four years. Four freaking years! Entire games have come and gone in that time—good games, with hundreds of hours of content. And they still haven’t put bandits in, That’s just insane.
Trying to Mod, But Losing Interest:
Right now, I’m experimenting with making mods. I’ve never built a modlet before, but I’m testing things out to see if I can get it right.
Lastweek My friend and I started a new playthrough, and we’ve already stopped playing V2.0. There’s nothing meaningfully different from V1.0. In fact, it’s worse—it’s slower, it’s more grindy because of the loot caps, and the game keeps forcing me into their playstyle of “do each biome in sequence.” There’s no endgame, and after 13 years, that just shouldn’t happen.