Xbox X -- "continue game" is greyed out and cannot be clicked on to load and play.

I assumed you would not be working, i.e. be a teenager, to not know that most workers want to take off bridge days. Sorry, premature conclusion.


17 years military - medically retired. 

I know it depends on workplace whether workers can decide to take days off, but the ideal, that what we must wish for everyone is that workers have the freedom to select their holidays, not the company. In reality this is only possible in big companies (in places where workers are redunant) or where work is able to be shifted to later dates (like software companies), but if it is possible we as customers should not demand from companies to deny workers what should be their right and demand crunch times just so we can play a game a few days faster.

I don't know it for sure actually. I only conclude from the relative silence on the forum that all or most of TFPs staff is on vacation, but even if not there were almost no working days left in the previous 2 weeks to make a difference.


These concerns you have for the employees...are the responsibility of the employer...NOT THE CUSTOMER. 

Are you really demanding crunch time here? Devs working on weekends is the epitom of crunch time and gaming companies have gotten bad rep for doing this. TFP is a relatively small developer. Its development speed can't be simply fixed by just scaling up their developers because they don't have a pool of developers they can simply shift around (and there are other problems with it, any increase in developers needs time as new developers first need to be "shown the ropes" which first slows down everything). So the only other solution would be to press their developers into overtime.
more gaslighting

That TFP fails the roadmap, well, I had hoped they would change their method with the release and add sufficient time and a rather fixed plan instead of adding features all the time, but obviously it didn't work. So TFP fails dates as they have been doing for years. PC players are used to that already. We can now safely assume that the delay will grow and there will be a lot more months of delay until the game is really finished. 

TFP seems to have thought they needed to at least drop what they had to the public before the holidays, and one reason surely was that they were behind the schedule. And it backfired partly (We here in the forum don't know how many players were affected by the bug, but we can assume lots and lots of players did not experience problems, for them it did not backfire). I think it is a good thing that they didn't just call for everyone of their developers to be working on the christmas holidays just to be safe or worse, recall them. I blame TFP for not respecting that old rule they surely knew, but I also blame some players for putting their impatience above the wellbeing of TFPs employees.


YES...I am telling TFP to meet their roadmap. YES...I am telling them to allocate more resources to bug fixes. NO...I am not telling them TO ABUSE THEIR EMPLOYEES.

TFP are grown ups...they should be able to run a ethical company. This situation is of their own manufacture. They re-released to console prematurely...that caused them more work...more time crunch. They stupidly assumed the console base would be as placid as the PC base. 

I don't really appreciate you trying to gaslight me using the employees, but, I realized, that's what the PC base does, gaslights themselves into thinking "this is normal".

TFP said they were close to going gold in 2019 and 2021...yes?

so where is all the work towards Bandits, working weather, story?

surely "we" shouldn't years away from seeing it?

what are your thoughts on that?

 
17 years military - medically retired. 

These concerns you have for the employees...are the responsibility of the employer...NOT THE CUSTOMER. 

more gaslighting

YES...I am telling TFP to meet their roadmap. YES...I am telling them to allocate more resources to bug fixes. NO...I am not telling them TO ABUSE THEIR EMPLOYEES.

TFP are grown ups...they should be able to run a ethical company. This situation is of their own manufacture. They re-released to console prematurely...that caused them more work...more time crunch. They stupidly assumed the console base would be as placid as the PC base. 

I don't really appreciate you trying to gaslight me using the employees, but, I realized, that's what the PC base does, gaslights themselves into thinking "this is normal".

TFP said they were close to going gold in 2019 and 2021...yes?

so where is all the work towards Bandits, working weather, story?

surely "we" shouldn't years away from seeing it?

what are your thoughts on that?


As I said I agree that TFP is to blame for not meeting the roadmap. Many PC players including me are used to that and we don't mind much because with every new alpha version we got some new features and a somewhat changed game for nothing. Are we brainwashed into thinking this is correct? Maybe.

But I had a great experience with 7D2D so far, through more years than almost any other game I played. Independent of whether this is normal or not.

PC players have had experience with incomplete games for years, since steam introduced Early Access (EA). Not every PC player likes EA, but many do. And TFP is one of the most "radical" EA companies around because they put the game very very early into EA. In contrast many other game developers put their games into EA in the last strech of development, when they are almost finished.

In short, console players surely are not used to EA and 7D2D is a prime example of an EA game. I am not surprised that there is a clash of cultures here.

PS: Thank you for your kind words in the other post. Sorry for the wrong assumption or what you see as gaslighting, that was not my intention.

 
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As I said I agree that TFP is to blame for not meeting the roadmap. Many PC players including me are used to that and we don't mind much because with every new alpha version we got some new features and a somewhat changed game for nothing. Are we brainwashed into thinking this is correct? Maybe.

But I had a great experience with 7D2D so far, through more years than almost any other game I played. Independent of whether this is normal or not.

PC players have had experience with incomplete games for years, since steam introduced Early Access (EA). Not every PC player likes EA, but many do. And TFP is one of the most "radical" EA companies around because they put the game very very early into EA. In contrast many other game developers put their games into EA in the last strech of development, when they are almost finished.

In short, console players surely are not used to EA and 7D2D is a prime example of an EA game. I am not surprised that there is a clash of cultures here.

PS: Thank you for your kind words in the other post. Sorry for the wrong assumption or what you feel as gaslighting, that was not my intention.


I can push buttons...believe me, I understand I can bring the worst out in people...especially when I am attacking their beliefs. (ie our difference of opinion about skins and progression reworks equals progress. lol

TFP need to be better at communication. I don't care if they just post they are working on "insert issue here"...it would help. Especially on their own damn page.

P.S.   it was the simple truth, very considerate of you to thank me.

PPS    TFP should be thinking about the end of my reply above...seriously. I am not the only person who is wondering where that progress is.

 
As someone who played grounded before it had most areas like haze sandbox. I understand preview. The big differences between 7 days and grounded... it was free this was 50 before taxes, yes some updates broke the old world however they also commicated up front big updates could break the old saves I didn't think that was commicated as well with this game. I know that Xbox box does not take kindly to broken saves from patches...

Maybe my view is too odd in modern times but my company generally blocks holiday weeks from vacation. Yes someone always sneaks one in but I follow rules and in 18 years with the job I have not had Christmas or new years off. Sure I would like them off but I don't think it's  worker abuse as long as the pay check makes up for it...

 
This has now happened to my multiplayer world twice with a good few hours on each do we have any word on fixes for this yet or any info at all?

 
Maybe my view is too odd in modern times but my company generally blocks holiday weeks from vacation. Yes someone always sneaks one in but I follow rules and in 18 years with the job I have not had Christmas or new years off. Sure I would like them off but I don't think it's  worker abuse as long as the pay check makes up for it...
It realy depends what line of busines you're in. In the merchant navy we did  6hr on/off duty, 7 days a week, 2 up to 5 months in a row followed by 1 up to 3 months off so holidays were either on board or at home but the ships just went on. When I switched to inspection our company offered 24/7 services all year, including the holidays. Holidays we did on skelton crew, if possible on standby. Many other places however shut down production for 1 or 2 weeks to avoid understaffing issues, with a possiblility to do some intrusive upkeep that would otherwise obstruct the normal way of busines.

That all aside, this is not the time of the year to demand fast solutions for old problems. Certainly not in the entertainment industry, it is no life or death situation here. And yes, all the people on a not mentioned other game I used to play that have their characters stuck on a server that apearantly physicly crashed 2 weeks ago might dissagree since they are about to loose all they accomplished on related servers where the clock just keeps ticking...
Why I mention this? In that case the solution is just use the backup files and install them on a new server. That new server is an off-the-shelf product that the have numerous in use, not a complicated software issue. And even that is already too much this time of the year.
It does not even matter if we like or dislike it, it is unfortunatly just how the world works this time of the year.

 
In the absence of action, to fix the problem,  people want/expect to be kept informed.  I don't think that is asking too much. they have had time to address this...AND STILL HAVE NOT. wtf?

IF TFP could get off their hands and at least address the people on their own home page it would help THEM. At least as much as it helps THEIR customers.

This is not a sudden problem...they have been dog @%$# at communication...and at development pace since day one. Which the PC base and fan boys have excused and excused and excused. Why...because they got to play with a refreshed (new skins and progression reworks) game year after year.  I keep asking them where is the other half of the game? pointing out they did not get a new game every year...they got reheated leftovers. and they tell me they are happy with that arrangement. So why wouldn't TFP keep on operating the same way they have for years? That is the fan base they are used to.

I personally don't want that. TFP are already behind their roadmap and it just started. I am not going to give them 3-4 years to finish this game. It was supposed to be going gold in 2019 and 2021...so where is all the work towards story, bandits and working weather? Rick can't keep a secret to save his soul...I refuse to believe he would not be crowing his success IF they had that work done. PC boys would have already seen leaks over the years.

 
It realy depends what line of busines you're in. In the merchant navy we did  6hr on/off duty, 7 days a week, 2 up to 5 months in a row followed by 1 up to 3 months off so holidays were either on board or at home but the ships just went on. When I switched to inspection our company offered 24/7 services all year, including the holidays. Holidays we did on skelton crew, if possible on standby. Many other places however shut down production for 1 or 2 weeks to avoid understaffing issues, with a possiblility to do some intrusive upkeep that would otherwise obstruct the normal way of busines.

That all aside, this is not the time of the year to demand fast solutions for old problems. Certainly not in the entertainment industry, it is no life or death situation here. And yes, all the people on a not mentioned other game I used to play that have their characters stuck on a server that apearantly physicly crashed 2 weeks ago might dissagree since they are about to loose all they accomplished on related servers where the clock just keeps ticking...
Why I mention this? In that case the solution is just use the backup files and install them on a new server. That new server is an off-the-shelf product that the have numerous in use, not a complicated software issue. And even that is already too much this time of the year.
It does not even matter if we like or dislike it, it is unfortunatly just how the world works this time of the year.
"That all aside, this is not the time of the year to demand fast solutions for old problems" buddy this has been going on before Christmas. And they released this hunk of @%$# right before Christmas. They could have waited

 
"That all aside, this is not the time of the year to demand fast solutions for old problems" buddy this has been going on before Christmas. And they released this hunk of @%$# right before Christmas. They could have waited
As I said: Old problems. This threat started before Christmas just after V1.2(b27) was released.
So make up your mind, if you considder the release "just before" then this entire subject should classify like that and needs more time or considder this an old issue that unfortunaly could not be fixed before so it just have to wait a little more.

 
As I said: Old problems. This threat started before Christmas just after V1.2(b27) was released.
So make up your mind, if you considder the release "just before" then this entire subject should classify like that and needs more time or considder this an old issue that unfortunaly could not be fixed before so it just have to wait a little more.


This issue started apparently because of an update...or it could be a faulty server problem, but, it started 2 weeks before xmas. So old problem /new problem...meh...that people are still wondering which it is leads back to the biggest problem...TFP are bad at communication. We can keep going back and forth about time of year, and expectations, but, I suspect very few minds will be changed. Here's to hope.

 
This issue started apparently because of an update...or it could be a faulty server problem, but, it started 2 weeks before xmas. So old problem /new problem...meh...that people are still wondering which it is leads back to the biggest problem...TFP are bad at communication. We can keep going back and forth about time of year, and expectations, but, I suspect very few minds will be changed. Here's to hope.
He's gonna hop, skip and dance around the point you are making again lol. Not even worth it. *Insert crying "don't be mean to the game developers" soyjack*

 
He's gonna hop, skip and dance around the point you are making again lol. Not even worth it. *Insert crying "don't be mean to the game developers" soyjack*


Probably.

Very few people ever acknowledge the parts that hurt their arguments. They will attack what they perceive to be the weakest points. 

I will keep asking though... because I genuinely want to know how they can ignore what seems pretty obvious: If TFP were close to going gold in 2019 and 2021 where is all the work for Bandits, working weather, and storyline? They've reworked the first half of the game several times, but, where is the rest? even a hint of it?

 The hardest part for me is trying to temper my responses.

 
Probably.

Very few people ever acknowledge the parts that hurt their arguments. They will attack what they perceive to be the weakest points. 

I will keep asking though... because I genuinely want to know how they can ignore what seems pretty obvious: If TFP were close to going gold in 2019 and 2021 where is all the work for Bandits, working weather, and storyline? They've reworked the first half of the game several times, but, where is the rest? even a hint of it?

 The hardest part for me is trying to temper my responses.
Probably their work schedule. They don't work grunt hours like most people do, or they aren't as staffed as they should be. No excuse seems valid enough to be honest. Maybe they will try and get an honest weeks worth of work done when they came back before they take another week off for "international matching socks day"

 
Probably.

Very few people ever acknowledge the parts that hurt their arguments. They will attack what they perceive to be the weakest points. 

I will keep asking though... because I genuinely want to know how they can ignore what seems pretty obvious: If TFP were close to going gold in 2019 and 2021 where is all the work for Bandits, working weather, and storyline? They've reworked the first half of the game several times, but, where is the rest? even a hint of it?

 The hardest part for me is trying to temper my responses.


Weather was already working once but they decided to make a better weather system than the old one. On one hand this is bad since it delays the game further, on the other hand this is good because the game gets bigger and possibly better.

This feature creep began practically at the time of their very successful kickstarter when the money they got to develop the game practically multiplied. If they had delivered the game at the date the kickstarter projected (2014) the game would have been a really small indie game, much less than what console got 2 years later. With the success of EA (Early Access) their plans continued to grow. We players had to wait longer and longer for the finished version, but we also got a bigger and (depending on viewpoint) better game. Actually that they took the console release into their own hands is just another example of the feature creep really. My guess is that it cost them half a year at least even though they actually hired one network and and an (to me) unknown amount of console developers for the porting and cross-play.

When (I think) Madmole said that they were seeing the end of the road and already partly working in beta, it may have been their impression because only two features were really missing from the list they had to fullfill for kickstarter, bandits and a story. That's it. What they seemed to have underestimated was that AI needed a lot more time and they also never stopped adding features or reworking existing features they didn't like. I don't remember them ever saying they were close to going gold. My memory is not to be trusted, but I also never thought at any moment in the games history the game would be going gold in the next half year.

The hints you are asking for are circumstancial and essentially hearsay. The new clothes/armors are supposed to be used for the bandits as well, the drone's AI was one result of the AI work. We heard from Fataal that NPCs can go behind cover now, which is actually a big feat inside a fully destructible world (In normal games a world designer simply tags any locations with cover, in a 7d2d world the game itself has to find out what is covered and what isn't).

 
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Weather was already working once but they decided to make a better weather system than the old one. On one hand this is bad since it delays the game further, on the other hand this is good because the game gets bigger and possibly better.

This feature creep began practically at the time of their very successful kickstarter when the money they got to develop the game practically multiplied. If they had delivered the game at the date the kickstarter projected (2014) the game would have been a really small indie game, much less than what console got 2 years later. With the success of EA (Early Access) their plans continued to grow. We players had to wait longer and longer for the finished version, but we also got a bigger and (depending on viewpoint) better game. Actually that they took the console release into their own hands is just another example of the feature creep really. My guess is that it cost them half a year at least even though they actually hired one network and and an (to me) unknown amount of console developers for the porting and cross-play.

When (I think) Madmole said that they were seeing the end of the road and already partly working in beta, it may have been their impression because only two features were really missing from the list they had to fullfill for kickstarter, bandits and a story. That's it. What they seemed to have underestimated was that AI needed a lot more time and they also never stopped adding features or reworking existing features they didn't like. I don't remember them ever saying they were close to going gold. My memory is not to be trusted, but I also never thought at any moment in the games history the game would be going gold in the next half year.

The hints you are asking for are circumstancial and essentially hearsay. The new clothes/armors are supposed to be used for the bandits as well, the drone's AI was one result of the AI work. We heard from Fataal that NPCs can go behind cover now, which is actually a big feat inside a fully destructible world (In normal games a world designer simply tags any locations with cover, in a 7d2d world the game itself has to find out what is covered and what isn't).


I remember the old weather system...it was janky. responded slowly, but, at least you needed warm clothing for the cold and cool clothing for the hotter places. It was not really a working system and I am glad they decided to fix it. I think they have had more than enough time to do that by now, considering that was 2016-17.

I am not trying to be harsh...but it is 2025.

I disagree that taking on the console port is mission creep. I would argue that almost anyone who wanted the PC version already owned it by now...probably at a heavily discounted price. I think they rushed to get console out for the cash infusion to finish the game. I mean that literally...I think if they had bandits and story implementation worked out Lathan wouldn't have been able to stop Rick from spilling the beans. I just don't believe they have it worked out. I think they are still trying to figure out how to do it.

 
I remember the old weather system...it was janky. responded slowly, but, at least you needed warm clothing for the cold and cool clothing for the hotter places. It was not really a working system and I am glad they decided to fix it. I think they have had more than enough time to do that by now, considering that was 2016-17.

I am not trying to be harsh...but it is 2025.

I disagree that taking on the console port is mission creep. I would argue that almost anyone who wanted the PC version already owned it by now...probably at a heavily discounted price. I think they rushed to get console out for the cash infusion to finish the game. I mean that literally...I think if they had bandits and story implementation worked out Lathan wouldn't have been able to stop Rick from spilling the beans. I just don't believe they have it worked out. I think they are still trying to figure out how to do it.
And then they are gonna delay the weather update just like they delay everything else. You can bet that the developers are gonna take their sweet time getting to fixing these bugs. Hopefully they will be back by at least February.

 
And then they are gonna delay the weather update just like they delay everything else. You can bet that the developers are gonna take their sweet time getting to fixing these bugs. Hopefully they will be back by at least February.


Well...the Storm's Brewing update is already delayed...or do you mean in three months they will have to move the goal posts again?

I honestly hope not. They have a lot of people working for them, and TFP want to continue putting out games, be a "real" company in this industry. I want to believe they are learning from these experiences...but I don't. They still suck at communication...they still can't meet deadlines they set for themselves...they still can't stay focused. 

 
Well...the Storm's Brewing update is already delayed...or do you mean in three months they will have to move the goal posts again?

I honestly hope not. They have a lot of people working for them, and TFP want to continue putting out games, be a "real" company in this industry. I want to believe they are learning from these experiences...but I don't. They still suck at communication...they still can't meet deadlines they set for themselves...they still can't stay focused. 
So real, I have never seen them meet a deadline.

 
This is getting off topic. Bandits and weather etc. can be discussed on other parts of the forum. Let’s please reserve this thread to the issue on Xbox where users can’t continue existing saved games.

 
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