Lol.Seriously, get rid of it until you come up with something that works. Do I really have to wait till I get quality level 6 long johns before I can go through thunderstorms in the forest biome without getting cold or go through the winter biome without freezing when it snows.?![]()
None of my stuff has holes, some of it is thermocore but it's all less than quality level three. I might as well not be wearing it.Lol.
I am currently wearing one Q1, two Q2, and one Q3 for the Thermacore clothing and a single temperature mod (it is Q6... the only temperature mod I've found so far). I am never cold anywhere except in the snowy forest when the temperature drops to the lowest levels. I can normally be in the snowy forest without being cold. It's just when the temp drops that it's cold. And even then, it's not by a whole lot. One more temperature mod or finding a little better clothing may solve that. So, no... you don't need Q6 clothing to be warm, especially in the forest.
If you want to see how much clothing/mods you need to be warm, look at your current temperature when you are cold (left side). You need to raise that to either 45F or 50F (I think it's 50F, but I can't remember). Then look at what you're using for clothing or mods and see how much you need to improve them. The Q6 mod adds something like 4.3 temp, so if you're at something like 46F and freezing, that one mod would fix it.
Of course, if you stopped wearing thermal underwear filled with holes, that might help, too.![]()
They specifically don't want you to do that from what they've said. That's why all the clothing and armor mods apply resistances to both heat and cold instead of separating them. I don't mind it, I get the realism approach, but it would be annoying having to constantly swap clothing/mods.Shouldn’t they at least be split so you must choose hot or cold resistance like in the old armor system?
@ElCabong
You were around long enough, You have to remember the real snow, and the ice wet slippery
roads, and needing to go indoors and dry off or be really slow lose wellness quality, health, and die.
I remember those days and you would put on a winter coat and that took care of the cold or you put on your leather duster and that took care of the hot and it worked. Now I have a full set of various underwear that doesn't do any good. I may as well scrap everything I get until it's quality level 6.
Yeah, that could probably be improved. But the low level clothing is usually still helpful. Biomes have temperature ranges, so it might not help in every part of that range, but it may still help some of the time.I'm not sure how the temperature code works, but the only
“problem” with temperature is that when you're cold or hot, it's always 100% on or 0% off, so if you find low-level clothing that doesn't provide enough protection for the biome's temperature range, it's the same as having no clothing at all—it's 100% on.
It could work so that if you find low-level clothing that doesn’t protect you enough from very cold temperatures, you’ll still suffer from debuffs like reduced movement speed, vision, or hunger drain, but milder (80% on), and with each piece of clothing or mod you find that adds a percentage of protection, the debuff will gradually decrease—50% on, 20% on—until it disappears completely (0% off).
Otherwise, if finding a coat immediately grants you 100% protection forever, it would make the temperature irrelevant and wouldn’t be much different from turning it off in the menu and saving yourself the dilemma.
Yes, generally in the forest biome, which makes sense from a progression standpoint, but it would be nice if it also protected youYeah, that could probably be improved. But the low level clothing is usually still helpful. Biomes have temperature ranges, so it might not help in every part of that range, but it may still help some of the time.
Are there different levels of debuffs? I've never noticed since you have to go into your character tab to check. If there are different levels, then all clothing helps because it affects how far off your temperature is from what is "comfortable".I think we collectively have to pay more attention...
The armor mods and clothing extend both the upper temperature range and lower temperature range where debuffs begin to occur.
There are a range of debuffs and even though you may see the annoying frost/heat covered UI, you may have a minor debuff or not be debuffed at all.
Just because the UI screen looks goofy (frosty or hot) does not mean its IDLH (Immediately Dangerous to Life and Health).
I don't notice any different debuffs or ones that are more or less intense. Movement, which is one of the most important aspects, remains the same, and hunger seems to deplete at the same rate. I'm basing this on my own gaming experience; I don't look at the code or anything like that. At least I haven't noticed any difference.I think we collectively have to pay more attention...
The armor mods and clothing extend both the upper temperature range and lower temperature range where debuffs begin to occur.
There are a range of debuffs and even though you may see the annoying frost/heat covered UI, you may have a minor debuff or not be debuffed at all.
Just because the UI screen looks goofy (frosty or hot) does not mean its IDLH (Immediately Dangerous to Life and Health).
EditI think we collectively have to pay more attention...
The armor mods and clothing extend both the upper temperature range and lower temperature range where debuffs begin to occur.
There are a range of debuffs and even though you may see the annoying frost/heat covered UI, you may have a minor debuff or not be debuffed at all.
Just because the UI screen looks goofy (frosty or hot) does not mean its IDLH (Immediately Dangerous to Life and Health).
Yes, that's why I mentioned that there could be more stages (maybe it's harder to program)—maybe a new status effect like the flu or a fever if you're exposed for too long and need medication. Also, actual blurred vision—not just the edges of the screen.Notwithstanding TFP’s, I do find it strange if the mechanic was implemented on a knife edge: no effect at all, then at +/-0.01 degrees suddenly applies the full debuffs.
I notice I can get the screen effect without any obvious impact on the character. Sure I may have increased food and water consumption, but no movement penalty. I would still expect to see some gradual debuffs.
I have not reviewed the code or done any detailed analysis, so this is purely an observation. Please assume that I may be completely wrong.