So I actually really like the general concept behind the dungeons. I imagine that these were places where survivors held out until the bitter end, then when things were falling apart they hid in closets to hide, locked themselves in the attic, and either died of infection, turned and killed one another, or starved. So it's somewhat believable. Except the ones hiding in the ceiling with no way to get up there..
I'm not really a fan of the falling floors and ceilings. It's ok in one or two POIs where it makes sense but EVERY ONE?? They overdid that one a bit. Navesgane is in Arizona but all the floors were apparantly made in China lol
I think if they had a good mix and made the regular POIs a bit more challenging without turning them into dungeons that would be best. Good example... the Motel. It's not a dungeon but when you go to certain areas the zombies start breaking out of the rooms and it just has a good feel to it. I had fun with that one. I want to see regular POIs where when you open the bathroom there are like 20 regular zombies in there.
Good suggestion. Allow us to adjust RWG setting that controls spawn rate for dungeons. Low, medium, high. Low is like 20 percent dungeons high is like 80, etc.