You are freezing seek shelter. Of course I'm freezing because my thermal underwear isn't worth a flip

ElCabong

Survivor
Seriously, get rid of it until you come up with something that works. Do I really have to wait till I get quality level 6 long johns before I can go through thunderstorms in the forest biome without getting cold or go through the winter biome without freezing when it snows.?🤬
 
Seriously, get rid of it until you come up with something that works. Do I really have to wait till I get quality level 6 long johns before I can go through thunderstorms in the forest biome without getting cold or go through the winter biome without freezing when it snows.?🤬
Lol.

I am currently wearing one Q1, two Q2, and one Q3 for the Thermacore clothing and a single temperature mod (it is Q6... the only temperature mod I've found so far). I am never cold anywhere except in the snowy forest when the temperature drops to the lowest levels. I can normally be in the snowy forest without being cold. It's just when the temp drops that it's cold. And even then, it's not by a whole lot. One more temperature mod or finding a little better clothing may solve that. So, no... you don't need Q6 clothing to be warm, especially in the forest.

If you want to see how much clothing/mods you need to be warm, look at your current temperature when you are cold (left side). You need to raise that to either 45F or 50F (I think it's 50F, but I can't remember). Then look at what you're using for clothing or mods and see how much you need to improve them. The Q6 mod adds something like 4.3 temp, so if you're at something like 46F and freezing, that one mod would fix it.

Of course, if you stopped wearing thermal underwear filled with holes, that might help, too. ;)
 
Lol.

I am currently wearing one Q1, two Q2, and one Q3 for the Thermacore clothing and a single temperature mod (it is Q6... the only temperature mod I've found so far). I am never cold anywhere except in the snowy forest when the temperature drops to the lowest levels. I can normally be in the snowy forest without being cold. It's just when the temp drops that it's cold. And even then, it's not by a whole lot. One more temperature mod or finding a little better clothing may solve that. So, no... you don't need Q6 clothing to be warm, especially in the forest.

If you want to see how much clothing/mods you need to be warm, look at your current temperature when you are cold (left side). You need to raise that to either 45F or 50F (I think it's 50F, but I can't remember). Then look at what you're using for clothing or mods and see how much you need to improve them. The Q6 mod adds something like 4.3 temp, so if you're at something like 46F and freezing, that one mod would fix it.

Of course, if you stopped wearing thermal underwear filled with holes, that might help, too. ;)
None of my stuff has holes, some of it is thermocore but it's all less than quality level three. I might as well not be wearing it.
 
The system is pretty bad also in that there’s no thinking. You simply equip whatever you find and whenever you get a new piece you check if it’s better than what you Currently have. Shouldn’t they at least be split so you must choose hot or cold resistance like in the old armor system?
 
Shouldn’t they at least be split so you must choose hot or cold resistance like in the old armor system?
They specifically don't want you to do that from what they've said. That's why all the clothing and armor mods apply resistances to both heat and cold instead of separating them. I don't mind it, I get the realism approach, but it would be annoying having to constantly swap clothing/mods.
 
What they’d need to do is make them all better so you could go a couple in game hours in the elements without getting hot or cold so you could then choose to go all in on hot or cold to stay out almost all day or mix and match so you can travel anywhere somewhat comfortably. Also truck could have an air conditioner mod to provide cooling or heating when riding with fuel.
 
I don't think we really need to split hot and cold. Swapping stuff around is annoying and a lot of players (most?) would just get a mix of the two and call it good and just be constantly annoyed at being hot or cold all the time when changing from desert to snowy forest. Or they'd avoid one of those biomes entirely and only use the clothing that fits the biome they use. That's not really a good thing. You want people to spend time in all the biomes or you just have a lot of wasted space on the maps.

I'm happy with where it's at.
 
@ElCabong
You were around long enough, You have to remember the real snow, and the ice wet slippery
roads, and needing to go indoors and dry off or be really slow lose wellness quality, health, and die.

@Hazmat616
It's not that it is bad it has been compromised. Meaning they had to simplify it a lot partially
maybe because of processing like Faatal spoke of. The other is as @bdubyah stated, it was
hinky as could get on the opposite end. That was the time of hope a dev didn't have a bad day
when programming it or you got the extreme. One of the compromises was the elevation vs planar
code. Playing the game, visually it is ingrained in the psyche that the higher you go the colder it would
be. The planar code is more a time in county and sub-biome config to match the way the map is laid
out now. The desert was crazy, one step hot, next stem not.

That is why for me it sucked when they removed it from the code that applied to weathersurvival.xml.
The original setting Joel did was about 30 temp variances from top of the world to bedrock, I had
re-edited mine for 255 divisions. I just never made a request for the return but I really wish there was
a 3d mod to re enable it now.

The post above by @Riamus explained it best, for the now world.
 
@ElCabong
You were around long enough, You have to remember the real snow, and the ice wet slippery
roads, and needing to go indoors and dry off or be really slow lose wellness quality, health, and die.


I remember those days and you would put on a winter coat and that took care of the cold or you put on your leather duster and that took care of the hot and it worked. Now I have a full set of various underwear that doesn't do any good. I may as well scrap everything I get until it's quality level 6.
 
I'm not sure how the temperature code works, but the only

“problem” with temperature is that when you're cold or hot, it's always 100% on or 0% off, so if you find low-level clothing that doesn't provide enough protection for the biome's temperature range, it's the same as having no clothing at all—it's 100% on.


It could work so that if you find low-level clothing that doesn’t protect you enough from very cold temperatures, you’ll still suffer from debuffs like reduced movement speed, vision, or hunger drain, but milder (80% on), and with each piece of clothing or mod you find that adds a percentage of protection, the debuff will gradually decrease—50% on, 20% on—until it disappears completely (0% off).


Otherwise, if finding a coat immediately grants you 100% protection forever, it would make the temperature irrelevant and wouldn’t be much different from turning it off in the menu and saving yourself the dilemma.
 
I'm not sure how the temperature code works, but the only

“problem” with temperature is that when you're cold or hot, it's always 100% on or 0% off, so if you find low-level clothing that doesn't provide enough protection for the biome's temperature range, it's the same as having no clothing at all—it's 100% on.


It could work so that if you find low-level clothing that doesn’t protect you enough from very cold temperatures, you’ll still suffer from debuffs like reduced movement speed, vision, or hunger drain, but milder (80% on), and with each piece of clothing or mod you find that adds a percentage of protection, the debuff will gradually decrease—50% on, 20% on—until it disappears completely (0% off).


Otherwise, if finding a coat immediately grants you 100% protection forever, it would make the temperature irrelevant and wouldn’t be much different from turning it off in the menu and saving yourself the dilemma.
Yeah, that could probably be improved. But the low level clothing is usually still helpful. Biomes have temperature ranges, so it might not help in every part of that range, but it may still help some of the time.
 
Yeah, that could probably be improved. But the low level clothing is usually still helpful. Biomes have temperature ranges, so it might not help in every part of that range, but it may still help some of the time.
Yes, generally in the forest biome, which makes sense from a progression standpoint, but it would be nice if it also protected you
(a little) from the most extreme temperatures.
 
I think we collectively have to pay more attention...

The armor mods and clothing extend both the upper temperature range and lower temperature range where debuffs begin to occur.

There are a range of debuffs and even though you may see the annoying frost/heat covered UI, you may have a minor debuff or not be debuffed at all.

Just because the UI screen looks goofy (frosty or hot) does not mean its IDLH (Immediately Dangerous to Life and Health).
 
I think we collectively have to pay more attention...

The armor mods and clothing extend both the upper temperature range and lower temperature range where debuffs begin to occur.

There are a range of debuffs and even though you may see the annoying frost/heat covered UI, you may have a minor debuff or not be debuffed at all.

Just because the UI screen looks goofy (frosty or hot) does not mean its IDLH (Immediately Dangerous to Life and Health).
Are there different levels of debuffs? I've never noticed since you have to go into your character tab to check. If there are different levels, then all clothing helps because it affects how far off your temperature is from what is "comfortable".
 
I think we collectively have to pay more attention...

The armor mods and clothing extend both the upper temperature range and lower temperature range where debuffs begin to occur.

There are a range of debuffs and even though you may see the annoying frost/heat covered UI, you may have a minor debuff or not be debuffed at all.

Just because the UI screen looks goofy (frosty or hot) does not mean its IDLH (Immediately Dangerous to Life and Health).
I don't notice any different debuffs or ones that are more or less intense. Movement, which is one of the most important aspects, remains the same, and hunger seems to deplete at the same rate. I'm basing this on my own gaming experience; I don't look at the code or anything like that. At least I haven't noticed any difference.


If there is a difference, it doesn't seem very noticeable.
 
I think we collectively have to pay more attention...

The armor mods and clothing extend both the upper temperature range and lower temperature range where debuffs begin to occur.

There are a range of debuffs and even though you may see the annoying frost/heat covered UI, you may have a minor debuff or not be debuffed at all.

Just because the UI screen looks goofy (frosty or hot) does not mean its IDLH (Immediately Dangerous to Life and Health).
Edit

After testing in Creative mode, there’s a slight difference in the debuffs—between “You’re cold” and “You’re freezing”—but the difference is minimal. Jumping and movement speed are slightly different, and visibility is somewhat reduced at the corners of the screen. I don’t think there’s a difference in hunger drain, and the character info screen doesn’t specify anything—just that you lose more calories. But it’s still only two phases, and aside from the forest biome, you’ll always be freezing in the snow until you have at least a Level 4 Thermacore.

And just to clarify, I like it when the temperature is harsh—you get more use out of the torch, the burning canister, and the campfires.
 
Notwithstanding TFP’s, I do find it strange if the mechanic was implemented on a knife edge: no effect at all, then at +/-0.01 degrees suddenly applies the full debuffs.

I notice I can get the screen effect without any obvious impact on the character. Sure I may have increased food and water consumption, but no movement penalty. I would still expect to see some gradual debuffs.

I have not reviewed the code or done any detailed analysis, so this is purely an observation. Please assume that I may be completely wrong.
 
Notwithstanding TFP’s, I do find it strange if the mechanic was implemented on a knife edge: no effect at all, then at +/-0.01 degrees suddenly applies the full debuffs.

I notice I can get the screen effect without any obvious impact on the character. Sure I may have increased food and water consumption, but no movement penalty. I would still expect to see some gradual debuffs.

I have not reviewed the code or done any detailed analysis, so this is purely an observation. Please assume that I may be completely wrong.
Yes, that's why I mentioned that there could be more stages (maybe it's harder to program)—maybe a new status effect like the flu or a fever if you're exposed for too long and need medication. Also, actual blurred vision—not just the edges of the screen.
 
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