• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Winter Project 2019

Winter Project updated to 18.3.
In order to update through the Mod Launcher, you will need to delete and re-install the mod.

If you wish to remain on your 18.2, plus uncheck Refresh Mods Automatically, and you should be able to continue to play.
On the 1st page of this post it says,

"Note: This mod is only compatible with Alpha 18.2."

Just a FYI.

 
At first, after selecting the start quest flag, I thought the snow field disappeared.
After I completed the fetch quest and left the building I realized it was the whole building raised itself so it's ground floor was now at the top of the snow field.

I restarted the game all the way but didn't change anything.

Kind of funny!

(Tried to attache a picture but failed)
This should be fixed now :) Thank you for letting us know.

- - - Updated - - -

On the 1st page of this post it says,
"Note: This mod is only compatible with Alpha 18.2."

Just a FYI.
Thank you. I updated the post.

 
In Navasgane map, There's the Bear Den, the Bakery and the Pawn shop across from the cabinet maker. The Bakery is the building that went to the to of the snow field. The quest was a fetch quest.

The start flag was near the rear entrance to the building and accessible by dropping down from the snow field; no digging needed to get to the flag. Hit the flag and the usual reset of the building occurred. The way it looked to me before I realized what happened was the snow field disappeared but it only the Bakery rising to the top.

 
I have been running your MOD as a Dedi. So far so good. Thanks for teaching me a lot.

Question --- In the server listings --- how does the MOD needed flag get set when viewing the servers?

Also seeing lots of this in the log,

**************

Winter Project Prefab Filter : cornfield_lg yOffset: 0 Size: 48, 2, 48

Disabling POI that is too short. Expect the next line to be a WRN about it. Ignore it.

2020-01-27T10:47:49 399.846 WRN Could not load prefab 'cornfield_lg'. Skipping it

**************

 
Last edited by a moderator:
I have been running your MOD as a Dedi. So far so good. Thanks for teaching me a lot.
Question --- In the server listings --- how does the MOD needed flag get set when viewing the servers?

Also seeing lots of this in the log,

**************

Winter Project Prefab Filter : cornfield_lg yOffset: 0 Size: 48, 2, 48

Disabling POI that is too short. Expect the next line to be a WRN about it. Ignore it.

2020-01-27T10:47:49 399.846 WRN Could not load prefab 'cornfield_lg'. Skipping it

**************
I am not sure about your server question. I've never done it. Maybe some custom message?

That is expected. Some prefabs were causing problems for the snow, so prefabs that would spawn below the snow line is being filtered. this should solve the problem with the giant snow blocks on the surface.

 
I am not sure about your server question. I've never done it. Maybe some custom message?
That is expected. Some prefabs were causing problems for the snow, so prefabs that would spawn below the snow line is being filtered. this should solve the problem with the giant snow blocks on the surface.
I can't take a screenshot of it now --- but when you view the server list in-game --- the small window on the right that displays server details shows a "Mod Needed" --- "No" mostly I have seen. I wonder if it is a supported feature of the game itself.

 
Hi!

Snowballs for everyone!

Any place where i can see the change log of the updates?

Last update reset my char to level 1. (I'll try to use the console to set roughly where i was)

I cannot see the time anymore, is that intended?

Thanks!

 
Hi!Snowballs for everyone!

Any place where i can see the change log of the updates?

Last update reset my char to level 1. (I'll try to use the console to set roughly where i was)

I cannot see the time anymore, is that intended?

Thanks!
Might be a little bit trickier.... My window in the mod launcher:

Screen Shot 01-27-20 at 11.27 PM.jpg

 
Hi!Snowballs for everyone!

Any place where i can see the change log of the updates?

Last update reset my char to level 1. (I'll try to use the console to set roughly where i was)

I cannot see the time anymore, is that intended?

Thanks!
Nothing should have reset your level. I am sorry that happened to you. The latest version was updated to 18.3. Have you tried to re-install the mod using the latest?

 
Nothing should have reset your level. I am sorry that happened to you. The latest version was updated to 18.3. Have you tried to re-install the mod using the latest?
Should be it! My local copy is 18.2

I will do a clean install! I have all my saves backed up, so no problem.

Thanks!

 
I might not be the only person to suggest this so I apologize ahead of time --- since you wrote the tool --- is there a way for it to pull fresh info from Github without doing a download?
I use GitHub Desktop, and I just sync up with the download. Then its incremental after that. If you are familiar with github, or git, it should be fairly easy to get started.

 
I use GitHub Desktop, and I just sync up with the download. Then its incremental after that. If you are familiar with github, or git, it should be fairly easy to get started.
Naw don't know it. I figured it is just another Config Management tool. I will check it out.

 
Naw don't know it. I figured it is just another Config Management tool. I will check it out.
Yeah, install GitHub Desktop, then do the following:

1) Click on File -> Clone Repository

2) Click on URL, and copy and paste this: https://github.com/SphereII/WinterProject-2019/

3) Open up DMT, click on Settings and point to that mod folder where it installs from above ( Documents/Github/WinterProject-2019/Mods )

Then do your build. Every once in a while, re-sync Github Desktop, and rebuild.

 
Yeah, install GitHub Desktop, then do the following:
1) Click on File -> Clone Repository

2) Click on URL, and copy and paste this: https://github.com/SphereII/WinterProject-2019/

3) Open up DMT, click on Settings and point to that mod folder where it installs from above ( Documents/Github/WinterProject-2019/Mods )

Then do your build. Every once in a while, re-sync Github Desktop, and rebuild.
This works out really well! Thanks!

BTW do you have a donation page? I would love to buy you a cup of coffee or tea...

 
I appreciate very much the work that was put into the mod. It looks and feels great. Is there anything that can be done about getting locked into a snowy tomb when you start a quest? I've died twice now due to starting a quest and trying to dig my way out. Just hit the ground and -gack- dead. Can't dig in any other direction because the quest starting completely resets the poi. Any help or guidance?

 
I appreciate very much the work that was put into the mod. It looks and feels great. Is there anything that can be done about getting locked into a snowy tomb when you start a quest? I've died twice now due to starting a quest and trying to dig my way out. Just hit the ground and -gack- dead. Can't dig in any other direction because the quest starting completely resets the poi. Any help or guidance?
You die when you hit the ground? That isn't expected, not have i seen that happen.

 
You die when you hit the ground? That isn't expected, not have i seen that happen.
After clicking the flag to start a quest I'm completely enveloped in snow.

In order to get out I have to dig. Sometimes when you are stuck in a weird spot, even in vanilla, the game just finds it easier to kill you (or you take a ton of damage with a broken leg). That's the case maybe 10% of the time win Winter Project 2019. It also happens rarely with vehicles...the game just can't figure out where you're supposed to be so it acts like you've dropped. This isn't a WP2019 issue, it's 7d2d. The issue is that WP locks you in the snow leading to that problem.

I dig down to find the flag. I click the flag. My digging area completely resets to be full of snow (as the whole POI resets to at the start of a quest). I start to dig out. *crack* I die or leg is broken...10ish% of the time.

Putting the flag on the surface or a little farther away might fix the problem.

 
Last edited by a moderator:
Back
Top