Not every time. There were some great threads of a negative nature that were well received because they were stated matter-of-factly and without insulting accusations. You're off to a bad start on facts if that is indeed the theme of your thread.
1-3. Gear
Here are some more facts:
Old system progression was limited to two parameters: durability and damage. Other than that every shotgun was the same. Every iron armor was the same. Every pistol was the same.
Old system created weird player actions where nobody would open crates because they were too low level. If players were playing with higher level friends only the higher level players would be allowed to open chests.
Old system made brown and orange level gear completely useless and shunned.
New system makes all base gear the same so brown and orange are basically as useful as the higher tier and don't have to be completely discounted.
New system progression adds several parameters to durability and damage. Examples: Rate of fire, accuracy, range, ammo capacity, stamina reduction, special hits like knockdown, stun, and bleed. Through mods all of these paramaters and more can be progressed and you can have two very very different and unique pistols. There is no limit to what the new system will be able to add to gear progression.
New system is brand new and in its infancy. More mods will be created.
You are soooo wrong on this one.
Friends and I were hoarding low quality items to upgrade weapons to 600 and for repair.
Repair kits were always a pain in the rear so we reserved them for horde nights where even multiple 600 weapons would be down the drain. (upped zombies to 64 active+boosted horde night swarm)
4. Exploration
Disagree with your claims that the new stamina and hunger mechanic stifle exploration. If you aren't opposed to drinking drinks to help stamina then you should be opposed to buying some ranks in Agility and also some of the hunger and thirst reduction perks in Fortitude. I run all over the place without any more problem than in previous versions.
I disagree with the stamina aswel, the bycicle is kinda fun to start with.
I do however have a MAJOR issue with the motivation to explore:
When you get a gun, you basically have no reason to get another one any time soon.
With zombies being bullet sponges and I hate melee, I just avoid them unless they are nearby.
POI's drop crap loot so I don't even go into those dungeon houses or just make a hole in the roof to avoid a time sink.
No more schematics, so why even bother exploring?
Even with the broken floating point issue in A16, I made a giant map and explored the hell out of it, A17 so far I have done absolutely nothing besides my immidiate surroundings, that and with the horrible mining, I got bored and only level 49.
5. Claim stones
Agree. I don't know why the change was made.
Every one I know is fed up with this one already and needs to be adressed.
6-7. Zombie Damage and Digging
Disagree. Bases can be built and people can live underground still. Proof is popping up in more and more posts and threads sharing base designs. Underground dwelling is possible-- just not easy and automatically safe.
8. Bedrock depth
Wasn't aware of this. Not sure what the result will be.
Major gripe for me as I love building my underground home with a defense right ontop of it.
During the day I could do what ever surface stuff I wanted, with the change to run into a very large wandering horde and at night I could mine in peace for more concrete or do food stuff, with the change of very large wandering hordes.
The mining nerf that even with miner69 level 4 that it still takes 5 hits! per stone block with a very slow power attack was the thing that made me just quit, befor it was level 4 with the damage skill that you just 2 hit them and all max insta hit, that made building infra structure fun, this ain't.
It took me over 3 months to build this, there was alot below ground and much more built that I have no screenshots from.
https://imgur.com/ouyKQIM
https://imgur.com/AwHbtPg
9. Level gating perks
In A17 I have specialized several times. Sorry, I do not agree that the game prevents one from specializing.
It's not that, but level 60 to get steel smithing? *quit*
Dropping an egg into a jar of water on the campfire requires a skill to pick up the egg, move it over the jar and open your fingers to drop it in the jar? lol *quit*
Mining taking longer then forever and a dozen zombies give more xp then mining for a week? *quit*
I really liked A16 but it needed some serious balancing.
No weapon parts, no zombie loot, no schematics, zombies knocking reinforced concrete over like lego blocks, pretty much no mining and being forced to go zombie hunting?
I'm sorry, but if you're going to force me to go play an fps with building being half pointless then I'll just go play another game as for me I love the building aspect as the main thing and A16 was great.
1768 hours of game time so if this is the new direction that the game is going I'll just call it quit and go from from telling people it's awesome to it sucks from a builder's perspective.
I never had a "offhands" base as I do like zombies as you can see from my open design that I actively had to defend, don't even think of throwing that argument at me...
10. Death penalty
This section was full of opinion rather than fact. Opinions I don't share.
Haven't died once as I'm used to 64 active zombies, but without the urge to explore to find weapon parts or schematics I'll just trust the complaints of others about it.
There is no way to move forward and make final decisions without disappointing some large proportion of the playerbase. A large proportion of the playerbase is having more fun than ever before. A large proportion of the playerbase is ambivalent about it. The devs make decisions based on their own preferences.
Wrong, over one and a half year since the last A16 update, people are just checking out what changed.
If this is what is the deciding factor... Pimps are shooting them selfs in the right and left foot.
I am one of those 23,000 in your "stats", played for 3 days and just got bored and really annoyed with the changes and some others on the server are giving it a bit more time as they want to level to 100 befor deciding, but can tell you that they aren't exactly happy either.
So keep throwing statistics out there...
Also with the snow being north, forrest middle and desert south, it's absolutely boring and uninspiring.
Befor we had to hunt biomes for their resources, adding to the exploring and multiple mining bases untill creating an underground highway that took weeks.
A16.4 with an engine upgrade, some really needed balancing and bug fixing, the new vehicles and A17 would have been AWESOME.