HammerDano
Active member
I assumed you would not be working, i.e. be a teenager, to not know that most workers want to take off bridge days. Sorry, premature conclusion.
17 years military - medically retired.
I know it depends on workplace whether workers can decide to take days off, but the ideal, that what we must wish for everyone is that workers have the freedom to select their holidays, not the company. In reality this is only possible in big companies (in places where workers are redunant) or where work is able to be shifted to later dates (like software companies), but if it is possible we as customers should not demand from companies to deny workers what should be their right and demand crunch times just so we can play a game a few days faster.
I don't know it for sure actually. I only conclude from the relative silence on the forum that all or most of TFPs staff is on vacation, but even if not there were almost no working days left in the previous 2 weeks to make a difference.
These concerns you have for the employees...are the responsibility of the employer...NOT THE CUSTOMER.
more gaslightingAre you really demanding crunch time here? Devs working on weekends is the epitom of crunch time and gaming companies have gotten bad rep for doing this. TFP is a relatively small developer. Its development speed can't be simply fixed by just scaling up their developers because they don't have a pool of developers they can simply shift around (and there are other problems with it, any increase in developers needs time as new developers first need to be "shown the ropes" which first slows down everything). So the only other solution would be to press their developers into overtime.
That TFP fails the roadmap, well, I had hoped they would change their method with the release and add sufficient time and a rather fixed plan instead of adding features all the time, but obviously it didn't work. So TFP fails dates as they have been doing for years. PC players are used to that already. We can now safely assume that the delay will grow and there will be a lot more months of delay until the game is really finished.
TFP seems to have thought they needed to at least drop what they had to the public before the holidays, and one reason surely was that they were behind the schedule. And it backfired partly (We here in the forum don't know how many players were affected by the bug, but we can assume lots and lots of players did not experience problems, for them it did not backfire). I think it is a good thing that they didn't just call for everyone of their developers to be working on the christmas holidays just to be safe or worse, recall them. I blame TFP for not respecting that old rule they surely knew, but I also blame some players for putting their impatience above the wellbeing of TFPs employees.
YES...I am telling TFP to meet their roadmap. YES...I am telling them to allocate more resources to bug fixes. NO...I am not telling them TO ABUSE THEIR EMPLOYEES.
TFP are grown ups...they should be able to run a ethical company. This situation is of their own manufacture. They re-released to console prematurely...that caused them more work...more time crunch. They stupidly assumed the console base would be as placid as the PC base.
I don't really appreciate you trying to gaslight me using the employees, but, I realized, that's what the PC base does, gaslights themselves into thinking "this is normal".
TFP said they were close to going gold in 2019 and 2021...yes?
so where is all the work towards Bandits, working weather, story?
surely "we" shouldn't years away from seeing it?
what are your thoughts on that?